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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_DISPATCHER_H
18 #define _UI_INPUT_DISPATCHER_H
19 
20 #include <androidfw/Input.h>
21 #include <androidfw/InputTransport.h>
22 #include <utils/KeyedVector.h>
23 #include <utils/Vector.h>
24 #include <utils/threads.h>
25 #include <utils/Timers.h>
26 #include <utils/RefBase.h>
27 #include <utils/String8.h>
28 #include <utils/Looper.h>
29 #include <utils/BitSet.h>
30 #include <cutils/atomic.h>
31 
32 #include <stddef.h>
33 #include <unistd.h>
34 #include <limits.h>
35 
36 #include "InputWindow.h"
37 #include "InputApplication.h"
38 #include "InputListener.h"
39 
40 
41 namespace android {
42 
43 /*
44  * Constants used to report the outcome of input event injection.
45  */
46 enum {
47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
48     INPUT_EVENT_INJECTION_PENDING = -1,
49 
50     /* Injection succeeded. */
51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
52 
53     /* Injection failed because the injector did not have permission to inject
54      * into the application with input focus. */
55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
56 
57     /* Injection failed because there were no available input targets. */
58     INPUT_EVENT_INJECTION_FAILED = 2,
59 
60     /* Injection failed due to a timeout. */
61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
62 };
63 
64 /*
65  * Constants used to determine the input event injection synchronization mode.
66  */
67 enum {
68     /* Injection is asynchronous and is assumed always to be successful. */
69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
70 
71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
72      * whether input event injection willbe permitted based on the current input focus.
73      * Does not wait for the input event to finish processing. */
74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
75 
76     /* Waits for the input event to be completely processed. */
77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
78 };
79 
80 
81 /*
82  * An input target specifies how an input event is to be dispatched to a particular window
83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
84  * be added to input event coordinates to compensate for the absolute position of the
85  * window area.
86  */
87 struct InputTarget {
88     enum {
89         /* This flag indicates that the event is being delivered to a foreground application. */
90         FLAG_FOREGROUND = 1 << 0,
91 
92         /* This flag indicates that the target of a MotionEvent is partly or wholly
93          * obscured by another visible window above it.  The motion event should be
94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
96 
97         /* This flag indicates that a motion event is being split across multiple windows. */
98         FLAG_SPLIT = 1 << 2,
99 
100         /* This flag indicates that the pointer coordinates dispatched to the application
101          * will be zeroed out to avoid revealing information to an application. This is
102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
103          * the same UID from watching all touches. */
104         FLAG_ZERO_COORDS = 1 << 3,
105 
106         /* This flag indicates that the event should be sent as is.
107          * Should always be set unless the event is to be transmuted. */
108         FLAG_DISPATCH_AS_IS = 1 << 8,
109 
110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
111          * of the area of this target and so should instead be delivered as an
112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
114 
115         /* This flag indicates that a hover sequence is starting in the given window.
116          * The event is transmuted into ACTION_HOVER_ENTER. */
117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
118 
119         /* This flag indicates that a hover event happened outside of a window which handled
120          * previous hover events, signifying the end of the current hover sequence for that
121          * window.
122          * The event is transmuted into ACTION_HOVER_ENTER. */
123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
124 
125         /* This flag indicates that the event should be canceled.
126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
127          * outside of a window. */
128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
129 
130         /* This flag indicates that the event should be dispatched as an initial down.
131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
132          * into a new window. */
133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
134 
135         /* Mask for all dispatch modes. */
136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
137                 | FLAG_DISPATCH_AS_OUTSIDE
138                 | FLAG_DISPATCH_AS_HOVER_ENTER
139                 | FLAG_DISPATCH_AS_HOVER_EXIT
140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
142     };
143 
144     // The input channel to be targeted.
145     sp<InputChannel> inputChannel;
146 
147     // Flags for the input target.
148     int32_t flags;
149 
150     // The x and y offset to add to a MotionEvent as it is delivered.
151     // (ignored for KeyEvents)
152     float xOffset, yOffset;
153 
154     // Scaling factor to apply to MotionEvent as it is delivered.
