/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 84 const GLfloat vertices[4][2] = { in main() local
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 141 const GLfloat vertices[4][2] = { in main() local
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 93 const GLfloat vertices[4][2] = { in main() local
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/frameworks/base/libs/hwui/ |
D | Caches.cpp | 395 void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer() 404 void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
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D | PathTessellator.cpp | 235 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVertices() 392 inline void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, in storeCapAA() 562 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVerticesAA() 833 void pushToVector(Vector<Vertex>& vertices, float x, float y) { in pushToVector()
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D | OpenGLRenderer.cpp | 1877 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { in setupDrawMesh() 1893 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) { in setupDrawMesh() 1910 void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) { in setupDrawMeshIndices() 1918 void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) { in setupDrawVertices() 1991 status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices, in drawBitmaps() 2099 float* vertices, int* colors, SkPaint* paint) { in drawBitmapMesh() 2391 void* vertices = vertexBuffer.getBuffer(); in drawVertexBuffer() local 3419 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawTextureMesh() 3446 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawAlpha8TextureMesh()
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D | Matrix.cpp | 421 float vertices[] = { in mapRect() local
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D | DisplayListRenderer.cpp | 304 float* vertices, int* colors, SkPaint* paint) { in drawBitmapMesh()
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D | DisplayListOp.h | 749 TextureVertex vertices[6 * ops.size()]; in multiDraw() local 876 float* vertices, int* colors, SkPaint* paint) in DrawBitmapMeshOp()
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject() 207 const long vertices = triangleCount * 3; in createSuperShape() local 351 const long vertices = triangleCount * 3; in createGroundPlane() local
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/frameworks/native/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 151 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 232 const GLfloat vertices[] = { in render() local
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 341 const GLfloat vertices[] = { in render() local
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.cpp | 809 GLfloat vertices[][2] = { in doDebugFlashRegions() local 1665 GLfloat vertices[][2] = { in drawWormhole() local
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 462 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
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/frameworks/base/core/jni/ |
D | android_view_GLES20Canvas.cpp | 408 jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, in android_view_GLES20Canvas_drawBitmapMesh()
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