1page.title=Creating Multiple APKs for Different Screen Sizes 2parent.title=Maintaining Multiple APKs 3parent.link=index.html 4 5trainingnavtop=true 6previous.title=Creating Multiple APKs for Different API Levels 7previous.link=api.html 8next.title=Creating Multiple APKs for Different GL Textures 9next.link=texture.html 10 11@jd:body 12 13<style type="text/css"> 14.blueCell { background-color: #9fc5e8;} 15.greenCell { background-color: #b6d7a8;} 16.redCell { background-color: #ea9999;} 17.blackCell { background-color: #000000;} 18</style> 19 20<div id="tb-wrapper"> 21<div id="tb"> 22 23<!-- table of contents --> 24<h2>This lesson teaches you to</h2> 25<ol> 26 <li><a href="#Confirm">Confirm You Need Multiple APKs</a></li> 27 <li><a href="#ChartReqs">Chart Your Requirements</a></li> 28 <li><a href="#CreateLibrary">Put All Common Code and Resources in a Library Project.</a></li> 29 <li><a href="#CreateAPKs">Create New APK Projects</a></li> 30 <li><a href="#AdjustManifests">Adjust the Manifests</a></li> 31 <li><a href="#PreLaunch">Go Over Pre-launch Checklist</a></li> 32</ol> 33 34<!-- other docs (NOT javadocs) --> 35<h2>You should also read</h2> 36<ul> 37 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK 38Support</a></li> 39 <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li> 40</ul> 41 42</div> 43</div> 44 45 46<p>When developing your Android application to take advantage of multiple APKs on Google Play, 47it’s important to adopt some good practices from the get-go, and prevent unnecessary headaches 48further into the development process. This lesson shows you how to create multiple APKs of your 49app, each covering a different class of screen size. You will also gain some tools necessary to 50make maintaining a multiple APK codebase as painless as possible.</p> 51 52 53<h2 id="Confirm">Confirm You Need Multiple APKs</h2> 54 55<p>When trying to create an application that works across multiple sizes of Android devices, 56naturally you want your application to take advantage of all the available space on larger devices, 57without sacrificing compatibility or usability on the smaller screens. It may seem at the outset as 58though multiple APK support is the best solution, but this often isn’t the case. The <a 59href="{@docRoot}google/play/publishing/multiple-apks.html#ApiLevelOptions">Using Single APK 60Instead</a> section of the multiple APK developer guide includes some useful information on how to 61accomplish this with a single APK, including use of our support library. You should also read the 62guide to <a href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a>, 63and there’s even a <a 64href="http://android-developers.blogspot.com/2011/03/fragments-for-all.html">support library</a> you 65can download using the Android SDK, which lets you use fragments on pre-Honeycomb devices (making 66multiple-screen support in a single APK much easier).</p> 67 68<p>If you can manage it, confining your application to a single APK has several advantages, 69including:</p> 70 71<ul> 72<li>Publishing and testing are easier</li> 73<li>There’s only one codebase to maintain</li> 74<li>Your application can adapt to device configuration changes</li> 75<li>App restore across devices just works</li> 76<li>You don’t have to worry about market preference, behavior from "upgrades" from one APK to the 77next, or which APK goes with which class of devices</li> 78</ul> 79 80<p>The rest of this lesson assumes that you’ve researched the topic, studiously absorbed the 81material in the resources linked, and determined that multiple APKs are the right path for your 82application.</p> 83 84<h2 id="ChartReqs">Chart Your Requirements</h2> 85 86<p>Start off by creating a simple chart to quickly determine how many APKs you need, and what screen 87size(s) each APK covers. Fortunately, it’s easy to chart out your requirements quickly and easily, 88and have a reference for later. Start out with a row of cells representing the various screen sizes 89available on the Android platform.</p> 90 91<table cellpadding="10" cellspacing="0" border="1"> 92 <tbody> 93 <tr> 94 <td>small</td> 95 <td>normal</td> 96 <td>large</td> 97 <td>xlarge</td> 98 </tr> 99 </tbody> 100</table> 101<p> 102Now just color in the chart such that each color represents an APK. Here’s one example of how you 103might apply each APK to a certain range of screen sizes.