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Searched defs:vertices (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp84 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/opengl/tests/filter/
Dfilter.cpp141 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp93 const GLfloat vertices[4][2] = { in main() local
/frameworks/base/libs/hwui/
DCaches.cpp395 void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer()
404 void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
DPathTessellator.cpp235 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVertices()
392 inline void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, in storeCapAA()
562 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVerticesAA()
833 void pushToVector(Vector<Vertex>& vertices, float x, float y) { in pushToVector()
DOpenGLRenderer.cpp1877 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { in setupDrawMesh()
1893 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) { in setupDrawMesh()
1910 void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) { in setupDrawMeshIndices()
1918 void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) { in setupDrawVertices()
1991 status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices, in drawBitmaps()
2099 float* vertices, int* colors, SkPaint* paint) { in drawBitmapMesh()
2391 void* vertices = vertexBuffer.getBuffer(); in drawVertexBuffer() local
3419 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawTextureMesh()
3446 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawAlpha8TextureMesh()
DMatrix.cpp421 float vertices[] = { in mapRect() local
DDisplayListRenderer.cpp304 float* vertices, int* colors, SkPaint* paint) { in drawBitmapMesh()
DDisplayListOp.h749 TextureVertex vertices[6 * ops.size()]; in multiDraw() local
876 float* vertices, int* colors, SkPaint* paint) in DrawBitmapMeshOp()
/frameworks/native/opengl/tests/angeles/
Ddemo.c116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject()
207 const long vertices = triangleCount * 3; in createSuperShape() local
351 const long vertices = triangleCount * 3; in createGroundPlane() local
/frameworks/native/opengl/tests/gl_jni/jni/
Dgl_code.cpp151 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp232 const GLfloat vertices[] = { in render() local
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp341 const GLfloat vertices[] = { in render() local
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp809 GLfloat vertices[][2] = { in doDebugFlashRegions() local
1665 GLfloat vertices[][2] = { in drawWormhole() local
/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp462 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp408 jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, in android_view_GLES20Canvas_drawBitmapMesh()