155     // (ignored for KeyEvents)
156     float scaleFactor;
157 
158     // The subset of pointer ids to include in motion events dispatched to this input target
159     // if FLAG_SPLIT is set.
160     BitSet32 pointerIds;
161 };
162 
163 
164 /*
165  * Input dispatcher configuration.
166  *
167  * Specifies various options that modify the behavior of the input dispatcher.
168  */
169 struct InputDispatcherConfiguration {
170     // The key repeat initial timeout.
171     nsecs_t keyRepeatTimeout;
172 
173     // The key repeat inter-key delay.
174     nsecs_t keyRepeatDelay;
175 
InputDispatcherConfigurationInputDispatcherConfiguration176     InputDispatcherConfiguration() :
177             keyRepeatTimeout(500 * 1000000LL),
178             keyRepeatDelay(50 * 1000000LL) { }
179 };
180 
181 
182 /*
183  * Input dispatcher policy interface.
184  *
185  * The input reader policy is used by the input reader to interact with the Window Manager
186  * and other system components.
187  *
188  * The actual implementation is partially supported by callbacks into the DVM
189  * via JNI.  This interface is also mocked in the unit tests.
190  */
191 class InputDispatcherPolicyInterface : public virtual RefBase {
192 protected:
InputDispatcherPolicyInterface()193     InputDispatcherPolicyInterface() { }
~InputDispatcherPolicyInterface()194     virtual ~InputDispatcherPolicyInterface() { }
195 
196 public:
197     /* Notifies the system that a configuration change has occurred. */
198     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
199 
200     /* Notifies the system that an application is not responding.
201      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
202     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
203             const sp<InputWindowHandle>& inputWindowHandle) = 0;
204 
205     /* Notifies the system that an input channel is unrecoverably broken. */
206     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
207 
208     /* Gets the input dispatcher configuration. */
209     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
210 
211     /* Returns true if automatic key repeating is enabled. */
212     virtual bool isKeyRepeatEnabled() = 0;
213 
214     /* Filters an input event.
215      * Return true to dispatch the event unmodified, false to consume the event.
216      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
217      * to injectInputEvent.
218      */
219     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
220 
221     /* Intercepts a key event immediately before queueing it.
222      * The policy can use this method as an opportunity to perform power management functions
223      * and early event preprocessing such as updating policy flags.
224      *
225      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
226      * should be dispatched to applications.
227      */
228     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
229 
230     /* Intercepts a touch, trackball or other motion event before queueing it.
231      * The policy can use this method as an opportunity to perform power management functions
232      * and early event preprocessing such as updating policy flags.
233      *
234      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
235      * should be dispatched to applications.
236      */
237     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
238 
239     /* Allows the policy a chance to intercept a key before dispatching. */
240     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
241             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
242 
243     /* Allows the policy a chance to perform default processing for an unhandled key.
244      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
245     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
246             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
247 
248     /* Notifies the policy about switch events.
249      */
250     virtual void notifySwitch(nsecs_t when,
251             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
252 
253     /* Poke user activity for an event dispatched to a window. */
254     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
255 
256     /* Checks whether a given application pid/uid has permission to inject input events
257      * into other applications.
258      *
259      * This method is special in that its implementation promises to be non-reentrant and
260      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
261      */
262     virtual bool checkInjectEventsPermissionNonReentrant(
263             int32_t injectorPid, int32_t injectorUid) = 0;
264 };
265 
266 
267 /* Notifies the system about input events generated by the input reader.
268  * The dispatcher is expected to be mostly asynchronous. */
269 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
270 protected:
InputDispatcherInterface()271     InputDispatcherInterface() { }
~InputDispatcherInterface()272     virtual ~InputDispatcherInterface() { }
273 
274 public:
275     /* Dumps the state of the input dispatcher.
276      *
277      * This method may be called on any thread (usually by the input manager). */
278     virtual void dump(String8& dump) = 0;
279 
280     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
281     virtual void monitor() = 0;
282 
283     /* Runs a single iteration of the dispatch loop.
284      * Nominally processes one queued event, a timeout, or a response from an input consumer.
285      *
286      * This method should only be called on the input dispatcher thread.