</p> 104 105<table cellpadding="10" cellspacing="0" border="1"> 106 <tbody> 107 <tr> 108 <td class="blueCell">small</td> 109 <td class="blueCell">normal</td> 110 <td class="greenCell">large</td> 111 <td class="redCell">xlarge</td> 112 </tr> 113 </tbody> 114</table> 115<p> 116Depending on your needs, you could also have two APKs, "small and everything else" or "xlarge and 117everything else". Coloring in the chart also makes intra-team communication easier—You can 118now simply refer to each APK as "blue", "green", or "red", no matter how many different screen types 119it covers.</p> 120 121<h2 id="CreateLibrary">Put All Common Code and Resources in a Library Project.</h2> 122<p>Whether you’re modifying an existing Android application or starting one from scratch, this is 123the first thing that you should do to the codebase, and by the far the most important. Everything 124that goes into the library project only needs to be updated once (think language-localized strings, 125color themes, bugs fixed in shared code), which improves your development time and reduces the 126likelihood of mistakes that could have been easily avoided.</p> 127 128<p class="note"><strong>Note:</strong> While the implementation details of how to create and 129include library projects are beyond the scope of this lesson, you can get up to speed quickly on 130their creation at the following links:</p> 131<ul> 132<li><a 133href="{@docRoot}tools/projects/projects-eclipse.html#SettingUpLibraryProject">Setting up 134a library project (Eclipse)</a></li> 135<li><a 136href="{@docRoot}tools/projects/projects-cmdline.html#SettingUpLibraryProject">Setting up 137a library project (Command line)</a></li> 138</ul> 139 140 141 142<p>If you’re converting an existing application to use multiple APK support, 143scour your codebase for every localized string file, list of values, theme 144colors, menu icons and layout that isn’t going to change across APKs, and put 145it all in the library project. Code that isn’t going to change much should 146also go in the library project. You’ll likely find yourself extending these 147classes to add a method or two from APK to APK.</p> 148 149<p>If, on the other hand, you’re creating the application from scratch, try as 150much as possible to write code in the library project <em>first</em>, then only move it down to an 151individual APK if necessary. This is much easier to manage in the long run than adding it to one, 152then another, then another, then months later trying to figure out whether this blob can be moved up 153to the library section without screwing anything up.</p> 154 155 156 157<h2 id="CreateAPKs">Create New APK Projects</h2> 158<p>There should be a separate Android project for each APK you’re going to release. For easy 159organization, place the library project and all related APK projects under the same parent folder. 160Also remember that each APK needs to have the same package name, although they don’t necessarily 161need to share the package name with the library. If you were to have 3 APKs following the scheme 162described earlier, your root directory might look like this:</p> 163 164<pre class="no-pretty-print classic"> 165alexlucas:~/code/multi-apks-root$ ls 166foo-blue 167foo-green 168foo-lib 169foo-red 170</pre> 171 172<p>Once the projects are created, add the library project as a reference to each APK project. If 173possible, define your starting Activity in the library project, and extend that Activity in your APK 174project. Having a starting activity defined in the library project gives you a chance to put all 175your application initialization in one place, so that each individual APK doesn’t have to 176re-implement "universal" tasks like initializing Analytics, running licensing checks, and any other 177initialization procedures that don’t change much from APK to APK.