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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdint.h>
19 #include <sys/types.h>
20 
21 #include <GLES/gl.h>
22 #include <GLES/glext.h>
23 
24 #include <utils/Errors.h>
25 #include <utils/Log.h>
26 
27 #include <ui/GraphicBuffer.h>
28 
29 #include "LayerScreenshot.h"
30 #include "SurfaceFlinger.h"
31 #include "DisplayDevice.h"
32 
33 
34 namespace android {
35 // ---------------------------------------------------------------------------
36 
LayerScreenshot(SurfaceFlinger * flinger,const sp<Client> & client)37 LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger,
38         const sp<Client>& client)
39     : LayerBaseClient(flinger, client),
40       mTextureName(0), mFlinger(flinger), mIsSecure(false)
41 {
42 }
43 
~LayerScreenshot()44 LayerScreenshot::~LayerScreenshot()
45 {
46     if (mTextureName) {
47         mFlinger->deleteTextureAsync(mTextureName);
48     }
49 }
50 
captureLocked(int32_t layerStack)51 status_t LayerScreenshot::captureLocked(int32_t layerStack) {
52     GLfloat u, v;
53     status_t result = mFlinger->renderScreenToTextureLocked(layerStack,
54             &mTextureName, &u, &v);
55     if (result != NO_ERROR) {
56         return result;
57     }
58     initTexture(u, v);
59 
60     // Currently screenshot always comes from the default display
61     mIsSecure = mFlinger->getDefaultDisplayDevice()->getSecureLayerVisible();
62 
63     return NO_ERROR;
64 }
65 
capture()66 status_t LayerScreenshot::capture() {
67     GLfloat u, v;
68     status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
69     if (result != NO_ERROR) {
70         return result;
71     }
72     initTexture(u, v);
73 
74     // Currently screenshot always comes from the default display
75     mIsSecure = mFlinger->getDefaultDisplayDevice()->getSecureLayerVisible();
76 
77     return NO_ERROR;
78 }
79 
initTexture(GLfloat u,GLfloat v)80 void LayerScreenshot::initTexture(GLfloat u, GLfloat v) {
81     glBindTexture(GL_TEXTURE_2D, mTextureName);
82     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
83     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
84     mTexCoords[0] = 0;         mTexCoords[1] = v;
85     mTexCoords[2] = 0;         mTexCoords[3] = 0;
86     mTexCoords[4] = u;         mTexCoords[5] = 0;
87     mTexCoords[6] = u;         mTexCoords[7] = v;
88 }
89 
initStates(uint32_t w,uint32_t h,uint32_t flags)90 void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
91     LayerBaseClient::initStates(w, h, flags);
92     if (!(flags & ISurfaceComposerClient::eHidden)) {
93         capture();
94     }
95     if (flags & ISurfaceComposerClient::eSecure) {
96         ALOGW("ignoring surface flag eSecure - LayerScreenshot is considered "
97                 "secure iff it captures the contents of a secure surface.");
98     }
99 }
100 
doTransaction(uint32_t flags)101 uint32_t LayerScreenshot::doTransaction(uint32_t flags)
102 {
103     const LayerBase::State& draw(drawingState());
104     const LayerBase::State& curr(currentState());
105 
106     if (draw.flags & layer_state_t::eLayerHidden) {
107         if (!(curr.flags & layer_state_t::eLayerHidden)) {
108             // we're going from hidden to visible
109             status_t err = captureLocked(curr.layerStack);
110             if (err != NO_ERROR) {
111                 ALOGW("createScreenshotSurface failed (%s)", strerror(-err));
112             }
113         }
114     } else if (curr.flags & layer_state_t::eLayerHidden) {
115         // we're going from visible to hidden
116         if (mTextureName) {
117             glDeleteTextures(1, &mTextureName);
118             mTextureName = 0;
119         }
120     }
121     return LayerBaseClient::doTransaction(flags);
122 }
123 
onDraw(const sp<const DisplayDevice> & hw,const Region & clip) const124 void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
125 {
126     const State& s(drawingState());
127     if (s.alpha>0) {
128         const GLfloat alpha = s.alpha/255.0f;
129         const uint32_t fbHeight = hw->getHeight();
130 
131         if (s.alpha == 0xFF) {
132             glDisable(GL_BLEND);
133             glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
134         } else {
135             glEnable(GL_BLEND);
136             glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
137             glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
138         }
139 
140         GLuint texName = mTextureName;
141         if (isSecure() && !hw->isSecure()) {
142             texName = mFlinger->getProtectedTexName();
143         }
144 
145         LayerMesh mesh;
146         computeGeometry(hw, &mesh);
147 
148         glColor4f(alpha, alpha, alpha, alpha);
149 
150         glDisable(GL_TEXTURE_EXTERNAL_OES);
151         glEnable(GL_TEXTURE_2D);
152 
153         glBindTexture(GL_TEXTURE_2D, texName);
154         glMatrixMode(GL_TEXTURE);
155         glLoadIdentity();
156         glMatrixMode(GL_MODELVIEW);
157 
158         glEnableClientState(GL_TEXTURE_COORD_ARRAY);
159         glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords);
160         glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
161         glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
162 
163         glDisable(GL_BLEND);
164         glDisable(GL_TEXTURE_2D);
165         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
166     }
167 }
168 
169 // ---------------------------------------------------------------------------
170 
171 }; // namespace android
172