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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 
10 #ifndef GrGLDefines_DEFINED
11 #define GrGLDefines_DEFINED
12 
13 // The following constants consist of the intersection of GL constants
14 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
15 
16 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
17 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
18 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
19 
20 /* Boolean */
21 #define GR_GL_FALSE                          0
22 #define GR_GL_TRUE                           1
23 
24 /* BeginMode */
25 #define GR_GL_POINTS                         0x0000
26 #define GR_GL_LINES                          0x0001
27 #define GR_GL_LINE_LOOP                      0x0002
28 #define GR_GL_LINE_STRIP                     0x0003
29 #define GR_GL_TRIANGLES                      0x0004
30 #define GR_GL_TRIANGLE_STRIP                 0x0005
31 #define GR_GL_TRIANGLE_FAN                   0x0006
32 
33 /* AlphaFunction (not supported in ES20) */
34 /*      GL_NEVER */
35 /*      GL_LESS */
36 /*      GL_EQUAL */
37 /*      GL_LEQUAL */
38 /*      GL_GREATER */
39 /*      GL_NOTEQUAL */
40 /*      GL_GEQUAL */
41 /*      GL_ALWAYS */
42 
43 /* BlendingFactorDest */
44 #define GR_GL_ZERO                           0
45 #define GR_GL_ONE                            1
46 #define GR_GL_SRC_COLOR                      0x0300
47 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
48 #define GR_GL_SRC_ALPHA                      0x0302
49 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
50 #define GR_GL_DST_ALPHA                      0x0304
51 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
52 
53 /* BlendingFactorSrc */
54 /*      GL_ZERO */
55 /*      GL_ONE */
56 #define GR_GL_DST_COLOR                      0x0306
57 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
58 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
59 /*      GL_SRC_ALPHA */
60 /*      GL_ONE_MINUS_SRC_ALPHA */
61 /*      GL_DST_ALPHA */
62 /*      GL_ONE_MINUS_DST_ALPHA */
63 
64 /* ExtendedBlendFactors */
65 #define GR_GL_SRC1_COLOR                     0x88F9
66 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
67 /*      GL_SRC1_ALPHA */
68 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
69 
70 /* Separate Blend Functions */
71 #define GR_GL_BLEND_DST_RGB                  0x80C8
72 #define GR_GL_BLEND_SRC_RGB                  0x80C9
73 #define GR_GL_BLEND_DST_ALPHA                0x80CA
74 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
75 #define GR_GL_CONSTANT_COLOR                 0x8001
76 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
77 #define GR_GL_CONSTANT_ALPHA                 0x8003
78 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
79 #define GR_GL_BLEND_COLOR                    0x8005
80 
81 /* Buffer Objects */
82 #define GR_GL_ARRAY_BUFFER                   0x8892
83 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
84 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
85 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
86 
87 #define GR_GL_STREAM_DRAW                    0x88E0
88 #define GR_GL_STATIC_DRAW                    0x88E4
89 #define GR_GL_DYNAMIC_DRAW                   0x88E8
90 
91 #define GR_GL_BUFFER_SIZE                    0x8764
92 #define GR_GL_BUFFER_USAGE                   0x8765
93 
94 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
95 
96 /* CullFaceMode */
97 #define GR_GL_FRONT                          0x0404
98 #define GR_GL_BACK                           0x0405
99 #define GR_GL_FRONT_AND_BACK                 0x0408
100 
101 /* DepthFunction */
102 /*      GL_NEVER */
103 /*      GL_LESS */
104 /*      GL_EQUAL */
105 /*      GL_LEQUAL */
106 /*      GL_GREATER */
107 /*      GL_NOTEQUAL */
108 /*      GL_GEQUAL */
109 /*      GL_ALWAYS */
110 
111 /* EnableCap */
112 #define GR_GL_TEXTURE_2D                     0x0DE1
113 #define GR_GL_CULL_FACE                      0x0B44
114 #define GR_GL_BLEND                          0x0BE2
115 #define GR_GL_DITHER                         0x0BD0
116 #define GR_GL_STENCIL_TEST                   0x0B90
117 #define GR_GL_DEPTH_TEST                     0x0B71
118 #define GR_GL_SCISSOR_TEST                   0x0C11
119 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
120 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
121 #define GR_GL_SAMPLE_COVERAGE                0x80A0
122 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
123 #define GR_GL_POLYGON_SMOOTH                 0x0B41
124 #define GR_GL_POLYGON_STIPPLE                0x0B42
125 #define GR_GL_COLOR_LOGIC_OP                 0x0BF2
126 #define GR_GL_COLOR_TABLE                    0x80D0
127 #define GR_GL_INDEX_LOGIC_OP                 0x0BF1
128 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
129 #define GR_GL_LINE_STIPPLE                   0x0B24
130 
131 /* ErrorCode */
132 #define GR_GL_NO_ERROR                       0
133 #define GR_GL_INVALID_ENUM                   0x0500
134 #define GR_GL_INVALID_VALUE                  0x0501
135 #define GR_GL_INVALID_OPERATION              0x0502
136 #define GR_GL_OUT_OF_MEMORY                  0x0505
137 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
138 
139 /* FrontFaceDirection */
