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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <utils/JenkinsHash.h>
20 
21 #include "Debug.h"
22 #include "TextDropShadowCache.h"
23 #include "Properties.h"
24 
25 namespace android {
26 namespace uirenderer {
27 
28 ///////////////////////////////////////////////////////////////////////////////
29 // Cache support
30 ///////////////////////////////////////////////////////////////////////////////
31 
hash() const32 hash_t ShadowText::hash() const {
33     uint32_t charCount = len / sizeof(char16_t);
34     uint32_t hash = JenkinsHashMix(0, len);
35     hash = JenkinsHashMix(hash, android::hash_type(radius));
36     hash = JenkinsHashMix(hash, android::hash_type(textSize));
37     hash = JenkinsHashMix(hash, android::hash_type(typeface));
38     hash = JenkinsHashMix(hash, flags);
39     hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
40     hash = JenkinsHashMix(hash, android::hash_type(scaleX));
41     if (text) {
42         hash = JenkinsHashMixShorts(hash, text, charCount);
43     }
44     if (positions) {
45         for (uint32_t i = 0; i < charCount * 2; i++) {
46             hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
47         }
48     }
49     return JenkinsHashWhiten(hash);
50 }
51 
compare(const ShadowText & lhs,const ShadowText & rhs)52 int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
53     int deltaInt = int(lhs.len) - int(rhs.len);
54     if (deltaInt != 0) return deltaInt;
55 
56     deltaInt = lhs.flags - rhs.flags;
57     if (deltaInt != 0) return deltaInt;
58 
59     if (lhs.radius < rhs.radius) return -1;
60     if (lhs.radius > rhs.radius) return +1;
61 
62     if (lhs.typeface < rhs.typeface) return -1;
63     if (lhs.typeface > rhs.typeface) return +1;
64 
65     if (lhs.textSize < rhs.textSize) return -1;
66     if (lhs.textSize > rhs.textSize) return +1;
67 
68     if (lhs.italicStyle < rhs.italicStyle) return -1;
69     if (lhs.italicStyle > rhs.italicStyle) return +1;
70 
71     if (lhs.scaleX < rhs.scaleX) return -1;
72     if (lhs.scaleX > rhs.scaleX) return +1;
73 
74     if (lhs.text != rhs.text) {
75         if (!lhs.text) return -1;
76         if (!rhs.text) return +1;
77 
78         deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
79         if (deltaInt != 0) return deltaInt;
80     }
81 
82     if (lhs.positions != rhs.positions) {
83         if (!lhs.positions) return -1;
84         if (!rhs.positions) return +1;
85 
86         return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
87     }
88 
89     return 0;
90 }
91 
92 ///////////////////////////////////////////////////////////////////////////////
93 // Constructors/destructor
94 ///////////////////////////////////////////////////////////////////////////////
95 
TextDropShadowCache()96 TextDropShadowCache::TextDropShadowCache():
97         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
98         mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
99     char property[PROPERTY_VALUE_MAX];
100     if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
101         INIT_LOGD("  Setting drop shadow cache size to %sMB", property);
102         setMaxSize(MB(atof(property)));
103     } else {
104         INIT_LOGD("  Using default drop shadow cache size of %.2fMB",
105                 DEFAULT_DROP_SHADOW_CACHE_SIZE);
106     }
107 
108     init();
109 }
110 
TextDropShadowCache(uint32_t maxByteSize)111 TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
112         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
113         mSize(0), mMaxSize(maxByteSize) {
114     init();
115 }
116 
~TextDropShadowCache()117 TextDropShadowCache::~TextDropShadowCache() {
118     mCache.clear();
119 }
120 
init()121 void TextDropShadowCache::init() {
122     mCache.setOnEntryRemovedListener(this);
123     mDebugEnabled = readDebugLevel() & kDebugMoreCaches;
124 }
125 
126 ///////////////////////////////////////////////////////////////////////////////
127 // Size management
128 ///////////////////////////////////////////////////////////////////////////////
129 
getSize()130 uint32_t TextDropShadowCache::getSize() {
131     return mSize;
132 }
133 
getMaxSize()134 uint32_t TextDropShadowCache::getMaxSize() {
135     return mMaxSize;
136 }
137 
setMaxSize(uint32_t maxSize)138 void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
139     mMaxSize = maxSize;
140     while (mSize > mMaxSize) {
141         mCache.removeOldest();
142     }
143 }
144 
145 ///////////////////////////////////////////////////////////////////////////////
146 // Callbacks
147 ///////////////////////////////////////////////////////////////////////////////
148 
operator ()(ShadowText & text,ShadowTexture * & texture)149 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
150     if (texture) {
151         mSize -= texture->bitmapSize;
152 
153         if (mDebugEnabled) {
154             ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
155         }
156 
157         glDeleteTextures(1, &texture->id);
158         delete texture;
159     }
160 }
161 
162 ///////////////////////////////////////////////////////////////////////////////
163 // Caching
164 ///////////////////////////////////////////////////////////////////////////////
165 
clear()166 void TextDropShadowCache::clear() {
167     mCache.clear();
168 }
169 
get(SkPaint * paint,const char * text,uint32_t len,int numGlyphs,float radius,const float * positions)170 ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
171         int numGlyphs, float radius, const float* positions) {
172     ShadowText entry(paint, radius, len, text, positions);
173     ShadowTexture* texture = mCache.get(entry);
174 
175     if (!texture) {
176         SkPaint paintCopy(*paint);
177         paintCopy.setTextAlign(SkPaint::kLeft_Align);
178         FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
179                 len, numGlyphs, radius, positions);
180 
181         if (!shadow.image) {
182             return NULL;
183         }
184 
185         texture = new ShadowTexture;
186         texture->left = shadow.penX;
187         texture->top = shadow.penY;
188         texture->width = shadow.width;
189         texture->height = shadow.height;
190         texture->generation = 0;
191         texture->blend = true;
192 
193         const uint32_t size = shadow.width * shadow.height;
194         texture->bitmapSize = size;
195 
196         // Don't even try to cache a bitmap that's bigger than the cache
197         if (size < mMaxSize) {
198             while (mSize + size > mMaxSize) {
199                 mCache.removeOldest();
200             }
201         }
202 
203         glGenTextures(1, &texture->id);
204 
205         glBindTexture(GL_TEXTURE_2D, texture->id);
206         // Textures are Alpha8
207         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
208 
209         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
210                 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
211 
212         texture->setFilter(GL_LINEAR);
213         texture->setWrap(GL_CLAMP_TO_EDGE);
214 
215         if (size < mMaxSize) {
216             if (mDebugEnabled) {
217                 ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
218             }
219 
220             entry.copyTextLocally();
221 
222             mSize += size;
223             mCache.put(entry, texture);
224         } else {
225             texture->cleanup = true;
226         }
227 
228         // Cleanup shadow
229         free(shadow.image);
230     }
231 
232     return texture;
233 }
234 
235 }; // namespace uirenderer
236 }; // namespace android
237