287      */
288     virtual void dispatchOnce() = 0;
289 
290     /* Injects an input event and optionally waits for sync.
291      * The synchronization mode determines whether the method blocks while waiting for
292      * input injection to proceed.
293      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
294      *
295      * This method may be called on any thread (usually by the input manager).
296      */
297     virtual int32_t injectInputEvent(const InputEvent* event,
298             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
299             uint32_t policyFlags) = 0;
300 
301     /* Sets the list of input windows.
302      *
303      * This method may be called on any thread (usually by the input manager).
304      */
305     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
306 
307     /* Sets the focused application.
308      *
309      * This method may be called on any thread (usually by the input manager).
310      */
311     virtual void setFocusedApplication(
312             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
313 
314     /* Sets the input dispatching mode.
315      *
316      * This method may be called on any thread (usually by the input manager).
317      */
318     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
319 
320     /* Sets whether input event filtering is enabled.
321      * When enabled, incoming input events are sent to the policy's filterInputEvent
322      * method instead of being dispatched.  The filter is expected to use
323      * injectInputEvent to inject the events it would like to have dispatched.
324      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
325      */
326     virtual void setInputFilterEnabled(bool enabled) = 0;
327 
328     /* Transfers touch focus from the window associated with one channel to the
329      * window associated with the other channel.
330      *
331      * Returns true on success.  False if the window did not actually have touch focus.
332      */
333     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
334             const sp<InputChannel>& toChannel) = 0;
335 
336     /* Registers or unregister input channels that may be used as targets for input events.
337      * If monitor is true, the channel will receive a copy of all input events.
338      *
339      * These methods may be called on any thread (usually by the input manager).
340      */
341     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
342             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
343     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
344 };
345 
346 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
347  * identifying input targets, are controlled by a separate policy object.
348  *
349  * IMPORTANT INVARIANT:
350  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
351  *     the input dispatcher never calls into the policy while holding its internal locks.
352  *     The implementation is also carefully designed to recover from scenarios such as an
353  *     input channel becoming unregistered while identifying input targets or processing timeouts.
354  *
355  *     Methods marked 'Locked' must be called with the lock acquired.
356  *
357  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
358  *     may during the course of their execution release the lock, call into the policy, and
359  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
360  *
361  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
362  */
363 class InputDispatcher : public InputDispatcherInterface {
364 protected:
365     virtual ~InputDispatcher();
366 
367 public:
368     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
369 
370     virtual void dump(String8& dump);
371     virtual void monitor();
372 
373     virtual void dispatchOnce();
374 
375     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
376     virtual void notifyKey(const NotifyKeyArgs* args);
377     virtual void notifyMotion(const NotifyMotionArgs* args);
378     virtual void notifySwitch(const NotifySwitchArgs* args);
379     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
380 
381     virtual int32_t injectInputEvent(const InputEvent* event,
382             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
383             uint32_t policyFlags);
384 
385     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
386     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
387     virtual void setInputDispatchMode(bool enabled, bool frozen);
388     virtual void setInputFilterEnabled(bool enabled);
389 
390     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
391             const sp<InputChannel>& toChannel);
392 
393     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
394             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
395     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
396 
397 private:
398     template <typename T>
399     struct Link {
400         T* next;
401         T* prev;
402 
403     protected:
LinkLink404         inline Link() : next(NULL), prev(NULL) { }
405     };
406 
407     struct InjectionState {
408         mutable int32_t refCount;
409 
410         int32_t injectorPid;
411         int32_t injectorUid;
412         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
413         bool injectionIsAsync; // set to true if injection is not waiting for the result
414         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
415 
416         InjectionState(int32_t injectorPid, int32_t injectorUid);