140 #define GR_GL_CW                             0x0900
141 #define GR_GL_CCW                            0x0901
142 
143 /* GetPName */
144 #define GR_GL_LINE_WIDTH                     0x0B21
145 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
146 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
147 #define GR_GL_CULL_FACE_MODE                 0x0B45
148 #define GR_GL_FRONT_FACE                     0x0B46
149 #define GR_GL_DEPTH_RANGE                    0x0B70
150 #define GR_GL_DEPTH_WRITEMASK                0x0B72
151 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
152 #define GR_GL_DEPTH_FUNC                     0x0B74
153 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
154 #define GR_GL_STENCIL_FUNC                   0x0B92
155 #define GR_GL_STENCIL_FAIL                   0x0B94
156 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
157 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
158 #define GR_GL_STENCIL_REF                    0x0B97
159 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
160 #define GR_GL_STENCIL_WRITEMASK              0x0B98
161 #define GR_GL_STENCIL_BACK_FUNC              0x8800
162 #define GR_GL_STENCIL_BACK_FAIL              0x8801
163 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
164 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
165 #define GR_GL_STENCIL_BACK_REF               0x8CA3
166 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
167 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
168 #define GR_GL_VIEWPORT                       0x0BA2
169 #define GR_GL_SCISSOR_BOX                    0x0C10
170 /*      GL_SCISSOR_TEST */
171 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
172 #define GR_GL_COLOR_WRITEMASK                0x0C23
173 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
174 #define GR_GL_UNPACK_FLIP_Y                  0x9240
175 #define GR_GL_PACK_ALIGNMENT                 0x0D05
176 #define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
177 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
178 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
179 #define GR_GL_SUBPIXEL_BITS                  0x0D50
180 #define GR_GL_RED_BITS                       0x0D52
181 #define GR_GL_GREEN_BITS                     0x0D53
182 #define GR_GL_BLUE_BITS                      0x0D54
183 #define GR_GL_ALPHA_BITS                     0x0D55
184 #define GR_GL_DEPTH_BITS                     0x0D56
185 #define GR_GL_STENCIL_BITS                   0x0D57
186 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
187 /*      GL_POLYGON_OFFSET_FILL */
188 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
189 #define GR_GL_TEXTURE_BINDING_2D             0x8069
190 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
191 #define GR_GL_SAMPLES                        0x80A9
192 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
193 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
194 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
195 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
196 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
197 #define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
198 
199 /* GetTextureParameter */
200 /*      GL_TEXTURE_MAG_FILTER */
201 /*      GL_TEXTURE_MIN_FILTER */
202 /*      GL_TEXTURE_WRAP_S */
203 /*      GL_TEXTURE_WRAP_T */
204 
205 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
206 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
207 
208 /* HintMode */
209 #define GR_GL_DONT_CARE                      0x1100
210 #define GR_GL_FASTEST                        0x1101
211 #define GR_GL_NICEST                         0x1102
212 
213 /* HintTarget */
214 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
215 
216 /* DataType */
217 #define GR_GL_BYTE                           0x1400
218 #define GR_GL_UNSIGNED_BYTE                  0x1401
219 #define GR_GL_SHORT                          0x1402
220 #define GR_GL_UNSIGNED_SHORT                 0x1403
221 #define GR_GL_INT                            0x1404
222 #define GR_GL_UNSIGNED_INT                   0x1405
223 #define GR_GL_FLOAT                          0x1406
224 #define GR_GL_FIXED                          0x140C
225 
226 /* Lighting */
227 #define GR_GL_LIGHTING                       0x0B50
228 #define GR_GL_LIGHT0                         0x4000
229 #define GR_GL_LIGHT1                         0x4001
230 #define GR_GL_LIGHT2                         0x4002
231 #define GR_GL_LIGHT3                         0x4003
232 #define GR_GL_LIGHT4                         0x4004
233 #define GR_GL_LIGHT5                         0x4005
234 #define GR_GL_LIGHT6                         0x4006
235 #define GR_GL_LIGHT7                         0x4007
236 #define GR_GL_SPOT_EXPONENT                  0x1205
237 #define GR_GL_SPOT_CUTOFF                    0x1206
238 #define GR_GL_CONSTANT_ATTENUATION           0x1207
239 #define GR_GL_LINEAR_ATTENUATION             0x1208
240 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
241 #define GR_GL_AMBIENT                        0x1200
242 #define GR_GL_DIFFUSE                        0x1201
243 #define GR_GL_SPECULAR                       0x1202
244 #define GR_GL_SHININESS                      0x1601
245 #define GR_GL_EMISSION                       0x1600
