1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROGRAM_H 18 #define ANDROID_HWUI_PROGRAM_H 19 20 #include <utils/KeyedVector.h> 21 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <SkXfermode.h> 26 27 #include "Matrix.h" 28 #include "Properties.h" 29 30 namespace android { 31 namespace uirenderer { 32 33 /////////////////////////////////////////////////////////////////////////////// 34 // Defines 35 /////////////////////////////////////////////////////////////////////////////// 36 37 // Debug 38 #if DEBUG_PROGRAMS 39 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) 40 #else 41 #define PROGRAM_LOGD(...) 42 #endif 43 44 #define COLOR_COMPONENT_THRESHOLD 1.0f 45 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f 46 47 #define PROGRAM_KEY_TEXTURE 0x1 48 #define PROGRAM_KEY_A8_TEXTURE 0x2 49 #define PROGRAM_KEY_BITMAP 0x4 50 #define PROGRAM_KEY_GRADIENT 0x8 51 #define PROGRAM_KEY_BITMAP_FIRST 0x10 52 #define PROGRAM_KEY_COLOR_MATRIX 0x20 53 #define PROGRAM_KEY_COLOR_LIGHTING 0x40 54 #define PROGRAM_KEY_COLOR_BLEND 0x80 55 #define PROGRAM_KEY_BITMAP_NPOT 0x100 56 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 57 58 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 59 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 60 61 // Encode the xfermodes on 6 bits 62 #define PROGRAM_MAX_XFERMODE 0x1f 63 #define PROGRAM_XFERMODE_SHADER_SHIFT 26 64 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 65 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 66 67 #define PROGRAM_BITMAP_WRAPS_SHIFT 9 68 #define PROGRAM_BITMAP_WRAPT_SHIFT 11 69 70 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 71 #define PROGRAM_MODULATE_SHIFT 35 72 73 #define PROGRAM_IS_POINT_SHIFT 36 74 75 #define PROGRAM_HAS_AA_SHIFT 37 76 77 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38 78 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39 79 80 #define PROGRAM_HAS_GAMMA_CORRECTION 40 81 82 #define PROGRAM_IS_SIMPLE_GRADIENT 41 83 84 #define PROGRAM_IS_VERTEX_SHAPE_SHIFT 42 85 86 /////////////////////////////////////////////////////////////////////////////// 87 // Types 88 /////////////////////////////////////////////////////////////////////////////// 89 90 typedef uint64_t programid; 91 92 /////////////////////////////////////////////////////////////////////////////// 93 // Program description 94 /////////////////////////////////////////////////////////////////////////////// 95 96 /** 97 * Describe the features required for a given program. The features 98 * determine the generation of both the vertex and fragment shaders. 99 * A ProgramDescription must be used in conjunction with a ProgramCache. 100 */ 101 struct ProgramDescription { 102 enum ColorModifier { 103 kColorNone = 0, 104 kColorMatrix, 105 kColorLighting, 106 kColorBlend 107 }; 108 109 enum Gradient { 110 kGradientLinear = 0, 111 kGradientCircular, 112 kGradientSweep 113 }; 114 ProgramDescriptionProgramDescription115 ProgramDescription() { 116 reset(); 117 } 118 119 // Texturing 120 bool hasTexture; 121 bool hasAlpha8Texture; 122 bool hasExternalTexture; 123 bool hasTextureTransform; 124 125 // Modulate, this should only be set when setColor() return true 126 bool modulate; 127 128 // Shaders 129 bool hasBitmap; 130 bool isBitmapNpot; 131 132 bool isAA; 133 bool isVertexShape; 134 135 bool hasGradient; 136 Gradient gradientType; 137 bool isSimpleGradient; 138 139 SkXfermode::Mode shadersMode; 140 141 bool isBitmapFirst; 142 GLenum bitmapWrapS; 143 GLenum bitmapWrapT; 144 145 // Color operations 146 ColorModifier colorOp; 147 SkXfermode::Mode colorMode; 148 149 // Framebuffer blending (requires Extensions.hasFramebufferFetch()) 150 // Ignored for all values < SkXfermode::kPlus_Mode 151 SkXfermode::Mode framebufferMode; 152 bool swapSrcDst; 153 154 bool isPoint; 155 float pointSize; 156 157 bool hasGammaCorrection; 158 float gamma; 159 160 /** 161 * Resets this description. All fields are reset back to the default 162 * values they hold after building a new instance. 163 */ resetProgramDescription164 void reset() { 165 hasTexture = false; 166 hasAlpha8Texture = false; 167 hasExternalTexture = false; 168 hasTextureTransform = false; 169 170 isAA = false; 171 isVertexShape = false; 172 173 modulate = false; 174 175 hasBitmap = false; 176 isBitmapNpot = false; 177 178 hasGradient = false; 179 gradientType = kGradientLinear; 180 isSimpleGradient = false; 181 182 shadersMode = SkXfermode::kClear_Mode; 183 184 isBitmapFirst = false; 185 bitmapWrapS = GL_CLAMP_TO_EDGE; 186 bitmapWrapT = GL_CLAMP_TO_EDGE; 187 188 colorOp = kColorNone; 189 colorMode = SkXfermode::kClear_Mode; 190 191 framebufferMode = SkXfermode::kClear_Mode; 192 swapSrcDst = false; 193 194 isPoint = false; 195 pointSize = 0.0f; 196 197 hasGammaCorrection = false; 198 gamma = 2.2f; 199 } 200 201 /** 202 * Indicates, for a given color, whether color modulation is required in 203 * the fragment shader. When this method returns true, the program should 204 * be provided with a modulation color. 205 */ setColorProgramDescription206 bool setColor(const float r, const float g, const float b, const float a) { 207 modulate = a < COLOR_COMPONENT_THRESHOLD; 208 return modulate; 209 } 210 211 /** 212 * Indicates, for a given color, whether color modulation is required in 213 * the fragment shader. When this method returns true, the program should 214 * be provided with a modulation color. 215 */ setAlpha8ColorProgramDescription216 bool setAlpha8Color(const float r, const float g, const float b, const float a) { 217 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 218 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; 219 return modulate; 220 } 221 222 /** 223 * Computes the unique key identifying this program. 