417         void release();
418 
419     private:
420         ~InjectionState();
421     };
422 
423     struct EventEntry : Link<EventEntry> {
424         enum {
425             TYPE_CONFIGURATION_CHANGED,
426             TYPE_DEVICE_RESET,
427             TYPE_KEY,
428             TYPE_MOTION
429         };
430 
431         mutable int32_t refCount;
432         int32_t type;
433         nsecs_t eventTime;
434         uint32_t policyFlags;
435         InjectionState* injectionState;
436 
437         bool dispatchInProgress; // initially false, set to true while dispatching
438 
isInjectedEventEntry439         inline bool isInjected() const { return injectionState != NULL; }
440 
441         void release();
442 
443         virtual void appendDescription(String8& msg) const = 0;
444 
445     protected:
446         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
447         virtual ~EventEntry();
448         void releaseInjectionState();
449     };
450 
451     struct ConfigurationChangedEntry : EventEntry {
452         ConfigurationChangedEntry(nsecs_t eventTime);
453         virtual void appendDescription(String8& msg) const;
454 
455     protected:
456         virtual ~ConfigurationChangedEntry();
457     };
458 
459     struct DeviceResetEntry : EventEntry {
460         int32_t deviceId;
461 
462         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
463         virtual void appendDescription(String8& msg) const;
464 
465     protected:
466         virtual ~DeviceResetEntry();
467     };
468 
469     struct KeyEntry : EventEntry {
470         int32_t deviceId;
471         uint32_t source;
472         int32_t action;
473         int32_t flags;
474         int32_t keyCode;
475         int32_t scanCode;
476         int32_t metaState;
477         int32_t repeatCount;
478         nsecs_t downTime;
479 
480         bool syntheticRepeat; // set to true for synthetic key repeats
481 
482         enum InterceptKeyResult {
483             INTERCEPT_KEY_RESULT_UNKNOWN,
484             INTERCEPT_KEY_RESULT_SKIP,
485             INTERCEPT_KEY_RESULT_CONTINUE,
486             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
487         };
488         InterceptKeyResult interceptKeyResult; // set based on the interception result
489         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
490 
491         KeyEntry(nsecs_t eventTime,
492                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
493                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
494                 int32_t repeatCount, nsecs_t downTime);
495         virtual void appendDescription(String8& msg) const;
496         void recycle();
497 
498     protected:
499         virtual ~KeyEntry();
500     };
501 
502     struct MotionEntry : EventEntry {
503         nsecs_t eventTime;
504         int32_t deviceId;
505         uint32_t source;
506         int32_t action;
507         int32_t flags;
508         int32_t metaState;
509         int32_t buttonState;
510         int32_t edgeFlags;
511         float xPrecision;
512         float yPrecision;
513         nsecs_t downTime;
514         int32_t displayId;
515         uint32_t pointerCount;
516         PointerProperties pointerProperties[MAX_POINTERS];
517         PointerCoords pointerCoords[MAX_POINTERS];
518 
519         MotionEntry(nsecs_t eventTime,
520                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
521                 int32_t action, int32_t flags,
522                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
523                 float xPrecision, float yPrecision,
524                 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
525                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
526         virtual void appendDescription(String8& msg) const;
527 
528     protected:
529         virtual ~MotionEntry();
530     };
531 
532     // Tracks the progress of dispatching a particular event to a particular connection.
533     struct DispatchEntry : Link<DispatchEntry> {
534         const uint32_t seq; // unique sequence number, never 0
535 
536         EventEntry* eventEntry; // the event to dispatch
537         int32_t targetFlags;
538         float xOffset;
539         float yOffset;
540         float scaleFactor;
541         nsecs_t deliveryTime; // time when the event was actually delivered
542 
543         // Set to the resolved action and flags when the event is enqueued.
544         int32_t resolvedAction;
545         int32_t resolvedFlags;
546 
547         DispatchEntry(EventEntry* eventEntry,
548                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
549         ~DispatchEntry();
550 
hasForegroundTargetDispatchEntry551         inline bool hasForegroundTarget() const {
552             return targetFlags & InputTarget::FLAG_FOREGROUND;
553         }
554 
isSplitDispatchEntry555         inline bool isSplit() const {
556             return targetFlags & InputTarget::FLAG_SPLIT;
557         }
558 
559     private:
560         static volatile int32_t sNextSeqAtomic;
561 
562         static uint32_t nextSeq();
563     };
564 
565     // A command entry captures state and behavior for an action to be performed in the
566     // dispatch loop after the initial processing has taken place.  It is essentially
567     // a kind of continuation used to postpone sensitive policy interactions to a point
568     // in the dispatch loop where it is safe to release the lock (generally after finishing
569     // the critical parts of the dispatch cycle).