246 #define GR_GL_POSITION                       0x1203
247 #define GR_GL_SPOT_DIRECTION                 0x1204
248 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
249 #define GR_GL_COLOR_INDEXES                  0x1603
250 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
251 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
252 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
253 #define GR_GL_FRONT_AND_BACK                 0x0408
254 #define GR_GL_SHADE_MODEL                    0x0B54
255 #define GR_GL_FLAT                           0x1D00
256 #define GR_GL_SMOOTH                         0x1D01
257 #define GR_GL_COLOR_MATERIAL                 0x0B57
258 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
259 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
260 #define GR_GL_NORMALIZE                      0x0BA1
261 
262 /* Matrix Mode */
263 #define GR_GL_MATRIX_MODE                    0x0BA0
264 #define GR_GL_MODELVIEW                      0x1700
265 #define GR_GL_PROJECTION                     0x1701
266 #define GR_GL_TEXTURE                        0x1702
267 
268 /* multisample */
269 #define GR_GL_MULTISAMPLE                    0x809D
270 
271 /* Points */
272 #define GR_GL_POINT_SMOOTH                   0x0B10
273 #define GR_GL_POINT_SIZE                     0x0B11
274 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
275 #define GR_GL_POINT_SIZE_RANGE               0x0B12
276 
277 /* Lines */
278 #define GR_GL_LINE_SMOOTH                    0x0B20
279 #define GR_GL_LINE_STIPPLE                   0x0B24
280 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
281 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
282 #define GR_GL_LINE_WIDTH                     0x0B21
283 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
284 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
285 
286 /* PixelFormat */
287 #define GR_GL_DEPTH_COMPONENT                0x1902
288 #define GR_GL_RED                            0x1903
289 #define GR_GL_GREEN                          0x1904
290 #define GR_GL_BLUE                           0x1905
291 #define GR_GL_ALPHA                          0x1906
292 #define GR_GL_RGB                            0x1907
293 #define GR_GL_RGBA                           0x1908
294 #define GR_GL_BGRA                           0x80E1
295 #define GR_GL_LUMINANCE                      0x1909
296 #define GR_GL_LUMINANCE_ALPHA                0x190A
297 #define GR_GL_PALETTE8_RGBA8                 0x8B96
298 #define GR_GL_ALPHA8                         0x803C
299 
300 #define GR_GL_R8                             0x8229
301 
302 /* PixelType */
303 /*      GL_UNSIGNED_BYTE */
304 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
305 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
306 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
307 
308 /* Shaders */
309 #define GR_GL_FRAGMENT_SHADER                  0x8B30
310 #define GR_GL_VERTEX_SHADER                    0x8B31
311 #define GR_GL_GEOMETRY_SHADER                  0x8DD9
312 #define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
313 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
314 #define GR_GL_MAX_VARYING_VECTORS              0x8DFC
315 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
316 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
317 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
318 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
319 #define GR_GL_SHADER_TYPE                      0x8B4F
320 #define GR_GL_DELETE_STATUS                    0x8B80
321 #define GR_GL_LINK_STATUS                      0x8B82
322 #define GR_GL_VALIDATE_STATUS                  0x8B83
323 #define GR_GL_ATTACHED_SHADERS                 0x8B85
324 #define GR_GL_ACTIVE_UNIFORMS                  0x8B86
325 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
326 #define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
327 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
328 #define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
329 #define GR_GL_CURRENT_PROGRAM                  0x8B8D
330 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
331 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
332 
333 /* StencilFunction */
334 #define GR_GL_NEVER                          0x0200
335 #define GR_GL_LESS                           0x0201
336 #define GR_GL_EQUAL                          0x0202
337 #define GR_GL_LEQUAL                         0x0203
338 #define GR_GL_GREATER                        0x0204
339 #define GR_GL_NOTEQUAL                       0x0205
340 #define GR_GL_GEQUAL                         0x0206
341 #define GR_GL_ALWAYS                         0x0207
342 
343 /* StencilOp */
344 /*      GL_ZERO */
345 #define GR_GL_KEEP                           0x1E00
346 #define GR_GL_REPLACE                        0x1E01
347 #define GR_GL_INCR                           0x1E02
348 #define GR_GL_DECR                           0x1E03
349 #define GR_GL_INVERT                         0x150A
350 #define GR_GL_INCR_WRAP                      0x8507
351 #define GR_GL_DECR_WRAP                      0x8508
352 
353 /* StringName */
354 #define GR_GL_VENDOR                         0x1F00
355 #define GR_GL_RENDERER                       0x1F01
356 #define GR_GL_VERSION                        0x1F02
