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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 
10 #ifndef GrGLIRect_DEFINED
11 #define GrGLIRect_DEFINED
12 
13 #include "gl/GrGLInterface.h"
14 #include "GrGLUtil.h"
15 
16 /**
17  * Helper struct for dealing with the fact that Ganesh and GL use different
18  * window coordinate systems (top-down vs bottom-up)
19  */
20 struct GrGLIRect {
21     GrGLint   fLeft;
22     GrGLint   fBottom;
23     GrGLsizei fWidth;
24     GrGLsizei fHeight;
25 
pushToGLViewportGrGLIRect26     void pushToGLViewport(const GrGLInterface* gl) const {
27         GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
28     }
29 
pushToGLScissorGrGLIRect30     void pushToGLScissor(const GrGLInterface* gl) const {
31         GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
32     }
33 
setFromGLViewportGrGLIRect34     void setFromGLViewport(const GrGLInterface* gl) {
35         GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint));
36         GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this);
37     }
38 
39     // sometimes we have a GrIRect from the client that we
40     // want to simultaneously make relative to GL's viewport
41     // and convert from top-down to bottom-up.
setRelativeToGrGLIRect42     void setRelativeTo(const GrGLIRect& glRect,
43                        int leftOffset,
44                        int topOffset,
45                        int width,
46                        int height) {
47         fLeft = glRect.fLeft + leftOffset;
48         fWidth = width;
49         fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
50         fHeight = height;
51 
52         GrAssert(fLeft >= 0);
53         GrAssert(fWidth >= 0);
54         GrAssert(fBottom >= 0);
55         GrAssert(fHeight >= 0);
56     }
57 
containsGrGLIRect58     bool contains(const GrGLIRect& glRect) const {
59         return fLeft <= glRect.fLeft &&
60                fBottom <= glRect.fBottom &&
61                fLeft + fWidth >=  glRect.fLeft + glRect.fWidth &&
62                fBottom + fHeight >=  glRect.fBottom + glRect.fHeight;
63     }
64 
invalidateGrGLIRect65     void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;}
66 
67     bool operator ==(const GrGLIRect& glRect) const {
68         return 0 == memcmp(this, &glRect, sizeof(GrGLIRect));
69     }
70 
71     bool operator !=(const GrGLIRect& glRect) const {return !(*this == glRect);}
72 };
73 
74 #endif
75