224 */ keyProgramDescription225 programid key() const { 226 programid key = 0; 227 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; 228 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; 229 if (hasBitmap) { 230 key |= PROGRAM_KEY_BITMAP; 231 if (isBitmapNpot) { 232 key |= PROGRAM_KEY_BITMAP_NPOT; 233 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; 234 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; 235 } 236 } 237 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; 238 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; 239 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; 240 if (hasBitmap && hasGradient) { 241 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; 242 } 243 switch (colorOp) { 244 case kColorMatrix: 245 key |= PROGRAM_KEY_COLOR_MATRIX; 246 break; 247 case kColorLighting: 248 key |= PROGRAM_KEY_COLOR_LIGHTING; 249 break; 250 case kColorBlend: 251 key |= PROGRAM_KEY_COLOR_BLEND; 252 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; 253 break; 254 case kColorNone: 255 break; 256 } 257 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; 258 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST; 259 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; 260 if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT; 261 if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT; 262 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; 263 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; 264 if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION; 265 if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT; 266 if (isVertexShape) key |= programid(0x1) << PROGRAM_IS_VERTEX_SHAPE_SHIFT; 267 return key; 268 } 269 270 /** 271 * Logs the specified message followed by the key identifying this program. 272 */ logProgramDescription273 void log(const char* message) const { 274 #if DEBUG_PROGRAMS 275 programid k = key(); 276 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), 277 uint32_t(k & 0xffffffff)); 278 #endif 279 } 280 281 private: getEnumForWrapProgramDescription282 static inline uint32_t getEnumForWrap(GLenum wrap) { 283 switch (wrap) { 284 case GL_CLAMP_TO_EDGE: 285 return 0; 286 case GL_REPEAT: 287 return 1; 288 case GL_MIRRORED_REPEAT: 289 return 2; 290 } 291 return 0; 292 } 293 294 }; // struct ProgramDescription 295 296 /** 297 * A program holds a vertex and a fragment shader. It offers several utility 298 * methods to query attributes and uniforms. 299 */ 300 class Program { 301 public: 302 enum ShaderBindings { 303 kBindingPosition, 304 kBindingTexCoords 305 }; 306 307 /** 308 * Creates a new program with the specified vertex and fragment 309 * shaders sources. 310 */ 311 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 312 virtual ~Program(); 313 314 /** 315 * Binds this program to the GL context. 316 */ 317 virtual void use(); 318 319 /** 320 * Marks this program as unused. This will not unbind 321 * the program from the GL context. 322 */ 323 virtual void remove(); 324 325 /** 326 * Returns the OpenGL name of the specified attribute. 327 */ 328 int getAttrib(const char* name); 329 330 /** 331 * Returns the OpenGL name of the specified uniform. 332 */ 333 int getUniform(const char* name); 334 335 /** 336 * Indicates whether this program is currently in use with 337 * the GL context. 338 */ isInUse()339 inline bool isInUse() const { 340 return mUse; 341 } 342 343 /** 344 * Indicates whether this program was correctly compiled and linked. 345 */ isInitialized()346 inline bool isInitialized() const { 347 return mInitialized; 348 } 349 350 /** 351 * Binds the program with the specified projection, modelView and 352 * transform matrices. 353 */ 354 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 355 const mat4& transformMatrix, bool offset = false); 356 357 /** 358 * Sets the color associated with this shader. 359 */ 360 void setColor(const float r, const float g, const float b, const float a); 361 362 /** 363 * Name of the position attribute. 364 */ 365 int position; 366 367 /** 368 * Name of the texCoords attribute if it exists, -1 otherwise. 369 */ 370 int texCoords; 371 372 /** 373 * Name of the transform uniform. 374 */ 375 int transform; 376 377 /** 378 * Name of the projection uniform. 379 */ 380 int projection; 381 382 protected: 383 /** 384 * Adds an attribute with the specified name. 385 * 386 * @return The OpenGL name of the attribute. 387 */ 388 int addAttrib(const char* name); 389 390 /** 391 * Binds the specified attribute name to the specified slot. 392 */ 393 int bindAttrib(const char* name, ShaderBindings bindingSlot); 394 395 /** 396 * Adds a uniform with the specified name. 397 * 398 * @return The OpenGL name of the uniform. 399 */ 400 int addUniform(const char* name); 401 402 private: 403 /** 404 * Compiles the specified shader of the specified type. 405 * 406 * @return The name of the compiled shader. 407 */ 408 GLuint buildShader(const char* source, GLenum type); 409 410 // Name of the OpenGL program and shaders 411 GLuint mProgramId; 412 GLuint mVertexShader; 413 GLuint mFragmentShader; 414 415 // Keeps track of attributes and uniforms slots 416 KeyedVector<const char*, int> mAttributes; 417 KeyedVector<const char*, int> mUniforms; 418 419 bool mUse; 420 bool mInitialized; 421 422 bool mHasColorUniform; 423 int mColorUniform; 424 425 bool mHasSampler; 426 }; // class Program 427 428 }; // namespace uirenderer 429 }; // namespace android 430 431 #endif // ANDROID_HWUI_PROGRAM_H 432