357 #define GR_GL_EXTENSIONS                     0x1F03
358 
359 /* Pixel Mode / Transfer */
360 #define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
361 #define GR_GL_PACK_ROW_LENGTH                0x0D02
362 
363 
364 /* TextureMagFilter */
365 #define GR_GL_NEAREST                        0x2600
366 #define GR_GL_LINEAR                         0x2601
367 
368 /* TextureMinFilter */
369 /*      GL_NEAREST */
370 /*      GL_LINEAR */
371 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
372 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
373 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
374 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
375 
376 /* TextureUsage */
377 #define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
378 
379 /* TextureParameterName */
380 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
381 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
382 #define GR_GL_TEXTURE_WRAP_S                 0x2802
383 #define GR_GL_TEXTURE_WRAP_T                 0x2803
384 #define GR_GL_TEXTURE_USAGE                  0x93A2
385 
386 /* TextureTarget */
387 /*      GL_TEXTURE_2D */
388 #define GR_GL_TEXTURE                        0x1702
389 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
390 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
391 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
392 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
393 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
394 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
395 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
396 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
397 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
398 
399 /* TextureUnit */
400 #define GR_GL_TEXTURE0                       0x84C0
401 #define GR_GL_TEXTURE1                       0x84C1
402 #define GR_GL_TEXTURE2                       0x84C2
403 #define GR_GL_TEXTURE3                       0x84C3
404 #define GR_GL_TEXTURE4                       0x84C4
405 #define GR_GL_TEXTURE5                       0x84C5
406 #define GR_GL_TEXTURE6                       0x84C6
407 #define GR_GL_TEXTURE7                       0x84C7
408 #define GR_GL_TEXTURE8                       0x84C8
409 #define GR_GL_TEXTURE9                       0x84C9
410 #define GR_GL_TEXTURE10                      0x84CA
411 #define GR_GL_TEXTURE11                      0x84CB
412 #define GR_GL_TEXTURE12                      0x84CC
413 #define GR_GL_TEXTURE13                      0x84CD
414 #define GR_GL_TEXTURE14                      0x84CE
415 #define GR_GL_TEXTURE15                      0x84CF
416 #define GR_GL_TEXTURE16                      0x84D0
417 #define GR_GL_TEXTURE17                      0x84D1
418 #define GR_GL_TEXTURE18                      0x84D2
419 #define GR_GL_TEXTURE19                      0x84D3
420 #define GR_GL_TEXTURE20                      0x84D4
421 #define GR_GL_TEXTURE21                      0x84D5
422 #define GR_GL_TEXTURE22                      0x84D6
423 #define GR_GL_TEXTURE23                      0x84D7
424 #define GR_GL_TEXTURE24                      0x84D8
425 #define GR_GL_TEXTURE25                      0x84D9
426 #define GR_GL_TEXTURE26                      0x84DA
427 #define GR_GL_TEXTURE27                      0x84DB
428 #define GR_GL_TEXTURE28                      0x84DC
429 #define GR_GL_TEXTURE29                      0x84DD
430 #define GR_GL_TEXTURE30                      0x84DE
431 #define GR_GL_TEXTURE31                      0x84DF
432 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
433 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
434 
435 /* TextureWrapMode */
436 #define GR_GL_REPEAT                         0x2901
437 #define GR_GL_CLAMP_TO_EDGE                  0x812F
438 #define GR_GL_MIRRORED_REPEAT                0x8370
439 
440 /* Texture Swizzle */
441 #define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
442 #define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
443 #define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
444 #define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
445 #define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
446 
447 /* Texture mapping */
448 #define GR_GL_TEXTURE_ENV                    0x2300
449 #define GR_GL_TEXTURE_ENV_MODE               0x2200
450 #define GR_GL_TEXTURE_1D                     0x0DE0
451 /* GL_TEXTURE_2D */
452 /* GL_TEXTURE_WRAP_S */
453 /* GL_TEXTURE_WRAP_T */
454 /* GL_TEXTURE_MAG_FILTER */
455 /* GL_TEXTURE_MIN_FILTER */
456 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
457 #define GR_GL_TEXTURE_GEN_S                 0x0C60
458 #define GR_GL_TEXTURE_GEN_T                 0x0C61
459 #define GR_GL_TEXTURE_GEN_MODE              0x2500
460 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
461 #define GR_GL_TEXTURE_WIDTH                 0x1000
462 #define GR_GL_TEXTURE_HEIGHT                0x1001
463 #define GR_GL_TEXTURE_BORDER                0x1005
464 #define GR_GL_TEXTURE_COMPONENTS            0x1003
465 #define GR_GL_TEXTURE_RED_SIZE              0x805C
466 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
467 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
468 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
