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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_ISURFACETEXTURE_H
18 #define ANDROID_GUI_ISURFACETEXTURE_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <utils/Errors.h>
24 #include <utils/RefBase.h>
25 
26 #include <binder/IInterface.h>
27 
28 #include <ui/Fence.h>
29 #include <ui/GraphicBuffer.h>
30 #include <ui/Rect.h>
31 
32 namespace android {
33 // ----------------------------------------------------------------------------
34 
35 class SurfaceTextureClient;
36 
37 class ISurfaceTexture : public IInterface
38 {
39 public:
40     DECLARE_META_INTERFACE(SurfaceTexture);
41 
42     enum {
43         BUFFER_NEEDS_REALLOCATION = 0x1,
44         RELEASE_ALL_BUFFERS       = 0x2,
45     };
46 
47     // requestBuffer requests a new buffer for the given index. The server (i.e.
48     // the ISurfaceTexture implementation) assigns the newly created buffer to
49     // the given slot index, and the client is expected to mirror the
50     // slot->buffer mapping so that it's not necessary to transfer a
51     // GraphicBuffer for every dequeue operation.
52     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
53 
54     // setBufferCount sets the number of buffer slots available. Calling this
55     // will also cause all buffer slots to be emptied. The caller should empty
56     // its mirrored copy of the buffer slots when calling this method.
57     virtual status_t setBufferCount(int bufferCount) = 0;
58 
59     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
60     // of the slot is transfered to the client, meaning that the server will not
61     // use the contents of the buffer associated with that slot. The slot index
62     // returned may or may not contain a buffer. If the slot is empty the client
63     // should call requestBuffer to assign a new buffer to that slot. The client
64     // is expected to either call cancelBuffer on the dequeued slot or to fill
65     // in the contents of its associated buffer contents and call queueBuffer.
66     // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
67     // expected to call requestBuffer immediately.
68     //
69     // The fence parameter will be updated to hold the fence associated with
70     // the buffer. The contents of the buffer must not be overwritten until the
71     // fence signals. If the fence is NULL, the buffer may be written
72     // immediately.
73     virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence,
74             uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
75 
76     // queueBuffer indicates that the client has finished filling in the
77     // contents of the buffer associated with slot and transfers ownership of
78     // that slot back to the server. It is not valid to call queueBuffer on a
79     // slot that is not owned by the client or one for which a buffer associated
80     // via requestBuffer. In addition, a timestamp must be provided by the
81     // client for this buffer. The timestamp is measured in nanoseconds, and
82     // must be monotonically increasing. Its other properties (zero point, etc)
83     // are client-dependent, and should be documented by the client.
84     //
85     // outWidth, outHeight and outTransform are filled with the default width
86     // and height of the window and current transform applied to buffers,
87     // respectively.
88 
89     struct QueueBufferInput : public Flattenable {
90         inline QueueBufferInput(const Parcel& parcel);
QueueBufferInputQueueBufferInput91         inline QueueBufferInput(int64_t timestamp,
92                 const Rect& crop, int scalingMode, uint32_t transform,
93                 sp<Fence> fence)
94         : timestamp(timestamp), crop(crop), scalingMode(scalingMode),
95           transform(transform), fence(fence) { }
deflateQueueBufferInput96         inline void deflate(int64_t* outTimestamp, Rect* outCrop,
97                 int* outScalingMode, uint32_t* outTransform,
98                 sp<Fence>* outFence) const {
99             *outTimestamp = timestamp;
100             *outCrop = crop;
101             *outScalingMode = scalingMode;
102             *outTransform = transform;
103             *outFence = fence;
104         }
105 
106         // Flattenable interface
107         virtual size_t getFlattenedSize() const;
108         virtual size_t getFdCount() const;
109         virtual status_t flatten(void* buffer, size_t size,
110                 int fds[], size_t count) const;
111         virtual status_t unflatten(void const* buffer, size_t size,
112                 int fds[], size_t count);
113 
114     private:
115         int64_t timestamp;
116         Rect crop;
117         int scalingMode;
118         uint32_t transform;
119         sp<Fence> fence;
120     };
121 
122     // QueueBufferOutput must be a POD structure
123     struct QueueBufferOutput {
QueueBufferOutputQueueBufferOutput124         inline QueueBufferOutput() { }
deflateQueueBufferOutput125         inline void deflate(uint32_t* outWidth,
126                 uint32_t* outHeight,
127                 uint32_t* outTransformHint,
128                 uint32_t* outNumPendingBuffers) const {
129             *outWidth = width;
130             *outHeight = height;
131             *outTransformHint = transformHint;
132             *outNumPendingBuffers = numPendingBuffers;
133         }
inflateQueueBufferOutput134         inline void inflate(uint32_t inWidth, uint32_t inHeight,
135                 uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
136             width = inWidth;
137             height = inHeight;
138             transformHint = inTransformHint;
139             numPendingBuffers = inNumPendingBuffers;
140         }
141     private:
142         uint32_t width;
143         uint32_t height;
144         uint32_t transformHint;
145         uint32_t numPendingBuffers;
146     };
147 
148     virtual status_t queueBuffer(int slot,
149             const QueueBufferInput& input, QueueBufferOutput* output) = 0;
150 
151     // cancelBuffer indicates that the client does not wish to fill in the
152     // buffer associated with slot and transfers ownership of the slot back to
153     // the server.
154     virtual void cancelBuffer(int slot, sp<Fence> fence) = 0;
155 
156     // query retrieves some information for this surface
157     // 'what' tokens allowed are that of android_natives.h
158     virtual int query(int what, int* value) = 0;
159 
160     // setSynchronousMode set whether dequeueBuffer is synchronous or
161     // asynchronous. In synchronous mode, dequeueBuffer blocks until
162     // a buffer is available, the currently bound buffer can be dequeued and
163     // queued buffers will be retired in order.
164     // The default mode is asynchronous.
165     virtual status_t setSynchronousMode(bool enabled) = 0;
166 
167     // connect attempts to connect a client API to the SurfaceTexture.  This
168     // must be called before any other ISurfaceTexture methods are called except
169     // for getAllocator.
170     //
171     // This method will fail if the connect was previously called on the
172     // SurfaceTexture and no corresponding disconnect call was made.
173     //
174     // outWidth, outHeight and outTransform are filled with the default width
175     // and height of the window and current transform applied to buffers,
176     // respectively.
177     virtual status_t connect(int api, QueueBufferOutput* output) = 0;
178 
179     // disconnect attempts to disconnect a client API from the SurfaceTexture.
180     // Calling this method will cause any subsequent calls to other
181     // ISurfaceTexture methods to fail except for getAllocator and connect.
182     // Successfully calling connect after this will allow the other methods to
183     // succeed again.
184     //
185     // This method will fail if the the SurfaceTexture is not currently
186     // connected to the specified client API.
187     virtual status_t disconnect(int api) = 0;
188 };
189 
190 // ----------------------------------------------------------------------------
191 
192 class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
193 {
194 public:
195     virtual status_t    onTransact( uint32_t code,
196                                     const Parcel& data,
197                                     Parcel* reply,
198                                     uint32_t flags = 0);
199 };
200 
201 // ----------------------------------------------------------------------------
202 }; // namespace android
203 
204 #endif // ANDROID_GUI_ISURFACETEXTURE_H
205