Searched refs:GrDebugGL (Results 1 – 5 of 5) sorted by relevance
19 GrDebugGL* GrDebugGL::gObj = NULL;20 int GrDebugGL::gStaticRefCount = 0;21 GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = {32 GrDebugGL::GrDebugGL() in GrDebugGL() function in GrDebugGL46 createObj(GrDebugGL::kTextureUnit_ObjTypes)); in GrDebugGL()53 GrDebugGL::~GrDebugGL() { in ~GrDebugGL()75 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) { in findObject()89 void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) { in setArrayBuffer()110 void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { in setElementArrayBuffer()131 void GrDebugGL::setTexture(GrTextureObj *texture) { in setTexture()[all …]
40 GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits()); in debugGLActiveTexture()42 GrDebugGL::getInstance()->setCurTextureUnit(texture); in debugGLActiveTexture()50 GrDebugGL::kProgram_ObjTypes); in debugGLAttachShader()55 GrDebugGL::kShader_ObjTypes); in debugGLAttachShader()79 GrDebugGL::kTexture_ObjTypes); in debugGLBindTexture()81 GrDebugGL::getInstance()->setTexture(texture); in debugGLBindTexture()114 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLBufferData()117 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLBufferData()227 GrDebugGL::getInstance()->setUnPackRowLength(param); in debugGLPixelStorei()230 GrDebugGL::getInstance()->setPackRowLength(param); in debugGLPixelStorei()[all …]
26 class GrDebugGL {86 static GrDebugGL *getInstance() { in getInstance()91 gObj = SkNEW(GrDebugGL); in getInstance()134 static GrDebugGL* gObj;140 GrDebugGL();141 ~GrDebugGL();148 reinterpret_cast<className *>(GrDebugGL::getInstance()->createObj(classEnum))153 reinterpret_cast<className *>(GrDebugGL::getInstance()->findObject(id, classEnum))
210 '<(skia_src_path)/gpu/gl/debug/GrDebugGL.h',211 '<(skia_src_path)/gpu/gl/debug/GrDebugGL.cpp',
419 src/gpu/gl/debug/GrDebugGL.cpp \