</p> 178 179 180<h2 id="AdjustManifests">Adjust the Manifests</h2> 181<p>When a user downloads an application which uses multiple APKs through Google Play, the correct 182APK to use is chosen using two simple rules:</p> 183<ul> 184<li>The manifest has to show that particular APK is eligible</li> 185<li>Of the eligible APKs, highest version number wins</li> 186</ul> 187 188<p> 189By way of example, let’s take the set of multiple APKs described earlier, and assume that each APK 190has been set to support all screen sizes larger than its "target" screen size. Taken individually, 191the possible range of each APK would look like this: 192</p> 193<table cellpadding="10" cellspacing="0" border="1"> 194 <tbody> 195 <tr> 196 <td class="blueCell">small</td> 197 <td class="blueCell">normal</td> 198 <td class="blueCell">large</td> 199 <td class="blueCell">xlarge</td> 200 </tr> 201 <tr> 202 <td class="blackCell">small</td> 203 <td class="blackCell">normal</td> 204 <td class="greenCell">large</td> 205 <td class="greenCell">xlarge</td> 206 </tr> 207 <tr> 208 <td class="blackCell">small</td> 209 <td class="blackCell">normal</td> 210 <td class="blackCell">large</td> 211 <td class="redCell">xlarge</td> 212 </tr> 213 </tbody> 214</table> 215<p> 216However, by using the "highest version number wins" rule, if we set the versionCode attribute in 217each APK such that red ≥ green ≥ blue, the chart effectively collapses down to this:</p> 218<table cellpadding="10" cellspacing="0" border="1"> 219 <tbody> 220 <tr> 221 <td class="blueCell">small</td> 222 <td class="blueCell">normal</td> 223 <td class="greenCell">large</td> 224 <td class="redCell">xlarge</td> 225 </tr> 226 </tbody> 227</table> 228<p> 229Now, let’s further assume that the Red APK has some requirement on it that the other two don’t. The 230<a href="{@docRoot}google/play/filters.html">Filters on Google Play</a> page of the Android 231Developer guide has a whole list of possible culprits. For the sake of example, let’s assume that 232red requires a front-facing camera. In fact, the entire point of the red APK is to use the extra 233available screen space to do entertaining things with that front-facing camera. But, it turns out, 234not all xlarge devices even HAVE front-facing cameras! The horror!</p> 235 236<p>Fortunately, if a user is browsing Google Play from one such device, Google Play will look at the 237manifest, see that Red lists the front-facing camera as a requirement, and quietly ignore it, having 238determined that Red and that device are not a match made in digital heaven. It will then see that 239Green is not only compatible with xlarge devices, but also doesn’t care whether or not there’s a 240front-facing camera! The app can still be downloaded from Google Play by the user, because 241despite the whole front-camera mishap, there was still an APK that supported that particular screen 242size.</p> 243 244<p> In order to keep all your APKs on separate "tracks", it’s important to have a good version code 245scheme. The recommended one can be found on the <a 246href="{@docRoot}google/play/publishing/multiple-apks.html#VersionCodes">Version Codes</a> area of 247our developer guide. Since the example set of APKs is only dealing with one of 3 possible 248dimensions, it would be sufficient to separate each APK by 1000 and increment from there. This 249might look like:</p> 250 251<p>Blue: 1001, 1002, 1003, 1004...<br /> 252Green: 2001, 2002, 2003, 2004...<br /> 253Red:3001, 3002, 3003, 3004...</p> 254 255<p> Putting this all together, your Android Manifests would likely look something like the 256following:</p> 257 258<p>Blue:</p> 259<pre> 260<manifest xmlns:android="http://schemas.android.com/apk/res/android" 261 android:versionCode="1001" android:versionName="1.0" package="com.example.foo"> 262 <supports-screens android:smallScreens="true" 263 android:normalScreens="true" 264 android:largeScreens="true" 265 android:xlargeScreens="true" /> 266 ... 267</pre> 268 269<p>Green:</p> 270<pre> 271<manifest xmlns:android="http://schemas.android.com/apk/res/android" 272 android:versionCode="2001" android:versionName="1.0" package="com.example.foo"> 273 <supports-screens android:smallScreens="false" 274 android:normalScreens="false" 275 android:largeScreens="true" 276 android:xlargeScreens="true" /> 277 ... 278</pre> 279 280<p>Red:</p> 281<pre> 282<manifest xmlns:android="http://schemas.android.com/apk/res/android" 283 android:versionCode="3001" android:versionName="1.0" package="com.example.foo"> 284 <supports-screens android:smallScreens="false" 285 android:normalScreens="false" 286 android:largeScreens="false" 287 android:xlargeScreens="true" /> 288 ... 289</pre> 290<p> 291Note that technically, multiple APK’s will work with either the supports-screens 292tag, or the compatible-screens tag. Supports-screens is generally preferred, 293and it’s generally a really bad idea to use both tags in the same manifest. It 294makes things needlessly complicated, and increases the opportunity for errors. 