469 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
470 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
471 #define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
472 /* GL_NEAREST_MIPMAP_NEAREST */
473 /* GL_NEAREST_MIPMAP_LINEAR */
474 /* GL_LINEAR_MIPMAP_NEAREST */
475 /* GL_LINEAR_MIPMAP_LINEAR */
476 #define GR_GL_OBJECT_LINEAR                 0x2401
477 #define GR_GL_OBJECT_PLANE                  0x2501
478 #define GR_GL_EYE_LINEAR                    0x2400
479 #define GR_GL_EYE_PLANE                     0x2502
480 #define GR_GL_SPHERE_MAP                    0x2402
481 #define GR_GL_DECAL                         0x2101
482 #define GR_GL_MODULATE                      0x2100
483 /* GL_NEAREST */
484 /* GL_REPEAT */
485 #define GR_GL_CLAMP                         0x2900
486 #define GR_GL_S                             0x2000
487 #define GR_GL_T                             0x2001
488 #define GR_GL_R                             0x2002
489 #define GR_GL_Q                             0x2003
490 #define GR_GL_TEXTURE_GEN_R                 0x0C62
491 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
492 
493 /* texture_env_combine */
494 #define GR_GL_COMBINE                       0x8570
495 #define GR_GL_COMBINE_RGB                   0x8571
496 #define GR_GL_COMBINE_ALPHA                 0x8572
497 #define GR_GL_SOURCE0_RGB                   0x8580
498 #define GR_GL_SOURCE1_RGB                   0x8581
499 #define GR_GL_SOURCE2_RGB                   0x8582
500 #define GR_GL_SOURCE0_ALPHA                 0x8588
501 #define GR_GL_SOURCE1_ALPHA                 0x8589
502 #define GR_GL_SOURCE2_ALPHA                 0x858A
503 #define GR_GL_OPERAND0_RGB                  0x8590
504 #define GR_GL_OPERAND1_RGB                  0x8591
505 #define GR_GL_OPERAND2_RGB                  0x8592
506 #define GR_GL_OPERAND0_ALPHA                0x8598
507 #define GR_GL_OPERAND1_ALPHA                0x8599
508 #define GR_GL_OPERAND2_ALPHA                0x859A
509 #define GR_GL_RGB_SCALE                     0x8573
510 #define GR_GL_ADD_SIGNED                    0x8574
511 #define GR_GL_INTERPOLATE                   0x8575
512 #define GR_GL_SUBTRACT                      0x84E7
513 #define GR_GL_CONSTANT                      0x8576
514 #define GR_GL_PRIMARY_COLOR                 0x8577
515 #define GR_GL_PREVIOUS                      0x8578
516 #define GR_GL_SRC0_RGB                      0x8580
517 #define GR_GL_SRC1_RGB                      0x8581
518 #define GR_GL_SRC2_RGB                      0x8582
519 #define GR_GL_SRC0_ALPHA                    0x8588
520 #define GR_GL_SRC1_ALPHA                    0x8589
521 #define GR_GL_SRC2_ALPHA                    0x858A
522 
523 /* Uniform Types */
524 #define GR_GL_FLOAT_VEC2                     0x8B50
525 #define GR_GL_FLOAT_VEC3                     0x8B51
526 #define GR_GL_FLOAT_VEC4                     0x8B52
527 #define GR_GL_INT_VEC2                       0x8B53
528 #define GR_GL_INT_VEC3                       0x8B54
529 #define GR_GL_INT_VEC4                       0x8B55
530 #define GR_GL_BOOL                           0x8B56
531 #define GR_GL_BOOL_VEC2                      0x8B57
532 #define GR_GL_BOOL_VEC3                      0x8B58
533 #define GR_GL_BOOL_VEC4                      0x8B59
534 #define GR_GL_FLOAT_MAT2                     0x8B5A
535 #define GR_GL_FLOAT_MAT3                     0x8B5B
536 #define GR_GL_FLOAT_MAT4                     0x8B5C
537 #define GR_GL_SAMPLER_2D                     0x8B5E
538 #define GR_GL_SAMPLER_CUBE                   0x8B60
539 
540 /* Vertex Arrays */
541 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
542 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
543 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
544 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
545 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
546 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
547 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
548 #define GR_GL_VERTEX_ARRAY                       0x8074
549 #define GR_GL_NORMAL_ARRAY                       0x8075
550 #define GR_GL_COLOR_ARRAY                        0x8076
551 #define GR_GL_INDEX_ARRAY                        0x8077
552 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
553 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
554 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
555 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
556 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
557 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
558 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
559 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
560 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
561 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
562 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
563 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
564 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
565 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
566 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
567 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
568 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
569 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