570     //
571     // The special thing about commands is that they can voluntarily release and reacquire
572     // the dispatcher lock at will.  Initially when the command starts running, the
573     // dispatcher lock is held.  However, if the command needs to call into the policy to
574     // do some work, it can release the lock, do the work, then reacquire the lock again
575     // before returning.
576     //
577     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
578     // never calls into the policy while holding its lock.
579     //
580     // Commands are implicitly 'LockedInterruptible'.
581     struct CommandEntry;
582     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
583 
584     class Connection;
585     struct CommandEntry : Link<CommandEntry> {
586         CommandEntry(Command command);
587         ~CommandEntry();
588 
589         Command command;
590 
591         // parameters for the command (usage varies by command)
592         sp<Connection> connection;
593         nsecs_t eventTime;
594         KeyEntry* keyEntry;
595         sp<InputApplicationHandle> inputApplicationHandle;
596         sp<InputWindowHandle> inputWindowHandle;
597         int32_t userActivityEventType;
598         uint32_t seq;
599         bool handled;
600     };
601 
602     // Generic queue implementation.
603     template <typename T>
604     struct Queue {
605         T* head;
606         T* tail;
607 
QueueQueue608         inline Queue() : head(NULL), tail(NULL) {
609         }
610 
isEmptyQueue611         inline bool isEmpty() const {
612             return !head;
613         }
614 
enqueueAtTailQueue615         inline void enqueueAtTail(T* entry) {
616             entry->prev = tail;
617             if (tail) {
618                 tail->next = entry;
619             } else {
620                 head = entry;
621             }
622             entry->next = NULL;
623             tail = entry;
624         }
625 
enqueueAtHeadQueue626         inline void enqueueAtHead(T* entry) {
627             entry->next = head;
628             if (head) {
629                 head->prev = entry;
630             } else {
631                 tail = entry;
632             }
633             entry->prev = NULL;
634             head = entry;
635         }
636 
dequeueQueue637         inline void dequeue(T* entry) {
638             if (entry->prev) {
639                 entry->prev->next = entry->next;
640             } else {
641                 head = entry->next;
642             }
643             if (entry->next) {
644                 entry->next->prev = entry->prev;
645             } else {
646                 tail = entry->prev;
647             }
648         }
649 
dequeueAtHeadQueue650         inline T* dequeueAtHead() {
651             T* entry = head;
652             head = entry->next;
653             if (head) {
654                 head->prev = NULL;
655             } else {
656                 tail = NULL;
657             }
658             return entry;
659         }
660 
661         uint32_t count() const;
662     };
663 
664     /* Specifies which events are to be canceled and why. */
665     struct CancelationOptions {
666         enum Mode {
667             CANCEL_ALL_EVENTS = 0,
668             CANCEL_POINTER_EVENTS = 1,
669             CANCEL_NON_POINTER_EVENTS = 2,
670             CANCEL_FALLBACK_EVENTS = 3,
671         };
672 
673         // The criterion to use to determine which events should be canceled.
674         Mode mode;
675 
676         // Descriptive reason for the cancelation.
677         const char* reason;
678 
679         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
680         int32_t keyCode;
681 
682         // The specific device id of events to cancel, or -1 to cancel events from any device.
683         int32_t deviceId;
684 
CancelationOptionsCancelationOptions685         CancelationOptions(Mode mode, const char* reason) :
686                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
687     };
688 
689     /* Tracks dispatched key and motion event state so that cancelation events can be
690      * synthesized when events are dropped. */
691     class InputState {
692     public:
693         InputState();
694         ~InputState();
695 
696         // Returns true if there is no state to be canceled.
697         bool isNeutral() const;
698 
699         // Returns true if the specified source is known to have received a hover enter
700         // motion event.
701         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
702 
703         // Records tracking information for a key event that has just been published.
704         // Returns true if the event should be delivered, false if it is inconsistent
705         // and should be skipped.
706         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
707 
708         // Records tracking information for a motion event that has just been published.
709         // Returns true if the event should be delivered, false if it is inconsistent
710         // and should be skipped.
