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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.phone;
18 
19 import android.content.ContentResolver;
20 import android.content.Context;
21 import android.content.res.Resources;
22 import android.os.SystemVibrator;
23 import android.os.Vibrator;
24 import android.provider.Settings;
25 import android.provider.Settings.System;
26 import android.util.Log;
27 
28 /**
29  * Handles the haptic feedback: a light buzz happening when the user
30  * presses a soft key (UI button or capacitive key).  The haptic
31  * feedback is controlled by:
32  * - a system resource for the pattern
33  *   The pattern used is tuned per device and stored in an internal
34  *   resource (config_virtualKeyVibePattern.)
35  * - a system setting HAPTIC_FEEDBACK_ENABLED.
36  *   HAPTIC_FEEDBACK_ENABLED can be changed by the user using the
37  *   system Settings activity. It must be rechecked each time the
38  *   activity comes in the foreground (onResume).
39  *
40  * This class is not thread safe. It assumes it'll be called from the
41  * UI thead.
42  *
43  * Typical usage:
44  * --------------
45  *   static private final boolean HAPTIC_ENABLED = true;
46  *   private HapticFeedback mHaptic = new HapticFeedback();
47  *
48  *   protected void onCreate(Bundle icicle) {
49  *     mHaptic.init((Context)this, HAPTIC_ENABLED);
50  *   }
51  *
52  *   protected void onResume() {
53  *     // Refresh the system setting.
54  *     mHaptic.checkSystemSetting();
55  *   }
56  *
57  *   public void foo() {
58  *     mHaptic.vibrate();
59  *   }
60  *
61  */
62 
63 public class HapticFeedback {
64     private static final int VIBRATION_PATTERN_ID =
65             com.android.internal.R.array.config_virtualKeyVibePattern;
66     /** If no pattern was found, vibrate for a small amount of time. */
67     private static final long DURATION = 10;  // millisec.
68     /** Play the haptic pattern only once. */
69     private static final int NO_REPEAT = -1;
70 
71     private static final String TAG = "HapticFeedback";
72     private Context mContext;
73     private long[] mHapticPattern;
74     private Vibrator mVibrator;
75 
76     private boolean mEnabled;
77     private Settings.System mSystemSettings;
78     private ContentResolver mContentResolver;
79     private boolean mSettingEnabled;
80 
81     /**
82      * Initialize this instance using the app and system
83      * configs. Since these don't change, init is typically called
84      * once in 'onCreate'.
85      * checkSettings is not called during init.
86      * @param context To look up the resources and system settings.
87      * @param enabled If false, vibrate will be a no-op regardless of
88      * the system settings.
89      */
init(Context context, boolean enabled)90     public void init(Context context, boolean enabled) {
91         mEnabled = enabled;
92         if (enabled) {
93             // We don't rely on getSystemService(Context.VIBRATOR_SERVICE) to make sure this
94             // vibrator object will be isolated from others.
95             mVibrator = new SystemVibrator();
96             if (!loadHapticSystemPattern(context.getResources())) {
97                 mHapticPattern = new long[] {0, DURATION, 2 * DURATION, 3 * DURATION};
98             }
99             mSystemSettings = new Settings.System();
100             mContentResolver = context.getContentResolver();
101         }
102     }
103 
104 
105     /**
106      * Reload the system settings to check if the user enabled the
107      * haptic feedback.
108      */
checkSystemSetting()109     public void checkSystemSetting() {
110         if (!mEnabled) {
111             return;
112         }
113         try {
114             int val = mSystemSettings.getInt(mContentResolver, System.HAPTIC_FEEDBACK_ENABLED, 0);
115             mSettingEnabled = val != 0;
116         } catch (Resources.NotFoundException nfe) {
117             Log.e(TAG, "Could not retrieve system setting.", nfe);
118             mSettingEnabled = false;
119         }
120 
121     }
122 
123 
124     /**
125      * Generate the haptic feedback vibration. Only one thread can
126      * request it. If the phone is already in a middle of an haptic
127      * feedback sequence, the request is ignored.
128      */
vibrate()129     public void vibrate() {
130         if (!mEnabled || !mSettingEnabled) {
131             return;
132         }
133         // System-wide configuration may return different styles of haptic feedback pattern.
134         // - an array with one value implies "one-shot vibration"
135         // - an array with multiple values implies "pattern vibration"
136         // We need to switch methods to call depending on the difference.
137         // See also PhoneWindowManager#performHapticFeedbackLw() for another example.
138         if (mHapticPattern != null && mHapticPattern.length == 1) {
139             mVibrator.vibrate(mHapticPattern[0]);
140         } else {
141             mVibrator.vibrate(mHapticPattern, NO_REPEAT);
142         }
143     }
144 
145     /**
146      * @return true If the system haptic pattern was found.
147      */
loadHapticSystemPattern(Resources r)148     private boolean loadHapticSystemPattern(Resources r) {
149         int[] pattern;
150 
151         mHapticPattern = null;
152         try {
153             pattern = r.getIntArray(VIBRATION_PATTERN_ID);
154         } catch (Resources.NotFoundException nfe) {
155             Log.e(TAG, "Vibrate pattern missing.", nfe);
156             return false;
157         }
158 
159         if (null == pattern || pattern.length == 0) {
160             Log.e(TAG, "Haptic pattern is null or empty.");
161             return false;
162         }
163 
164         // int[] to long[] conversion.
165         mHapticPattern = new long[pattern.length];
166         for (int i = 0; i < pattern.length; i++) {
167             mHapticPattern[i] = pattern[i];
168         }
169         return true;
170     }
171 }
172