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1page.title=Publishing Overview
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6  <h2>Quickview</h2>
7  <ul>
8    <li>Learn how to publish Android apps.</li>
9    <li>Find out how to prepare apps for release.</li>
10    <li>Learn how to release apps to users.</li>
11  </ul>
12  <h2>In this document</h2>
13  <ol>
14    <li><a href="#publishing-prepare">Preparing Your Application for Release</a></li>
15    <li><a href="#publishing-release">Releasing Your Application to Users</a>
16  </ol>
17  <h2>See also</h2>
18  <ol>
19    <li><a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing on Google Play</a></li>
20  </ol>
21</div>
22</div>
23
24<p>Publishing is the general process that makes your Android applications available to users. When you
25publish an Android application you perform two main tasks:</p>
26
27<ul>
28  <li>You prepare the application for release.
29    <p>During the preparation step you build a release version of your application, which users can
30      download and install on their Android-powered devices.</p>
31  </li>
32  <li>You release the application to users.
33    <p>During the release step you publicize, sell, and distribute the release version of your
34      application to users.</p>
35  </li>
36</ul>
37
38<p>Usually, you release your application through an application marketplace, such as <a href="{@docRoot}distribute/index.html">Google Play</a>.
39However, you can also release applications by sending them directly to users or by letting users
40download them from your own website.</p>
41
42<p>Figure 1 shows how the publishing process fits into the overall Android <a
43href="{@docRoot}tools/workflow/index.html">application development process</a>.
44The publishing process is typically performed after you finish testing your application in a debug
45environment. Also, as a best practice, your application should meet all of your release criteria for
46functionality, performance, and stability before you begin the publishing process.</p>
47
48<img src="{@docRoot}images/publishing/publishing_overview.png" alt="Shows where the publishing
49       process fits into the overall development process" height="86" id="figure1" />
50<p class="img-caption">
51  <strong>Figure 1.</strong> Publishing is the last phase of the Android <a
52href="{@docRoot}tools/workflow/index.html">application development process</a>.
53</p>
54
55<h2 id="publishing-prepare">Preparing Your Application for Release</h2>
56
57<p>Preparing your application for release is a multi-step process that involves the following
58tasks:</p>
59
60<ul>
61  <li>Configuring your application for release.
62    <p>At a minimum you need to remove {@link android.util.Log} calls and remove the
63    <a href="{@docRoot}guide/topics/manifest/application-element.html#debug">android:debuggable</a>
64    attribute from your manifest file. You should also provide values for the
65    <code>android:versionCode</code> and <code>android:versionName</code> attributes, which are
66    located in the
67    <a href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a>
68    element. You may also have to configure several other settings to meet Google Play
69    requirements or accomodate whatever method you're using to release your application.</p>
70  </li>
71  <li>Building and signing a release version of your application.
72    <p>The Android Development Tools (ADT) plugin and the Ant build script that are provided
73    with the Android SDK tools provide everything you need to build and sign a release version of
74    your application.</p>
75  </li>
76  <li>Testing the release version of your application.
77    <p>Before you distribute your application, you should thoroughly test the release version on at
78    least one target handset device and one target tablet device.</p>
79  </li>
80  <li>Updating application resources for release.
81    <p>You need to be sure that all application resources such as multimedia files and graphics
82    are updated and included with your application or staged on the proper production servers.</p>
83  </li>
84  <li>Preparing remote servers and services that your application depends on.
85    <p>If your application depends on external servers or services, you need to be sure they
86    are secure and production ready.</p>
87  </li>
88</ul>
89
90<p>You may have to perform several other tasks as part of the preparation process. For example, you
91will need to get a private key for signing your application, and you may need to get a Maps API
92release key if you are using the <a
93href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external
94library</a>. You will also need to create an icon for your application, and you may want to prepare
95an End User License Agreement (EULA) to protect your person, organization, and intellectual
96property.</p>
97
98<p>When you are finished preparing your application for release you will have a signed
99<code>.apk</code> file that you can distribute to users.</p>
100
101<p>To learn how to prepare your application for release, see <a
102href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a> in the Dev Guide. This
103topic provides step-by-step instructions for configuring and building a release version of your
104application.</p>
105
106<h2 id="publishing-release">Releasing Your Application to Users</h2>
107
108<p>You can release your Android applications several ways. Usually, you release applications
109through an application marketplace such as Google Play, but you can also release applications
110on your own website or by sending an application directly to a user.
111
112<h3 id="publishing-marketplace">Releasing through an App Marketplace</h3>
113
114<p>If you want to distribute your apps to the broadest possible audience, releasing through
115an app marketplace such as Google Play is ideal. </p>
116
117<p>Google Play is the premier marketplace for Android apps and is particularly
118useful if you want to distribute your applications to a large global audience.
