Searched refs:GR_GL_NEAREST (Results 1 – 2 of 2) sorted by relevance
365 #define GR_GL_NEAREST 0x2600 macro
135 GR_GL_NEAREST)); in fbo_test()1002 initialTexParams.fFilter = GR_GL_NEAREST; in onCreateTexture()1761 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget()2032 newTexParams.fFilter = params.isBilerp() ? GR_GL_LINEAR : GR_GL_NEAREST; in bindTexture()