570 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
571 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
572 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
573 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
574 #define GR_GL_V2F                                0x2A20
575 #define GR_GL_V3F                                0x2A21
576 #define GR_GL_C4UB_V2F                           0x2A22
577 #define GR_GL_C4UB_V3F                           0x2A23
578 #define GR_GL_C3F_V3F                            0x2A24
579 #define GR_GL_N3F_V3F                            0x2A25
580 #define GR_GL_C4F_N3F_V3F                        0x2A26
581 #define GR_GL_T2F_V3F                            0x2A27
582 #define GR_GL_T4F_V4F                            0x2A28
583 #define GR_GL_T2F_C4UB_V3F                       0x2A29
584 #define GR_GL_T2F_C3F_V3F                        0x2A2A
585 #define GR_GL_T2F_N3F_V3F                        0x2A2B
586 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
587 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
588 
589 /* Vertex Buffer Object */
590 #define GR_GL_WRITE_ONLY                         0x88B9
591 #define GR_GL_BUFFER_MAPPED                      0x88BC
592 /* Read Format */
593 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
594 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
595 
596 /* Shader Source */
597 #define GR_GL_COMPILE_STATUS                 0x8B81
598 #define GR_GL_INFO_LOG_LENGTH                0x8B84
599 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
600 #define GR_GL_SHADER_COMPILER                0x8DFA
601 
602 /* Shader Binary */
603 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
604 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
605 
606 /* Shader Precision-Specified Types */
607 #define GR_GL_LOW_FLOAT                      0x8DF0
608 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
609 #define GR_GL_HIGH_FLOAT                     0x8DF2
610 #define GR_GL_LOW_INT                        0x8DF3
611 #define GR_GL_MEDIUM_INT                     0x8DF4
612 #define GR_GL_HIGH_INT                       0x8DF5
613 
614 /* Queries */
615 #define GR_GL_QUERY_COUNTER_BITS             0x8864
616 #define GR_GL_CURRENT_QUERY                  0x8865
617 #define GR_GL_QUERY_RESULT                   0x8866
618 #define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
619 #define GR_GL_SAMPLES_PASSED                 0x8914
620 #define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
621 #define GR_GL_TIME_ELAPSED                   0x88BF
622 #define GR_GL_TIMESTAMP                      0x8E28
623 #define GR_GL_PRIMITIVES_GENERATED           0x8C87
624 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
625 
626 
627 /* Framebuffer Object. */
628 #define GR_GL_FRAMEBUFFER                    0x8D40
629 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
630 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
631 
632 #define GR_GL_RENDERBUFFER                   0x8D41
633 
634 #define GR_GL_RGBA4                          0x8056
635 #define GR_GL_RGB5_A1                        0x8057
636 #define GR_GL_RGB565                         0x8D62
637 #define GR_GL_RGBA8                          0x8058
638 #define GR_GL_RGB8                           0x8051
639 #define GR_GL_BGRA8                          0x93A1
640 #define GR_GL_SRGB                           0x8C40
641 #define GR_GL_SRGB8                          0x8C41
642 #define GR_GL_SRGB_ALPHA                     0x8C42
643 #define GR_GL_SRGB8_ALPHA8                   0x8C43
644 #define GR_GL_DEPTH_COMPONENT16              0x81A5
645 #define GR_GL_STENCIL_INDEX                  0x1901
646 #define GR_GL_STENCIL_INDEX4                 0x8D47
647 #define GR_GL_STENCIL_INDEX8                 0x8D48
648 #define GR_GL_STENCIL_INDEX16                0x8D49
649 #define GR_GL_DEPTH_STENCIL                  0x84F9
650 #define GR_GL_DEPTH24_STENCIL8               0x88F0
651 
652 #define GR_GL_MAX_SAMPLES                    0x8D57
653 
654 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
655 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
656 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
657 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
658 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
659 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
660 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
661 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
662 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
663 
664 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
665 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
666 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
667 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
668 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
669 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
670 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
671 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
672 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
673 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
674 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
675 
676 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
677 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
