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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <math.h>
20 #include <stdlib.h>
21 #include <string.h>
22 
23 #include <utils/Log.h>
24 
25 #include <SkMatrix.h>
26 
27 #include "Matrix.h"
28 
29 namespace android {
30 namespace uirenderer {
31 
32 ///////////////////////////////////////////////////////////////////////////////
33 // Defines
34 ///////////////////////////////////////////////////////////////////////////////
35 
36 static const float EPSILON = 0.0000001f;
37 
38 ///////////////////////////////////////////////////////////////////////////////
39 // Matrix
40 ///////////////////////////////////////////////////////////////////////////////
41 
identity()42 const Matrix4& Matrix4::identity() {
43     static Matrix4 sIdentity;
44     return sIdentity;
45 }
46 
loadIdentity()47 void Matrix4::loadIdentity() {
48     data[kScaleX]       = 1.0f;
49     data[kSkewY]        = 0.0f;
50     data[2]             = 0.0f;
51     data[kPerspective0] = 0.0f;
52 
53     data[kSkewX]        = 0.0f;
54     data[kScaleY]       = 1.0f;
55     data[6]             = 0.0f;
56     data[kPerspective1] = 0.0f;
57 
58     data[8]             = 0.0f;
59     data[9]             = 0.0f;
60     data[kScaleZ]       = 1.0f;
61     data[11]            = 0.0f;
62 
63     data[kTranslateX]   = 0.0f;
64     data[kTranslateY]   = 0.0f;
65     data[kTranslateZ]   = 0.0f;
66     data[kPerspective2] = 1.0f;
67 
68     mType = kTypeIdentity | kTypeRectToRect;
69 }
70 
isZero(float f)71 static bool isZero(float f) {
72     return fabs(f) <= EPSILON;
73 }
74 
getType() const75 uint32_t Matrix4::getType() const {
76     if (mType & kTypeUnknown) {
77         mType = kTypeIdentity;
78 
79         if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
80                 data[kPerspective2] != 1.0f) {
81             mType |= kTypePerspective;
82         }
83 
84         if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
85             mType |= kTypeTranslate;
86         }
87 
88         float m00 = data[kScaleX];
89         float m01 = data[kSkewX];
90         float m10 = data[kSkewY];
91         float m11 = data[kScaleY];
92 
93         if (m01 != 0.0f || m10 != 0.0f) {
94             mType |= kTypeAffine;
95         }
96 
97         if (m00 != 1.0f || m11 != 1.0f) {
98             mType |= kTypeScale;
99         }
100 
101         // The following section determines whether the matrix will preserve
102         // rectangles. For instance, a rectangle transformed by a pure
103         // translation matrix will result in a rectangle. A rectangle
104         // transformed by a 45 degrees rotation matrix is not a rectangle.
105         // If the matrix has a perspective component then we already know
106         // it doesn't preserve rectangles.
107         if (!(mType & kTypePerspective)) {
108             if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
109                     (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
110                 mType |= kTypeRectToRect;
111             }
112         }
113     }
114     return mType;
115 }
116 
getGeometryType() const117 uint32_t Matrix4::getGeometryType() const {
118     return getType() & sGeometryMask;
119 }
120 
rectToRect() const121 bool Matrix4::rectToRect() const {
122     return getType() & kTypeRectToRect;
123 }
124 
changesBounds() const125 bool Matrix4::changesBounds() const {
126     return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
127 }
128 
isPureTranslate() const129 bool Matrix4::isPureTranslate() const {
130     return getGeometryType() == kTypeTranslate;
131 }
132 
isSimple() const133 bool Matrix4::isSimple() const {
134     return getGeometryType() <= (kTypeScale | kTypeTranslate);
135 }
136 
isIdentity() const137 bool Matrix4::isIdentity() const {
138     return getGeometryType() == kTypeIdentity;
139 }
140 
isPerspective() const141 bool Matrix4::isPerspective() const {
142     return getType() & kTypePerspective;
143 }
144 
load(const float * v)145 void Matrix4::load(const float* v) {
146     memcpy(data, v, sizeof(data));
147     mType = kTypeUnknown;
148 }
149 
load(const Matrix4 & v)150 void Matrix4::load(const Matrix4& v) {
151     memcpy(data, v.data, sizeof(data));
152     mType = v.getType();
153 }
154 
load(const SkMatrix & v)155 void Matrix4::load(const SkMatrix& v) {
156     memset(data, 0, sizeof(data));
157 
158     data[kScaleX]     = v[SkMatrix::kMScaleX];
159     data[kSkewX]      = v[SkMatrix::kMSkewX];
160     data[kTranslateX] = v[SkMatrix::kMTransX];
161 
162     data[kSkewY]      = v[SkMatrix::kMSkewY];
163     data[kScaleY]     = v[SkMatrix::kMScaleY];
164     data[kTranslateY] = v[SkMatrix::kMTransY];
165 
166     data[kPerspective0]  = v[SkMatrix::kMPersp0];
167     data[kPerspective1]  = v[SkMatrix::kMPersp1];
168     data[kPerspective2]  = v[SkMatrix::kMPersp2];
169 
170     data[kScaleZ] = 1.0f;
171 
172     // NOTE: The flags are compatible between SkMatrix and this class.
