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1 
2 #include "RenderScript.h"
3 #include "Element.h"
4 #include "Type.h"
5 #include "Allocation.h"
6 
7 #include "ScriptC_mono.h"
8 
9 using namespace android;
10 using namespace renderscriptCpp;
11 
main(int argc,char ** argv)12 int main(int argc, char** argv)
13 {
14 
15     RenderScript *rs = new RenderScript();
16     printf("New RS %p\n", rs);
17 
18     bool r = rs->init(16);
19     printf("Init returned %i\n", r);
20 
21     sp<const Element> e = Element::RGBA_8888(rs);
22     printf("Element %p\n", e.get());
23 
24     Type::Builder tb(rs, e);
25     tb.setX(128);
26     tb.setY(128);
27     sp<const Type> t = tb.create();
28     printf("Type %p\n", t.get());
29 
30 
31     sp<Allocation> a1 = Allocation::createSized(rs, e, 1000);
32     printf("Allocation %p\n", a1.get());
33 
34     sp<Allocation> ain = Allocation::createTyped(rs, t);
35     sp<Allocation> aout = Allocation::createTyped(rs, t);
36     printf("Allocation %p %p\n", ain.get(), aout.get());
37 
38     sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0);
39     printf("new script\n");
40 
41     uint32_t *buf = new uint32_t[t->getCount()];
42     for (uint32_t ct=0; ct < t->getCount(); ct++) {
43         buf[ct] = ct | (ct << 16);
44     }
45     //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4);
46     ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4);
47 
48 
49 
50     sc->forEach_root(ain, aout);
51     printf("for each done\n");
52 
53 
54     printf("Deleting stuff\n");
55     sc.clear();
56     t.clear();
57     a1.clear();
58     e.clear();
59     delete rs;
60     printf("Delete OK\n");
61 }
62