678 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
679 
680 #define GR_GL_NONE                           0
681 
682 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
683 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
684 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
685 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
686 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
687 
688 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
689 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
690 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
691 
692 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
693 
694 /* Path Rendering */
695 // commands
696 #define GR_GL_CLOSE_PATH                                    0x00
697 #define GR_GL_MOVE_TO                                       0x02
698 #define GR_GL_RELATIVE_MOVE_TO                              0x03
699 #define GR_GL_LINE_TO                                       0x04
700 #define GR_GL_RELATIVE_LINE_TO                              0x05
701 #define GR_GL_HORIZONTAL_LINE_TO                            0x06
702 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO                   0x07
703 #define GR_GL_VERTICAL_LINE_TO                              0x08
704 #define GR_GL_RELATIVE_VERTICAL_LINE_TO                     0x09
705 #define GR_GL_QUADRATIC_CURVE_TO                            0x0A
706 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO                   0x0B
707 #define GR_GL_CUBIC_CURVE_TO                                0x0C
708 #define GR_GL_RELATIVE_CUBIC_CURVE_TO                       0x0D
709 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO                     0x0E
710 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO            0x0F
711 #define GR_GL_SMOOTH_CUBIC_CURVE_TO                         0x10
712 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO                0x11
713 #define GR_GL_SMALL_CCW_ARC_TO                              0x12
714 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO                     0x13
715 #define GR_GL_SMALL_CW_ARC_TO                               0x14
716 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO                      0x15
717 #define GR_GL_LARGE_CCW_ARC_TO                              0x16
718 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO                     0x17
719 #define GR_GL_LARGE_CW_ARC_TO                               0x18
720 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO                      0x19
721 #define GR_GL_CIRCULAR_CCW_ARC_TO                           0xF8
722 #define GR_GL_CIRCULAR_CW_ARC_TO                            0xFA
723 #define GR_GL_CIRCULAR_TANGENT_ARC_TO                       0xFC
724 #define GR_GL_ARC_TO                                        0xFE
725 #define GR_GL_RELATIVE_ARC_TO                               0xFF
726 
727 // path string formats
728 #define GR_GL_PATH_FORMAT_SVG                               0x9070
729 #define GR_GL_PATH_FORMAT_PS                                0x9071
730 
731 // font targets
732 #define GR_GL_STANDARD_FONT_NAME                            0x9072
733 #define GR_GL_SYSTEM_FONT_NAME                              0x9073
734 #define GR_GL_FILE_NAME                                     0x9074
735 
736 // handle missing glyphs
737 #define GR_GL_SKIP_MISSING_GLYPH                            0x90A9
738 #define GR_GL_USE_MISSING_GLYPH                             0x90AA
739 
740 // path parameters
741 #define GR_GL_PATH_STROKE_WIDTH                             0x9075
742 #define GR_GL_PATH_INITIAL_END_CAP                          0x9077
743 #define GR_GL_PATH_TERMINAL_END_CAP                         0x9078
744 #define GR_GL_PATH_JOIN_STYLE                               0x9079
745 #define GR_GL_PATH_MITER_LIMIT                              0x907A
746 #define GR_GL_PATH_INITIAL_DASH_CAP                         0x907C
747 #define GR_GL_PATH_TERMINAL_DASH_CAP                        0x907D
748 #define GR_GL_PATH_DASH_OFFSET                              0x907E
749 #define GR_GL_PATH_CLIENT_LENGTH                            0x907F
750 #define GR_GL_PATH_DASH_OFFSET_RESET                        0x90B4
751 #define GR_GL_PATH_FILL_MODE                                0x9080
752 #define GR_GL_PATH_FILL_MASK                                0x9081
753 #define GR_GL_PATH_FILL_COVER_MODE                          0x9082
754 #define GR_GL_PATH_STROKE_COVER_MODE                        0x9083
755 #define GR_GL_PATH_STROKE_MASK                              0x9084
756 #define GR_GL_PATH_END_CAPS                                 0x9076
757 #define GR_GL_PATH_DASH_CAPS                                0x907B
758 #define GR_GL_PATH_COMMAND_COUNT                            0x909D
759 #define GR_GL_PATH_COORD_COUNT                              0x909E
760 #define GR_GL_PATH_DASH_ARRAY_COUNT                         0x909F
761 #define GR_GL_PATH_FILL_BOUNDING_BOX                        0x90A1
762 #define GR_GL_PATH_STROKE_BOUNDING_BOX                      0x90A2
763 
764 // fill modes
765 /*      GL_INVERT */
766 #define GR_GL_COUNT_UP                                      0x9088
767 #define GR_GL_COUNT_DOWN                                    0x9089
768 /*      GL_PATH_FILL_MODE_NV */
769 