173     //       However, SkMatrix::getType() does not return the flag
174     //       kRectStaysRect. The return value is masked with 0xF
175     //       so we need the extra rectStaysRect() check
176     mType = v.getType();
177     if (v.rectStaysRect()) {
178         mType |= kTypeRectToRect;
179     }
180 }
181 
copyTo(SkMatrix & v) const182 void Matrix4::copyTo(SkMatrix& v) const {
183     v.reset();
184 
185     v.set(SkMatrix::kMScaleX, data[kScaleX]);
186     v.set(SkMatrix::kMSkewX,  data[kSkewX]);
187     v.set(SkMatrix::kMTransX, data[kTranslateX]);
188 
189     v.set(SkMatrix::kMSkewY,  data[kSkewY]);
190     v.set(SkMatrix::kMScaleY, data[kScaleY]);
191     v.set(SkMatrix::kMTransY, data[kTranslateY]);
192 
193     v.set(SkMatrix::kMPersp0, data[kPerspective0]);
194     v.set(SkMatrix::kMPersp1, data[kPerspective1]);
195     v.set(SkMatrix::kMPersp2, data[kPerspective2]);
196 }
197 
loadInverse(const Matrix4 & v)198 void Matrix4::loadInverse(const Matrix4& v) {
199     double scale = 1.0 /
200             (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
201                     (double) v.data[kTranslateY] * v.data[kPerspective1]) +
202              v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
203                      (double) v.data[kSkewY] * v.data[kPerspective2]) +
204              v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
205                      (double) v.data[kScaleY] * v.data[kPerspective0]));
206 
207     data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
208             v.data[kTranslateY] * v.data[kPerspective1])  * scale;
209     data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
210             v.data[kSkewX]  * v.data[kPerspective2]) * scale;
211     data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
212             v.data[kTranslateX] * v.data[kScaleY])  * scale;
213 
214     data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
215             v.data[kSkewY]  * v.data[kPerspective2]) * scale;
216     data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
217             v.data[kTranslateX] * v.data[kPerspective0])  * scale;
218     data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
219             v.data[kScaleX]  * v.data[kTranslateY]) * scale;
220 
221     data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
222             v.data[kScaleY] * v.data[kPerspective0]) * scale;
223     data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
224             v.data[kScaleX] * v.data[kPerspective1]) * scale;
225     data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
226             v.data[kSkewX] * v.data[kSkewY]) * scale;
227 
228     mType = kTypeUnknown;
229 }
230 
copyTo(float * v) const231 void Matrix4::copyTo(float* v) const {
232     memcpy(v, data, sizeof(data));
233 }
234 
getTranslateX() const235 float Matrix4::getTranslateX() const {
236     return data[kTranslateX];
237 }
238 
getTranslateY() const239 float Matrix4::getTranslateY() const {
240     return data[kTranslateY];
241 }
242 
multiply(float v)243 void Matrix4::multiply(float v) {
244     for (int i = 0; i < 16; i++) {
245         data[i] *= v;
246     }
247     mType = kTypeUnknown;
248 }
249 
loadTranslate(float x,float y,float z)250 void Matrix4::loadTranslate(float x, float y, float z) {
251     loadIdentity();
252 
253     data[kTranslateX] = x;
254     data[kTranslateY] = y;
255     data[kTranslateZ] = z;
256 
257     mType = kTypeTranslate | kTypeRectToRect;
258 }
259 
loadScale(float sx,float sy,float sz)260 void Matrix4::loadScale(float sx, float sy, float sz) {
261     loadIdentity();
262 
263     data[kScaleX] = sx;
264     data[kScaleY] = sy;
265     data[kScaleZ] = sz;
266 
267     mType = kTypeScale | kTypeRectToRect;
268 }
269 
loadSkew(float sx,float sy)270 void Matrix4::loadSkew(float sx, float sy) {
271     loadIdentity();
272 
273     data[kScaleX]       = 1.0f;
274     data[kSkewX]        = sx;
275     data[kTranslateX]   = 0.0f;
276 
277     data[kSkewY]        = sy;
278     data[kScaleY]       = 1.0f;
279     data[kTranslateY]   = 0.0f;
280 
281     data[kPerspective0] = 0.0f;
282     data[kPerspective1] = 0.0f;
283     data[kPerspective2] = 1.0f;
284 
285     mType = kTypeUnknown;
286 }
287 
loadRotate(float angle)288 void Matrix4::loadRotate(float angle) {
289     angle *= float(M_PI / 180.0f);
290     float c = cosf(angle);
291     float s = sinf(angle);
292 
293     loadIdentity();
294 
295     data[kScaleX]     = c;
296     data[kSkewX]      = -s;
297 
298     data[kSkewY]      = s;
299     data[kScaleY]     = c;
300 
301     mType = kTypeUnknown;
302 }
303 
loadRotate(float angle,float x,float y,float z)304 void Matrix4::loadRotate(float angle, float x, float y, float z) {
305     data[kPerspective0]  = 0.0f;
306     data[kPerspective1]  = 0.0f;
307     data[11]             = 0.0f;
308     data[kTranslateX]    = 0.0f;
309     data[kTranslateY]    = 0.0f;
310     data[kTranslateZ]    = 0.0f;
311     data[kPerspective2]  = 1.0f;
312 
313     angle *= float(M_PI / 180.0f);
314     float c = cosf(angle);
315     float s = sinf(angle);
316 
317     const float length = sqrtf(x * x + y * y + z * z);
