1GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) 2GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) 3GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset) 4GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset) 5GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) 6 7GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) 8GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) 9GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) 10GL_ENTRY(void, glTexCoordPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) 11GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) 12 13GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset); 14GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen); 15 16