295Also note that instead of taking advantage of the default values (small and 296normal are always true by default), the manifests explicitly set the value for 297each screen size. This can save you headaches down the line. For instance, a manifest with a 298target SDK of < 9 will have xlarge automatically set to false, since that size didn’t exist yet. 299So be explicit! 300</p> 301 302<h2 id="PreLaunch">Go Over Pre-launch Checklist</h2> 303<p> Before uploading to Google Play, double-check the following items. Remember that these are 304specifically relevant to multiple APKs, and in no way represent a complete checklist for all 305applications being uploaded to Google Play.</p> 306<ul> 307<li>All APKs must have the same package name</li> 308<li>All APKs must be signed with the same certificate</li> 309<li>Every screen size you want your APK to support, set to true in the manifest. Every screen size 310you want it to avoid, set to false</li> 311<li>Double check your manifest filters for conflicting information (an APK that only supports 312cupcake on XLARGE screens isn’t going to be seen by anybody)</li> 313<li>Each APK's manifest must be unique across at least one of supported screen, openGL texture, or 314platform version</li> 315<li>Try to test each APK on at least one device. Barring that, you have one of the most 316customizable device emulators in the business sitting on your development machine. Go nuts!</li> 317</ul> 318 319<p>It’s also worth inspecting the compiled APK before pushing to market, to make sure there aren’t 320any surprises that could hide your application on Google Play. This is actually quite simple using the 321"aapt" tool. Aapt (the Android Asset Packaging Tool) is part of the build process for creating and 322packaging your Android applications, and is also a very handy tool for inspecting them. </p> 323 324<pre class="no-pretty-print classic"> 325>aapt dump badging 326package: name='com.example.hello' versionCode='1' versionName='1.0' 327sdkVersion:'11' 328uses-permission:'android.permission.SEND_SMS' 329application-label:'Hello' 330application-icon-120:'res/drawable-ldpi/icon.png' 331application-icon-160:'res/drawable-mdpi/icon.png' 332application-icon-240:'res/drawable-hdpi/icon.png' 333application: label='Hello' icon='res/drawable-mdpi/icon.png' 334launchable-activity: name='com.example.hello.HelloActivity' label='Hello' icon='' 335uses-feature:'android.hardware.telephony' 336uses-feature:'android.hardware.touchscreen' 337main 338supports-screens: 'xlarge' 339supports-any-density: 'true' 340locales: '--_--' 341densities: '120' '160' '240' 342</pre> 343 344<p>When you examine aapt output, be sure to check that you don’t have conflicting values for 345supports-screens and compatible-screens, and that you don’t have unintended "uses-feature" values 346that were added as a result of permissions you set in the manifest. In the example above, the APK 347will be invisible to most, if not all devices.</p> 348<p>Why? By adding the required permission SEND_SMS, the feature requirement of android.hardware.telephony was implicitly added. Since most (if not all) xlarge devices are tablets without telephony hardware in them, Google Play will filter out this APK in these cases, until future devices come along which are both large enough to report as xlarge screen size, and possess telephony hardware. 349</p> 350<p>Fortunately this is easily fixed by adding the following to your 351manifest:</p> 352<pre> 353<uses-feature android:name="android.hardware.telephony" android:required="false" /> 354</pre> 355<p>The <code>android.hardware.touchscreen</code> requirement is also implicitly added. If you want your APK to be visible on TVs which are non-touchscreen devices you should add the following to your manifest:</p> 356<pre> 357<uses-feature android:name="android.hardware.touchscreen" android:required="false" /> 358</pre> 359 360<p>Once you’ve completed the pre-launch checklist, upload your APKs to Google Play. It may take a bit for the application to show up when browsing Google Play, but when it does, perform one last check. Download the application onto any test devices you may have to make sure that the APKs are targeting the intended devices. Congratulations, you’re done!</p> 361