711         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
712 
713         // Synthesizes cancelation events for the current state and resets the tracked state.
714         void synthesizeCancelationEvents(nsecs_t currentTime,
715                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
716 
717         // Clears the current state.
718         void clear();
719 
720         // Copies pointer-related parts of the input state to another instance.
721         void copyPointerStateTo(InputState& other) const;
722 
723         // Gets the fallback key associated with a keycode.
724         // Returns -1 if none.
725         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
726         int32_t getFallbackKey(int32_t originalKeyCode);
727 
728         // Sets the fallback key for a particular keycode.
729         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
730 
731         // Removes the fallback key for a particular keycode.
732         void removeFallbackKey(int32_t originalKeyCode);
733 
getFallbackKeys()734         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
735             return mFallbackKeys;
736         }
737 
738     private:
739         struct KeyMemento {
740             int32_t deviceId;
741             uint32_t source;
742             int32_t keyCode;
743             int32_t scanCode;
744             int32_t metaState;
745             int32_t flags;
746             nsecs_t downTime;
747             uint32_t policyFlags;
748         };
749 
750         struct MotionMemento {
751             int32_t deviceId;
752             uint32_t source;
753             int32_t flags;
754             float xPrecision;
755             float yPrecision;
756             nsecs_t downTime;
757             int32_t displayId;
758             uint32_t pointerCount;
759             PointerProperties pointerProperties[MAX_POINTERS];
760             PointerCoords pointerCoords[MAX_POINTERS];
761             bool hovering;
762             uint32_t policyFlags;
763 
764             void setPointers(const MotionEntry* entry);
765         };
766 
767         Vector<KeyMemento> mKeyMementos;
768         Vector<MotionMemento> mMotionMementos;
769         KeyedVector<int32_t, int32_t> mFallbackKeys;
770 
771         ssize_t findKeyMemento(const KeyEntry* entry) const;
772         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
773 
774         void addKeyMemento(const KeyEntry* entry, int32_t flags);
775         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
776 
777         static bool shouldCancelKey(const KeyMemento& memento,
778                 const CancelationOptions& options);
779         static bool shouldCancelMotion(const MotionMemento& memento,
780                 const CancelationOptions& options);
781     };
782 
783     /* Manages the dispatch state associated with a single input channel. */
784     class Connection : public RefBase {
785     protected:
786         virtual ~Connection();
787 
788     public:
789         enum Status {
790             // Everything is peachy.
791             STATUS_NORMAL,
792             // An unrecoverable communication error has occurred.
793             STATUS_BROKEN,
794             // The input channel has been unregistered.
795             STATUS_ZOMBIE
796         };
797 
798         Status status;
799         sp<InputChannel> inputChannel; // never null
800         sp<InputWindowHandle> inputWindowHandle; // may be null
801         bool monitor;
802         InputPublisher inputPublisher;
803         InputState inputState;
804 
805         // True if the socket is full and no further events can be published until
806         // the application consumes some of the input.
807         bool inputPublisherBlocked;
808 
809         // Queue of events that need to be published to the connection.
810         Queue<DispatchEntry> outboundQueue;
811 
812         // Queue of events that have been published to the connection but that have not
813         // yet received a "finished" response from the application.
814         Queue<DispatchEntry> waitQueue;
815 
816         explicit Connection(const sp<InputChannel>& inputChannel,
817                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
818 
getInputChannelName()819         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
820 
821         const char* getWindowName() const;
822         const char* getStatusLabel() const;
823 
824         DispatchEntry* findWaitQueueEntry(uint32_t seq);
825     };
826 
827     enum DropReason {
828         DROP_REASON_NOT_DROPPED = 0,
829         DROP_REASON_POLICY = 1,
830         DROP_REASON_APP_SWITCH = 2,
831         DROP_REASON_DISABLED = 3,
832         DROP_REASON_BLOCKED = 4,
833         DROP_REASON_STALE = 5,
834     };
835 
836     sp<InputDispatcherPolicyInterface> mPolicy;
837     InputDispatcherConfiguration mConfig;
838 
839     Mutex mLock;
840 
841     Condition mDispatcherIsAliveCondition;
842 
843     sp<Looper> mLooper;
844 
845     EventEntry* mPendingEvent;
846     Queue<EventEntry> mInboundQueue;
847     Queue<CommandEntry> mCommandQueue;
848 
849     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
850 
851     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
852     bool enqueueInboundEventLocked(EventEntry* entry);
853 
854     // Cleans up input state when dropping an inbound event.
