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1# Copyright 2009 The Android Open Source Project
2#
3# Android.mk for sdklauncher
4#
5# The "SDK Launcher" is for Windows only.
6# This simple .exe will sit at the root of the Windows SDK
7# and currently simply executes tools\android.bat.
8# Eventually it should simply replace the batch file.
9
10
11#----- The current C++ sdklauncher -----
12
13LOCAL_PATH := $(call my-dir)
14include $(CLEAR_VARS)
15
16ifeq ($(HOST_OS),windows)
17
18LOCAL_SRC_FILES := \
19	sdklauncher.c
20
21LOCAL_CFLAGS += -Wall -Wno-unused-parameter
22LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
23LOCAL_MODULE := sdklauncher
24
25LOCAL_MODULE_TAGS := optional
26
27# Locate windres executable
28WINDRES := windres
29ifneq ($(USE_MINGW),)
30  # When building the Windows resources under Linux, use the MinGW one
31  WINDRES := i586-mingw32msvc-windres
32endif
33
34# Link the Windows icon file as well into the executable, based on the technique
35# used in external/qemu/Makefile.android.  The variables need to have different
36# names to not interfere with the ones from qemu/Makefile.android.
37#
38INTERMEDIATE     := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
39SDKLAUNCHER_ICON_OBJ := sdklauncher_icon.o
40SDKLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images
41$(SDKLAUNCHER_ICON_PATH)/$(SDKLAUNCHER_ICON_OBJ): $(SDKLAUNCHER_ICON_PATH)/android_icon.rc
42	$(WINDRES) $< -I $(SDKLAUNCHER_ICON_PATH) -o $@
43
44# seems to be the only way to add an object file that was not generated from
45# a C/C++/Java source file to our build system. and very unfortunately,
46# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
47# us to put the object file in the source directory...
48#
49LOCAL_PREBUILT_OBJ_FILES += images/$(SDKLAUNCHER_ICON_OBJ)
50
51include $(BUILD_HOST_EXECUTABLE)
52
53$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
54
55endif
56
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60