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1  /*
2   * Copyright (C) 2010 The Android Open Source Project
3   *
4   * Licensed under the Apache License, Version 2.0 (the "License");
5   * you may not use this file except in compliance with the License.
6   * You may obtain a copy of the License at
7   *
8   *      http://www.apache.org/licenses/LICENSE-2.0
9   *
10   * Unless required by applicable law or agreed to in writing, software
11   * distributed under the License is distributed on an "AS IS" BASIS,
12   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   * See the License for the specific language governing permissions and
14   * limitations under the License.
15   */
16  
17  #define LOG_TAG "OpenGLRenderer"
18  
19  #include <utils/JenkinsHash.h>
20  
21  #include "Debug.h"
22  #include "TextDropShadowCache.h"
23  #include "Properties.h"
24  
25  namespace android {
26  namespace uirenderer {
27  
28  ///////////////////////////////////////////////////////////////////////////////
29  // Cache support
30  ///////////////////////////////////////////////////////////////////////////////
31  
hash() const32  hash_t ShadowText::hash() const {
33      uint32_t charCount = len / sizeof(char16_t);
34      uint32_t hash = JenkinsHashMix(0, len);
35      hash = JenkinsHashMix(hash, android::hash_type(radius));
36      hash = JenkinsHashMix(hash, android::hash_type(textSize));
37      hash = JenkinsHashMix(hash, android::hash_type(typeface));
38      hash = JenkinsHashMix(hash, flags);
39      hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
40      hash = JenkinsHashMix(hash, android::hash_type(scaleX));
41      if (text) {
42          hash = JenkinsHashMixShorts(hash, text, charCount);
43      }
44      if (positions) {
45          for (uint32_t i = 0; i < charCount * 2; i++) {
46              hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
47          }
48      }
49      return JenkinsHashWhiten(hash);
50  }
51  
compare(const ShadowText & lhs,const ShadowText & rhs)52  int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
53      int deltaInt = int(lhs.len) - int(rhs.len);
54      if (deltaInt != 0) return deltaInt;
55  
56      deltaInt = lhs.flags - rhs.flags;
57      if (deltaInt != 0) return deltaInt;
58  
59      if (lhs.radius < rhs.radius) return -1;
60      if (lhs.radius > rhs.radius) return +1;
61  
62      if (lhs.typeface < rhs.typeface) return -1;
63      if (lhs.typeface > rhs.typeface) return +1;
64  
65      if (lhs.textSize < rhs.textSize) return -1;
66      if (lhs.textSize > rhs.textSize) return +1;
67  
68      if (lhs.italicStyle < rhs.italicStyle) return -1;
69      if (lhs.italicStyle > rhs.italicStyle) return +1;
70  
71      if (lhs.scaleX < rhs.scaleX) return -1;
72      if (lhs.scaleX > rhs.scaleX) return +1;
73  
74      if (lhs.text != rhs.text) {
75          if (!lhs.text) return -1;
76          if (!rhs.text) return +1;
77  
78          deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
79          if (deltaInt != 0) return deltaInt;
80      }
81  
82      if (lhs.positions != rhs.positions) {
83          if (!lhs.positions) return -1;
84          if (!rhs.positions) return +1;
85  
86          return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
87      }
88  
89      return 0;
90  }
91  
92  ///////////////////////////////////////////////////////////////////////////////
93  // Constructors/destructor
94  ///////////////////////////////////////////////////////////////////////////////
95  
TextDropShadowCache()96  TextDropShadowCache::TextDropShadowCache():
97          mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
98          mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
99      char property[PROPERTY_VALUE_MAX];
100      if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
101          INIT_LOGD("  Setting drop shadow cache size to %sMB", property);
102          setMaxSize(MB(atof(property)));
103      } else {
104          INIT_LOGD("  Using default drop shadow cache size of %.2fMB",
105                  DEFAULT_DROP_SHADOW_CACHE_SIZE);
106      }
107  
108      init();
109  }
110  
TextDropShadowCache(uint32_t maxByteSize)111  TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
112          mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
113          mSize(0), mMaxSize(maxByteSize) {
114      init();
115  }
116  
~TextDropShadowCache()117  TextDropShadowCache::~TextDropShadowCache() {
118      mCache.clear();
119  }
120  
init()121  void TextDropShadowCache::init() {
122      mCache.setOnEntryRemovedListener(this);
123      mDebugEnabled = readDebugLevel() & kDebugMoreCaches;
124  }
125  
126  ///////////////////////////////////////////////////////////////////////////////
127  // Size management
128  ///////////////////////////////////////////////////////////////////////////////
129  
getSize()130  uint32_t TextDropShadowCache::getSize() {
131      return mSize;
132  }
133  
getMaxSize()134  uint32_t TextDropShadowCache::getMaxSize() {
135      return mMaxSize;
136  }
137  
setMaxSize(uint32_t maxSize)138  void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
139      mMaxSize = maxSize;
140      while (mSize > mMaxSize) {
141          mCache.removeOldest();
142      }
143  }
144  
145  ///////////////////////////////////////////////////////////////////////////////
146  // Callbacks
147  ///////////////////////////////////////////////////////////////////////////////
148  
operator ()(ShadowText & text,ShadowTexture * & texture)149  void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
150      if (texture) {
151          mSize -= texture->bitmapSize;
152  
153          if (mDebugEnabled) {
154              ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
155          }
156  
157          glDeleteTextures(1, &texture->id);
158          delete texture;
159      }
160  }
161  
162  ///////////////////////////////////////////////////////////////////////////////
163  // Caching
164  ///////////////////////////////////////////////////////////////////////////////
165  
clear()166  void TextDropShadowCache::clear() {
167      mCache.clear();
168  }
169  
get(SkPaint * paint,const char * text,uint32_t len,int numGlyphs,float radius,const float * positions)170  ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
171          int numGlyphs, float radius, const float* positions) {
172      ShadowText entry(paint, radius, len, text, positions);
173      ShadowTexture* texture = mCache.get(entry);
174  
175      if (!texture) {
176          SkPaint paintCopy(*paint);
177          paintCopy.setTextAlign(SkPaint::kLeft_Align);
178          FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
179                  len, numGlyphs, radius, positions);
180  
181          if (!shadow.image) {
182              return NULL;
183          }
184  
185          texture = new ShadowTexture;
186          texture->left = shadow.penX;
187          texture->top = shadow.penY;
188          texture->width = shadow.width;
189          texture->height = shadow.height;
190          texture->generation = 0;
191          texture->blend = true;
192  
193          const uint32_t size = shadow.width * shadow.height;
194          texture->bitmapSize = size;
195  
196          // Don't even try to cache a bitmap that's bigger than the cache
197          if (size < mMaxSize) {
198              while (mSize + size > mMaxSize) {
199                  mCache.removeOldest();
200              }
201          }
202  
203          glGenTextures(1, &texture->id);
204  
205          glBindTexture(GL_TEXTURE_2D, texture->id);
206          // Textures are Alpha8
207          glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
208  
209          glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
210                  GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
211  
212          texture->setFilter(GL_LINEAR);
213          texture->setWrap(GL_CLAMP_TO_EDGE);
214  
215          if (size < mMaxSize) {
216              if (mDebugEnabled) {
217                  ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
218              }
219  
220              entry.copyTextLocally();
221  
222              mSize += size;
223              mCache.put(entry, texture);
224          } else {
225              texture->cleanup = true;
226          }
227  
228          // Cleanup shadow
229          free(shadow.image);
230      }
231  
232      return texture;
233  }
234  
235  }; // namespace uirenderer
236  }; // namespace android
237