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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 #include "rsProgramFragment.h"
19 
20 using namespace android;
21 using namespace android::renderscript;
22 
ProgramFragment(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uint32_t * params,size_t paramLength)23 ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
24                                  const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
25 
26                                  const uint32_t * params, size_t paramLength)
27     : Program(rsc, shaderText, shaderLength, params, paramLength) {
28     mConstantColor[0] = 1.f;
29     mConstantColor[1] = 1.f;
30     mConstantColor[2] = 1.f;
31     mConstantColor[3] = 1.f;
32 
33     mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader.string(), mUserShader.length(),
34                                    textureNames, textureNamesCount, textureNamesLength);
35 }
36 
~ProgramFragment()37 ProgramFragment::~ProgramFragment() {
38     mRSC->mHal.funcs.fragment.destroy(mRSC, this);
39 }
40 
setConstantColor(Context * rsc,float r,float g,float b,float a)41 void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
42     if (isUserProgram()) {
43         ALOGE("Attempting to set fixed function emulation color on user program");
44         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot  set fixed function emulation color on user program");
45         return;
46     }
47     if (mHal.state.constants[0] == NULL) {
48         ALOGE("Unable to set fixed function emulation color because allocation is missing");
49         rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
50         return;
51     }
52     mConstantColor[0] = r;
53     mConstantColor[1] = g;
54     mConstantColor[2] = b;
55     mConstantColor[3] = a;
56     void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]);
57     memcpy(p, mConstantColor, 4*sizeof(float));
58     mDirty = true;
59     rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
60 }
61 
setup(Context * rsc,ProgramFragmentState * state)62 void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
63     if ((state->mLast.get() == this) && !mDirty) {
64         return;
65     }
66     state->mLast.set(this);
67 
68     for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
69         if (!mHal.state.textures[ct]) {
70             ALOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
71             rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
72             continue;
73         }
74     }
75 
76     rsc->mHal.funcs.fragment.setActive(rsc, this);
77 }
78 
serialize(Context * rsc,OStream * stream) const79 void ProgramFragment::serialize(Context *rsc, OStream *stream) const {
80 }
81 
createFromStream(Context * rsc,IStream * stream)82 ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) {
83     return NULL;
84 }
85 
ProgramFragmentState()86 ProgramFragmentState::ProgramFragmentState() {
87     mPF = NULL;
88 }
89 
~ProgramFragmentState()90 ProgramFragmentState::~ProgramFragmentState() {
91     ObjectBase::checkDelete(mPF);
92     mPF = NULL;
93 }
94 
init(Context * rsc)95 void ProgramFragmentState::init(Context *rsc) {
96     String8 shaderString(RS_SHADER_INTERNAL);
97     shaderString.append("varying lowp vec4 varColor;\n");
98     shaderString.append("varying vec2 varTex0;\n");
99     shaderString.append("void main() {\n");
100     shaderString.append("  lowp vec4 col = UNI_Color;\n");
101     shaderString.append("  gl_FragColor = col;\n");
102     shaderString.append("}\n");
103 
104     ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
105     Element::Builder builder;
106     builder.add(colorElem.get(), "Color", 1);
107     ObjectBaseRef<const Element> constInput = builder.create(rsc);
108 
109     ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false);
110 
111     uint32_t tmp[2];
112     tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
113     tmp[1] = (uint32_t)inputType.get();
114 
115     Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(),
116                               RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
117     ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), shaderString.length(),
118                                               NULL, 0, NULL, tmp, 2);
119     pf->bindAllocation(rsc, constAlloc, 0);
120     pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
121 
122     mDefault.set(pf);
123 }
124 
deinit(Context * rsc)125 void ProgramFragmentState::deinit(Context *rsc) {
126     mDefault.clear();
127     mLast.clear();
128 }
129 
130 namespace android {
131 namespace renderscript {
132 
rsi_ProgramFragmentCreate(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uint32_t * params,size_t paramLength)133 RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
134                                             size_t shaderLength,
135                                             const char** textureNames,
136                                             size_t textureNamesCount,
137                                             const size_t *textureNamesLength,
138                                             const uint32_t * params, size_t paramLength) {
139     ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength,
140                                               textureNames, textureNamesCount, textureNamesLength,
141                                               params, paramLength);
142     pf->incUserRef();
143     //ALOGE("rsi_ProgramFragmentCreate %p", pf);
144     return pf;
145 }
146 
147 }
148 }
149 
150