119However, you can distribute your apps through any app marketplace you want or
120you can use multiple marketplaces.</p>
121
122
123<h4 id="publishing-market">Releasing Your Applications on Google Play</h4>
124
125<p>Google Play is a robust publishing platform that helps you publicize, sell, and distribute
126your Android applications to users around the world. When you release your applications through
127Google Play you have access to a suite of developer tools that let you analyze your sales,
128identify market trends, and control who your applications are being distributed to. You also have
129access to several revenue-enhancing features such as <a
130href="{@docRoot}google/play/billing/index.html">in-app billing</a> and <a
131href="{@docRoot}google/play/licensing/index.html">application licensing</a>. The rich array of tools
132and features, coupled with numerous end-user community features, makes Google Play the premier
133marketplace for selling and buying Android applications.</p>
134
135<p>Releasing your application on Google Play is a simple process that involves three basic
136  steps:</p>
137
138<ul>
139  <li>Preparing promotional materials.
140    <p>To fully leverage the marketing and publicity capabilities of Google Play, you need to
141    create promotional materials for your application, such as screenshots, videos, graphics, and
142    promotional text.</p>
143  </li>
144  <li>Configuring options and uploading assets.
145    <p>Google Play lets you target your application to a worldwide pool of users and devices.
146    By configuring various Google Play settings, you can choose the countries you want to
147    reach, the listing languages you want to use, and the price you want to charge in each
148    country. You can also configure listing details such as the application type, category, and
149    content rating. When you are done configuring options you can upload your promotional materials
150    and your application as a draft (unpublished) application.</p>
151  </li>
152  <li>Publishing the release version of your application.
153    <p>If you are satisfied that your publishing settings are correctly configured and your
154    uploaded application is ready to be released to the public, you can simply click
155    <strong>Publish</strong > in the developer console and within minutes your application will be
156    live and available for download around the world.</p>
157  </li>
158</ul>
159
160<p>For information complete information, see <a href="{@docRoot}distribute/index.html">Google Play</a>.</p>
161
162
163<h3 id="publishing-email">Releasing your application through email</h3>
164
165<div class="figure" style="width:246px">
166  <img src="{@docRoot}images/publishing/publishing_via_email.png"
167       alt="Screenshot showing the graphical user interface users see when you send them an app"
168       style="width:240px;" />
169  <p class="img-caption">
170    <strong>Figure 1.</strong> Users can simply click <strong>Install</strong> when you send them
171    an application via email.
172  </p>
173</div>
174
175<p>The easiest and quickest way to release your application is to send it to a user through
176email. To do this, you prepare your application for release and then attach it to an email
177and send it to a user. When the user opens your email message on their Android-powered device
178the Android system will recognize the APK and display an <strong>Install Now</strong>
179button in the email message (see figure 1). Users can install your application by touching the
180button.</p>
181
182<p class="note"><strong>Note:</strong> The <strong>Install Now</strong> button
183shown in Figure 1 appears only if a user has configured their device to allow
184installation from <a href="#unknown-sources">unknown sources</a> and has opened your
185email with the native Gmail application.</p>
186
187<p>Distributing applications through email is convenient if you are sending your application to
188only a few trusted users, but it provides few protections from piracy and unauthorized
189distribution; that is, anyone you send your application to can simply forward it to someone else.</p>
190
191<h2 id="publishing-website">Releasing through a web site</h2>
192
193<p>If you do not want to release your app on a marketplace like Google Play, you
194can make the app available for download on your own website or server, including
195on a private or enterprise server. To do this, you must first prepare your
196application for release in the normal way. Then all you need to do is host the
197release-ready APK file on your website and provide a download link to users.
198</p>
199
200<p>When users browse to the download link from their Android-powered devices,
201the file is downloaded and Android system automatically starts installing it on
202the device. However, the installation process will start automatically only if
203the user has configured their Settings to allow the installation of apps from
204<a href="#unknown-sources">unknown sources</a>.</p>
205
206<p>Although it is relatively easy to release your application on your own
207website, it can be inefficient. For example, if you want to monetize your
208application you will have to process and track all financial transactions
209yourself and you will not be able to use Google Play's <a
210href="{@docRoot}google/play/billing/index.html">In-app Billing service</a>
211to sell in-app products. In addition, you will not be able to use the <a
212href="{@docRoot}google/play/licensing/index.html">Licensing service</a> to
213help prevent unauthorized installation and use of your application.</p>
214
215
216<h2 id="unknown-sources">User Opt-In for Apps from Unknown Sources</h2>
217
218<div class="figure" style="width:246px;margin-top:0;">
219  <img src="{@docRoot}images/publishing/publishing_unknown_sources_sm.png"
220       alt="Screenshot showing the setting for accepting download and install of
221       apps from unknown sources." style="width:240px;" />
222  <p class="img-caption">
223    <strong>Figure 2.</strong> Users must enable the <strong>Unknown sources</strong>
224    setting before they can install apps not downloaded from Google Play.
225  </p>
226</div>
227
228<p>Android protects users from inadvertent download and install of apps from
229locations other than Google Play (which is trusted). It blocks such installs
230until the user opts-in <strong>Unknown sources</strong> in
231Settings&nbsp;<strong>&gt;</strong>&nbsp;Security, shown in Figure 2. To allow
232the installation of applications from other sources, users need to enable the
233Unknown sources setting on their devices, and they need to make this
234configuration change <em>before</em> they download your application to their
235devices.</p>
236
237<p class="note">Note that some network providers do not allow users to install
238applications from unknown sources.</p>
239