855     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
856 
857     // App switch latency optimization.
858     bool mAppSwitchSawKeyDown;
859     nsecs_t mAppSwitchDueTime;
860 
861     static bool isAppSwitchKeyCode(int32_t keyCode);
862     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
863     bool isAppSwitchPendingLocked();
864     void resetPendingAppSwitchLocked(bool handled);
865 
866     // Stale event latency optimization.
867     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
868 
869     // Blocked event latency optimization.  Drops old events when the user intends
870     // to transfer focus to a new application.
871     EventEntry* mNextUnblockedEvent;
872 
873     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
874 
875     // All registered connections mapped by channel file descriptor.
876     KeyedVector<int, sp<Connection> > mConnectionsByFd;
877 
878     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
879 
880     // Input channels that will receive a copy of all input events.
881     Vector<sp<InputChannel> > mMonitoringChannels;
882 
883     // Event injection and synchronization.
884     Condition mInjectionResultAvailableCondition;
885     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
886     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
887 
888     Condition mInjectionSyncFinishedCondition;
889     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
890     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
891 
892     // Key repeat tracking.
893     struct KeyRepeatState {
894         KeyEntry* lastKeyEntry; // or null if no repeat
895         nsecs_t nextRepeatTime;
896     } mKeyRepeatState;
897 
898     void resetKeyRepeatLocked();
899     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
900 
901     // Deferred command processing.
902     bool haveCommandsLocked() const;
903     bool runCommandsLockedInterruptible();
904     CommandEntry* postCommandLocked(Command command);
905 
906     // Input filter processing.
907     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
908     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
909 
910     // Inbound event processing.
911     void drainInboundQueueLocked();
912     void releasePendingEventLocked();
913     void releaseInboundEventLocked(EventEntry* entry);
914 
915     // Dispatch state.
916     bool mDispatchEnabled;
917     bool mDispatchFrozen;
918     bool mInputFilterEnabled;
919 
920     Vector<sp<InputWindowHandle> > mWindowHandles;
921 
922     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
923     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
924 
925     // Focus tracking for keys, trackball, etc.
926     sp<InputWindowHandle> mFocusedWindowHandle;
927 
928     // Focus tracking for touch.
929     struct TouchedWindow {
930         sp<InputWindowHandle> windowHandle;
931         int32_t targetFlags;
932         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
933     };
934     struct TouchState {
935         bool down;
936         bool split;
937         int32_t deviceId; // id of the device that is currently down, others are rejected
938         uint32_t source;  // source of the device that is current down, others are rejected
939         int32_t displayId; // id to the display that currently has a touch, others are rejected
940         Vector<TouchedWindow> windows;
941 
942         TouchState();
943         ~TouchState();
944         void reset();
945         void copyFrom(const TouchState& other);
946         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
947                 int32_t targetFlags, BitSet32 pointerIds);
948         void removeWindow(const sp<InputWindowHandle>& windowHandle);
949         void filterNonAsIsTouchWindows();
950         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
951         bool isSlippery() const;
952     };
953 
954     TouchState mTouchState;
955     TouchState mTempTouchState;
956 
957     // Focused application.
958     sp<InputApplicationHandle> mFocusedApplicationHandle;
959 
960     // Dispatcher state at time of last ANR.
961     String8 mLastANRState;
962 
963     // Dispatch inbound events.
964     bool dispatchConfigurationChangedLocked(
965             nsecs_t currentTime, ConfigurationChangedEntry* entry);
966     bool dispatchDeviceResetLocked(
967             nsecs_t currentTime, DeviceResetEntry* entry);
968     bool dispatchKeyLocked(
969             nsecs_t currentTime, KeyEntry* entry,
970             DropReason* dropReason, nsecs_t* nextWakeupTime);
971     bool dispatchMotionLocked(
972             nsecs_t currentTime, MotionEntry* entry,
973             DropReason* dropReason, nsecs_t* nextWakeupTime);
974     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
975             const Vector<InputTarget>& inputTargets);
976 
977     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
978     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
979 
980     // Keeping track of ANR timeouts.
