Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 – 3 of 3) sorted by relevance
309 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
496 if (!(fFShaderID = compile_shader(fContextInfo, GR_GL_FRAGMENT_SHADER, shader))) { in compileShaders()
849 GR_GL_FRAGMENT_SHADER == type); in debugGLCreateShader()