/external/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 31 typedef unsigned int GrGLuint; typedef 45 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); 46 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); 47 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint inde… 48 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); 49 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuf… 50 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderb… 51 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); 53 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint co… 54 …FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLui… [all …]
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D | SkGLContext.h | 55 GrGLuint fFBO; 56 GrGLuint fColorBufferID; 57 GrGLuint fDepthStencilBufferID;
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/external/skia/src/gpu/gl/ |
D | GrGLCreateNullInterface.cpp | 16 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} in nullGLAttachShader() 17 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} in nullGLBeginQuery() 18 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char*… in nullGLBindAttribLocation() 19 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} in nullGLBindTexture() 21 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, con… in nullGLBindFragDataLocation() 29 GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompileShader(GrGLuint shader) {} in nullGLCompileShader() 34 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisableVertexAttribArray(GrGLuint index) {} in nullGLDisableVertexAttribArray() 40 GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnableVertexAttribArray(GrGLuint index) {} in nullGLEnableVertexAttribArray() 46 GrGLvoid GR_GL_FUNCTION_TYPE nullGLLinkProgram(GrGLuint program) {} in nullGLLinkProgram() 48 GrGLvoid GR_GL_FUNCTION_TYPE nullGLQueryCounter(GrGLuint id, GrGLenum target) {} in nullGLQueryCounter() [all …]
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D | GrGLRenderTarget.h | 28 GrGLuint fRTFBOID; 29 GrGLuint fTexFBOID; 30 GrGLuint fMSColorRenderbufferID; 57 GrGLuint renderFBOID() const { return fRTFBOID; } in renderFBOID() 59 GrGLuint textureFBOID() const { return fTexFBOID; } in textureFBOID() 87 GrGLuint fRTFBOID; 88 GrGLuint fTexFBOID; 90 GrGLuint fMSColorRenderbufferID;
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D | GrGLStencilBuffer.h | 18 static const GrGLuint kUnknownBitCount = ~0U; 21 GrGLuint fStencilBits; 22 GrGLuint fTotalBits; 41 GrGLuint renderbufferID() const { in renderbufferID() 57 GrGLuint fRenderbufferID;
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D | GrGLTexture.h | 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) in SK_DECLARE_INST_COUNT() 35 GrGLuint id() const { return fTexID; } in id() 39 GrGLuint fTexID; 60 GrGLuint fTextureID; 91 GrGLuint textureID() const { return fTexIDObj->id(); } in textureID()
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D | GrGLIndexBuffer.h | 24 GrGLuint bufferID() const; 36 GrGLuint id, 47 GrGLuint fBufferID;
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D | GrGLVertexBuffer.h | 28 GrGLuint bufferID() const; 33 GrGLuint id, 44 GrGLuint fBufferID;
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D | GrGLProgram.h | 198 GrGLuint fVShaderID; 199 GrGLuint fGShaderID; 200 GrGLuint fFShaderID; 201 GrGLuint fProgramID;
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D | GrGLPath.h | 28 GrGLuint pathID() const { return fPathID; } in pathID() 38 GrGLuint fPathID;
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D | GrGLIndexBuffer.cpp | 19 GrGLuint id, in GrGLIndexBuffer() 51 GrGLuint GrGLIndexBuffer::bufferID() const { in bufferID()
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D | GrGLVertexBuffer.cpp | 19 GrGLuint id, in GrGLVertexBuffer() 50 GrGLuint GrGLVertexBuffer::bufferID() const { in bufferID()
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D | GrGpuGL.cpp | 17 static const GrGLuint GR_MAX_GLUINT = ~0U; 125 GrGLuint testFBO; in fbo_test() 128 GrGLuint testRTTex; in fbo_test() 506 glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); in onWrapBackendTexture() 539 glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle); in onWrapBackendRenderTarget() 832 GrGLuint texID, in createRenderTargetObjects() 1050 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; 1053 GrGLuint rb, in get_stencil_rb_sizes() 1084 GrGLuint sbID; in createStencilBufferForRenderTarget() 1142 GrGLuint fbo = glrt->renderFBOID(); in attachStencilBufferToRenderTarget() [all …]
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D | GrGLUniformManager.h | 66 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
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D | GrGpuGL.h | 250 GrGLuint texID, 270 GrGLuint fHWProgramID;
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D | GrGLShaderBuilder.h | 188 void finished(GrGLuint programID);
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D | GrGLProgram.cpp | 414 GrGLuint compile_shader(const GrGLContextInfo& gl, in compile_shader() 422 GrGLuint shader; in compile_shader() 455 GrGLuint compile_shader(const GrGLContextInfo& gl, GrGLenum type, const SkString& shader) { in compile_shader()
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D | GrGLCaps.cpp | 291 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
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D | GrGLShaderBuilder.cpp | 412 void GrGLShaderBuilder::finished(GrGLuint programID) { in finished()
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D | GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniform… in getUniformLocations()
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 46 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader() 47 GrGLuint shaderID) { in debugGLAttachShader() 61 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { in debugGLBeginQuery() 64 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, in debugGLBindAttribLocation() 65 GrGLuint index, in debugGLBindAttribLocation() 71 GrGLuint textureID) { in debugGLBindTexture() 90 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, in debugGLBindFragDataLocation() 91 GrGLuint colorNumber, in debugGLBindFragDataLocation() 155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) { in debugGLCompileShader() 177 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) { in debugGLDisableVertexAttribArray() [all …]
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D | GrDebugGL.h | 47 GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type); 49 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; } in getMaxTextureUnits() 51 void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; } in setCurTextureUnit() 52 GrGLuint getCurTextureUnit() const { return fCurTextureUnit; } in getCurTextureUnit() 120 GrGLuint fMaxTextureUnits; 121 GrGLuint fCurTextureUnit;
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D | GrFakeRefObj.h | 57 GrGLuint getID() const { return fID; } in getID() 74 GrGLuint fID; // globally unique ID
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D | GrDebugGL.cpp | 75 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) { in findObject()
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