Searched refs:GR_GL_CALL (Results 1 – 13 of 13) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLUniformManager.cpp | 37 GR_GL_CALL(fContext.interface(), Uniform1i(uni.fFSLocation, texUnit)); in setSampler() 40 GR_GL_CALL(fContext.interface(), Uniform1i(uni.fVSLocation, texUnit)); in setSampler() 50 GR_GL_CALL(fContext.interface(), Uniform1f(uni.fFSLocation, v0)); in set1f() 53 GR_GL_CALL(fContext.interface(), Uniform1f(uni.fVSLocation, v0)); in set1f() 70 GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v)); in set1fv() 73 GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v)); in set1fv() 83 GR_GL_CALL(fContext.interface(), Uniform2f(uni.fFSLocation, v0, v1)); in set2f() 86 GR_GL_CALL(fContext.interface(), Uniform2f(uni.fVSLocation, v0, v1)); in set2f() 100 GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v)); in set2fv() 103 GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v)); in set2fv() [all …]
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D | GrGLUtil.h | 41 GR_GL_CALL(gl, GetIntegerv(e, p)); \ 47 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \ 53 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \ 58 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \ 127 #define GR_GL_CALL(IFACE, X) \ macro
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D | GrGLIRect.h | 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); in pushToGLViewport() 31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight)); in pushToGLScissor()
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D | GrGpuGL.cpp | 20 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 35 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) 123 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT)); in fbo_test() 126 GR_GL_CALL(gl, GenFramebuffers(1, &testFBO)); in fbo_test() 127 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO)); in fbo_test() 129 GR_GL_CALL(gl, GenTextures(1, &testRTTex)); in fbo_test() 130 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, testRTTex)); in fbo_test() 133 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, in fbo_test() 136 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h, in fbo_test() 138 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in fbo_test() [all …]
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D | GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fContextInfo.interface(), X) 430 GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths)); in compile_shader() 431 GR_GL_CALL(gli, CompileShader(shader)); in compile_shader() 432 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); in compile_shader() 436 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); in compile_shader() 442 GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1, in compile_shader() 448 GR_GL_CALL(gli, DeleteShader(shader)); in compile_shader()
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D | GrGLStencilBuffer.cpp | 28 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID)); in onRelease()
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D | GrGLTexture.cpp | 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) in SK_DEFINE_INST_COUNT()
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D | GrGLTexture.h | 30 GR_GL_CALL(fGL, DeleteTextures(1, &fTexID)); in ~GrGLTexID()
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D | GrGLIndexBuffer.cpp | 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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D | GrGLPath.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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D | GrGLVertexBuffer.cpp | 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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D | GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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D | GrGpuGL_program.cpp | 84 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
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