318     float recipLen = 1.0f / length;
319     x *= recipLen;
320     y *= recipLen;
321     z *= recipLen;
322 
323     const float nc = 1.0f - c;
324     const float xy = x * y;
325     const float yz = y * z;
326     const float zx = z * x;
327     const float xs = x * s;
328     const float ys = y * s;
329     const float zs = z * s;
330 
331     data[kScaleX] = x * x * nc +  c;
332     data[kSkewX]  =    xy * nc - zs;
333     data[8]       =    zx * nc + ys;
334     data[kSkewY]  =    xy * nc + zs;
335     data[kScaleY] = y * y * nc +  c;
336     data[9]       =    yz * nc - xs;
337     data[2]       =    zx * nc - ys;
338     data[6]       =    yz * nc + xs;
339     data[kScaleZ] = z * z * nc +  c;
340 
341     mType = kTypeUnknown;
342 }
343 
loadMultiply(const Matrix4 & u,const Matrix4 & v)344 void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
345     for (int i = 0 ; i < 4 ; i++) {
346         float x = 0;
347         float y = 0;
348         float z = 0;
349         float w = 0;
350 
351         for (int j = 0 ; j < 4 ; j++) {
352             const float e = v.get(i, j);
353             x += u.get(j, 0) * e;
354             y += u.get(j, 1) * e;
355             z += u.get(j, 2) * e;
356             w += u.get(j, 3) * e;
357         }
358 
359         set(i, 0, x);
360         set(i, 1, y);
361         set(i, 2, z);
362         set(i, 3, w);
363     }
364 
365     mType = kTypeUnknown;
366 }
367 
loadOrtho(float left,float right,float bottom,float top,float near,float far)368 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
369     loadIdentity();
370 
371     data[kScaleX] = 2.0f / (right - left);
372     data[kScaleY] = 2.0f / (top - bottom);
373     data[kScaleZ] = -2.0f / (far - near);
374     data[kTranslateX] = -(right + left) / (right - left);
375     data[kTranslateY] = -(top + bottom) / (top - bottom);
376     data[kTranslateZ] = -(far + near) / (far - near);
377 
378     mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
379 }
380 
381 #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
382 
mapPoint(float & x,float & y) const383 void Matrix4::mapPoint(float& x, float& y) const {
384     if (isSimple()) {
385         MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
386         MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
387         return;
388     }
389 
390     float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
391     float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
392     float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
393     if (dz) dz = 1.0f / dz;
394 
395     x = dx * dz;
396     y = dy * dz;
397 }
398 
mapRect(Rect & r) const399 void Matrix4::mapRect(Rect& r) const {
400     if (isSimple()) {
401         MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
402         MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
403         MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
404         MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
405 
406         if (r.left > r.right) {
407             float x = r.left;
408             r.left = r.right;
409             r.right = x;
410         }
411 
412         if (r.top > r.bottom) {
413             float y = r.top;
414             r.top = r.bottom;
415             r.bottom = y;
416         }
417 
418         return;
419     }
420 
421     float vertices[] = {
422         r.left, r.top,
423         r.right, r.top,
424         r.right, r.bottom,
425         r.left, r.bottom
426     };
427 
428     float x, y, z;
429 
430     for (int i = 0; i < 8; i+= 2) {
431         float px = vertices[i];
432         float py = vertices[i + 1];
433 
434         x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
435         y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
436         z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
437         if (z) z = 1.0f / z;
438 
439         vertices[i] = x * z;
440         vertices[i + 1] = y * z;
441     }
442 
443     r.left = r.right = vertices[0];
444     r.top = r.bottom = vertices[1];
445 
446     for (int i = 2; i < 8; i += 2) {
447         x = vertices[i];
448         y = vertices[i + 1];
449 
450         if (x < r.left) r.left = x;
451         else if (x > r.right) r.right = x;
452         if (y < r.top) r.top = y;
453         else if (y > r.bottom) r.bottom = y;
454     }
455 }
456 
decomposeScale(float & sx,float & sy) const457 void Matrix4::decomposeScale(float& sx, float& sy) const {
458     float len;
459     len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
460     sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
461     len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
462     sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
463 }
464 
dump() const465 void Matrix4::dump() const {
466     ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
467     ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
468     ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
469     ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
470     ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
471     ALOGD("]");
472 }
473 
474 }; // namespace uirenderer
475 }; // namespace android
476