1
2 #include "RenderScript.h"
3 #include "Element.h"
4 #include "Type.h"
5 #include "Allocation.h"
6
7 #include "ScriptC_mono.h"
8
9 using namespace android;
10 using namespace renderscriptCpp;
11
main(int argc,char ** argv)12 int main(int argc, char** argv)
13 {
14
15 RenderScript *rs = new RenderScript();
16 printf("New RS %p\n", rs);
17
18 bool r = rs->init(16);
19 printf("Init returned %i\n", r);
20
21 sp<const Element> e = Element::RGBA_8888(rs);
22 printf("Element %p\n", e.get());
23
24 Type::Builder tb(rs, e);
25 tb.setX(128);
26 tb.setY(128);
27 sp<const Type> t = tb.create();
28 printf("Type %p\n", t.get());
29
30
31 sp<Allocation> a1 = Allocation::createSized(rs, e, 1000);
32 printf("Allocation %p\n", a1.get());
33
34 sp<Allocation> ain = Allocation::createTyped(rs, t);
35 sp<Allocation> aout = Allocation::createTyped(rs, t);
36 printf("Allocation %p %p\n", ain.get(), aout.get());
37
38 sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0);
39 printf("new script\n");
40
41 uint32_t *buf = new uint32_t[t->getCount()];
42 for (uint32_t ct=0; ct < t->getCount(); ct++) {
43 buf[ct] = ct | (ct << 16);
44 }
45 //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4);
46 ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4);
47
48
49
50 sc->forEach_root(ain, aout);
51 printf("for each done\n");
52
53
54 printf("Deleting stuff\n");
55 sc.clear();
56 t.clear();
57 a1.clear();
58 e.clear();
59 delete rs;
60 printf("Delete OK\n");
61 }
62