• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <unistd.h>
19 #include <string.h>
20 #include "codec_defs.h"
21 #include "RenderingThread.h"
22 #include "TcpStream.h"
23 #ifndef _WIN32
24 #include "UnixStream.h"
25 #endif
26 
27 
main(int argc,char ** argv)28 int main(int argc, char **argv)
29 {
30 #ifdef _WIN32
31     TcpStream *socket = new TcpStream();
32 
33     if (socket->listen(CODEC_SERVER_PORT) < 0) {
34         perror("listen");
35         exit(1);
36     }
37 #else
38     UnixStream *socket = new UnixStream();
39 
40     if (socket->listen(CODEC_SERVER_PORT) < 0) {
41         perror("listen");
42         exit(1);
43     }
44 #endif
45 
46     printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT);
47     while (1) {
48         // wait for client connection
49         SocketStream  *glStream = socket->accept();
50         if (glStream == NULL) {
51             printf("failed to get client.. aborting\n");
52             exit(3);
53         }
54         printf("Got client connection, creating a rendering thread;\n");
55         // create a thread to handle this connection
56         RenderingThread *rt = new RenderingThread(glStream);
57         rt->start();
58     }
59 
60     return 0;
61 }
62 
63 
64