770 // path color gen
771 /*      GL_PRIMARY_COLOR */
772 #define GR_GL_SECONDARY_COLOR                               0x852D
773 
774 // gen mode
775 /*      GL_NONE */
776 /*      GL_EYE_LINEAR */
777 /*      GL_OBJECT_LINEAR */
778 #define GR_GL_PATH_OBJECT_BOUNDING_BOX                      0x908A
779 
780 // cover mode
781 #define GR_GL_CONVEX_HULL                                   0x908B
782 #define GR_GL_BOUNDING_BOX                                  0x908D
783 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
784 /*      GL_PATH_FILL_COVER_MODE_NV */
785 
786 // transform type
787 /*      GL_NONE */
788 #define GR_GL_TRANSLATE_X                                   0x908E
789 #define GR_GL_TRANSLATE_Y                                   0x908F
790 #define GR_GL_TRANSLATE_2D                                  0x9090
791 #define GR_GL_TRANSLATE_3D                                  0x9091
792 #define GR_GL_AFFINE_2D                                     0x9092
793 #define GR_GL_AFFINE_3D                                     0x9094
794 #define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
795 #define GR_GL_TRANSPOSE_AFFINE_3D                           0x9098
796 
797 // path string types
798 #define GR_GL_UTF8                                          0x909A
799 #define GR_GL_UTF16                                         0x909B
800 
801 #define GR_GL_PATH_COMPUTED_LENGTH                          0x90A0
802 
803 // cap/dash values
804 /*      GL_FLAT */
805 #define GR_GL_SQUARE                                        0x90A3
806 #define GR_GL_ROUND                                         0x90A4
807 #define GR_GL_TRIANGULAR                                    0x90A5
808 
809 // join values
810 /*      GL_NONE */
811 /*      GL_ROUND_NV  */
812 #define GR_GL_BEVEL                                         0x90A6
813 #define GR_GL_MITER_REVERT                                  0x90A7
814 #define GR_GL_MITER_TRUNCATE                                0x90A8
815 
816 // path dash reset values
817 #define GR_GL_MOVE_TO_RESETS                                0x90B5
818 #define GR_GL_MOVE_TO_CONTINUES                             0x90B6
819 
820 // font styles
821 /*      GL_NONE */
822 #define GR_GL_BOLD_BIT                                      0x01
823 #define GR_GL_ITALIC_BIT                                    0x02
824 
825 // pnames for glGet
826 #define GR_GL_PATH_ERROR_POSITION                           0x90AB
827 #define GR_GL_PATH_FOG_GEN_MODE                             0x90AC
828 #define GR_GL_PATH_STENCIL_FUNC                             0x90B7
829 #define GR_GL_PATH_STENCIL_REF                              0x90B8
830 #define GR_GL_PATH_STENCIL_VALUE_MASK                       0x90B9
831 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR              0x90BD
832 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS               0x90BE
833 #define GR_GL_PATH_COVER_DEPTH_FUNC                         0x90BF
834 
835 // per-glyph metrics bits in metric mask query
836 #define GR_GL_GLYPH_WIDTH_BIT                               0x01
837 #define GR_GL_GLYPH_HEIGHT_BIT                              0x02
838 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT                0x04
839 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT                0x08
840 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT          0x10
841 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT                  0x20
842 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT                  0x40
843 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT            0x80
844 #define GR_GL_GLYPH_HAS_KERNING                             0x100
845 
846 // per-font face metrics in metric mask query
847 #define GR_GL_FONT_X_MIN_BOUNDS                             0x00010000
848 #define GR_GL_FONT_Y_MIN_BOUNDS                             0x00020000
849 #define GR_GL_FONT_X_MAX_BOUNDS                             0x00040000
850 #define GR_GL_FONT_Y_MAX_BOUNDS                             0x00080000
851 #define GR_GL_FONT_UNITS_PER_EM                             0x00100000
852 #define GR_GL_FONT_ASCENDER                                 0x00200000
853 #define GR_GL_FONT_DESCENDER                                0x00400000
854 #define GR_GL_FONT_HEIGHT                                   0x00800000
855 #define GR_GL_FONT_MAX_ADVANCE_WIDTH                        0x01000000
856 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT                       0x02000000
857 #define GR_GL_FONT_UNDERLINE_POSITION                       0x04000000
858 #define GR_GL_FONT_UNDERLINE_THICKNESS                      0x08000000
859 #define GR_GL_FONT_HAS_KERNING                              0x10000000
860 
861 // path list modes (glGetPathSpacing)
862 #define GR_GL_ACCUM_ADJACENT_PAIRS                          0x90AD
863 #define GR_GL_ADJACENT_PAIRS                                0x90AE
864 #define GR_GL_FIRST_TO_REST                                 0x90AF
865 
866 //path gen modes
867 #define GR_GL_PATH_GEN_MODE                                 0x90B0
868 #define GR_GL_PATH_GEN_COEFF                                0x90B1
869 #define GR_GL_PATH_GEN_COLOR_FORMAT                         0x90B2
870 #define GR_GL_PATH_GEN_COMPONENTS                           0x90B3
871 
872 #endif
873