981     enum InputTargetWaitCause {
982         INPUT_TARGET_WAIT_CAUSE_NONE,
983         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
984         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
985     };
986 
987     InputTargetWaitCause mInputTargetWaitCause;
988     nsecs_t mInputTargetWaitStartTime;
989     nsecs_t mInputTargetWaitTimeoutTime;
990     bool mInputTargetWaitTimeoutExpired;
991     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
992 
993     // Contains the last window which received a hover event.
994     sp<InputWindowHandle> mLastHoverWindowHandle;
995 
996     // Finding targets for input events.
997     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
998             const sp<InputApplicationHandle>& applicationHandle,
999             const sp<InputWindowHandle>& windowHandle,
1000             nsecs_t* nextWakeupTime, const char* reason);
1001     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1002             const sp<InputChannel>& inputChannel);
1003     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
1004     void resetANRTimeoutsLocked();
1005 
1006     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1007             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1008     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
1009             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1010             bool* outConflictingPointerActions);
1011 
1012     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1013             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1014     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1015 
1016     void pokeUserActivityLocked(const EventEntry* eventEntry);
1017     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1018             const InjectionState* injectionState);
1019     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1020             int32_t x, int32_t y) const;
1021     bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1022             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1023     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1024             const sp<InputWindowHandle>& windowHandle);
1025 
1026     // Manage the dispatch cycle for a single connection.
1027     // These methods are deliberately not Interruptible because doing all of the work
1028     // with the mutex held makes it easier to ensure that connection invariants are maintained.
1029     // If needed, the methods post commands to run later once the critical bits are done.
1030     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1031             EventEntry* eventEntry, const InputTarget* inputTarget);
1032     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1033             EventEntry* eventEntry, const InputTarget* inputTarget);
1034     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1035             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1036     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1037     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1038             uint32_t seq, bool handled);
1039     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1040             bool notify);
1041     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1042     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1043     static int handleReceiveCallback(int fd, int events, void* data);
1044 
1045     void synthesizeCancelationEventsForAllConnectionsLocked(
1046             const CancelationOptions& options);
1047     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1048             const CancelationOptions& options);
1049     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1050             const CancelationOptions& options);
1051 
1052     // Splitting motion events across windows.
1053     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1054 
1055     // Reset and drop everything the dispatcher is doing.
1056     void resetAndDropEverythingLocked(const char* reason);
1057 
1058     // Dump state.
1059     void dumpDispatchStateLocked(String8& dump);
1060     void logDispatchStateLocked();
1061 
1062     // Registration.
1063     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1064     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1065 
1066     // Add or remove a connection to the mActiveConnections vector.
1067     void activateConnectionLocked(Connection* connection);
1068     void deactivateConnectionLocked(Connection* connection);
1069 
1070     // Interesting events that we might like to log or tell the framework about.
1071     void onDispatchCycleFinishedLocked(
1072             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
1073     void onDispatchCycleBrokenLocked(
1074             nsecs_t currentTime, const sp<Connection>& connection);
1075     void onANRLocked(
1076             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1077             const sp<InputWindowHandle>& windowHandle,
1078             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
1079 
1080     // Outbound policy interactions.
1081     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1082     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1083     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1084     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1085     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1086     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1087             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1088     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1089             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1090     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1091     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1092 
1093     // Statistics gathering.
1094     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1095             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1096     void traceInboundQueueLengthLocked();
1097     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
1098     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
1099 };
1100 
1101 /* Enqueues and dispatches input events, endlessly. */
1102 class InputDispatcherThread : public Thread {
1103 public:
1104     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1105     ~InputDispatcherThread();
1106 
1107 private:
1108     virtual bool threadLoop();
1109 
1110     sp<InputDispatcherInterface> mDispatcher;
1111 };
1112 
1113 } // namespace android
1114 
1115 #endif // _UI_INPUT_DISPATCHER_H
1116