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Searched refs:GrGLuint (Results 1 – 24 of 24) sorted by relevance

/external/skia/include/gpu/gl/
DGrGLFunctions.h31 typedef unsigned int GrGLuint; typedef
45 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
46 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
47 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint inde…
48 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
49 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuf…
50 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderb…
51 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
53 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint co…
54 …FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLui…
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DSkGLContext.h55 GrGLuint fFBO;
56 GrGLuint fColorBufferID;
57 GrGLuint fDepthStencilBufferID;
/external/skia/src/gpu/gl/
DGrGLCreateNullInterface.cpp16 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} in nullGLAttachShader()
17 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} in nullGLBeginQuery()
18 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char*… in nullGLBindAttribLocation()
19 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} in nullGLBindTexture()
21 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, con… in nullGLBindFragDataLocation()
29 GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompileShader(GrGLuint shader) {} in nullGLCompileShader()
34 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisableVertexAttribArray(GrGLuint index) {} in nullGLDisableVertexAttribArray()
40 GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnableVertexAttribArray(GrGLuint index) {} in nullGLEnableVertexAttribArray()
46 GrGLvoid GR_GL_FUNCTION_TYPE nullGLLinkProgram(GrGLuint program) {} in nullGLLinkProgram()
48 GrGLvoid GR_GL_FUNCTION_TYPE nullGLQueryCounter(GrGLuint id, GrGLenum target) {} in nullGLQueryCounter()
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DGrGLRenderTarget.h28 GrGLuint fRTFBOID;
29 GrGLuint fTexFBOID;
30 GrGLuint fMSColorRenderbufferID;
57 GrGLuint renderFBOID() const { return fRTFBOID; } in renderFBOID()
59 GrGLuint textureFBOID() const { return fTexFBOID; } in textureFBOID()
87 GrGLuint fRTFBOID;
88 GrGLuint fTexFBOID;
90 GrGLuint fMSColorRenderbufferID;
DGrGLStencilBuffer.h18 static const GrGLuint kUnknownBitCount = ~0U;
21 GrGLuint fStencilBits;
22 GrGLuint fTotalBits;
41 GrGLuint renderbufferID() const { in renderbufferID()
57 GrGLuint fRenderbufferID;
DGrGLTexture.h22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) in SK_DECLARE_INST_COUNT()
35 GrGLuint id() const { return fTexID; } in id()
39 GrGLuint fTexID;
60 GrGLuint fTextureID;
91 GrGLuint textureID() const { return fTexIDObj->id(); } in textureID()
DGrGLIndexBuffer.h24 GrGLuint bufferID() const;
36 GrGLuint id,
47 GrGLuint fBufferID;
DGrGLVertexBuffer.h28 GrGLuint bufferID() const;
33 GrGLuint id,
44 GrGLuint fBufferID;
DGrGLProgram.h198 GrGLuint fVShaderID;
199 GrGLuint fGShaderID;
200 GrGLuint fFShaderID;
201 GrGLuint fProgramID;
DGrGLPath.h28 GrGLuint pathID() const { return fPathID; } in pathID()
38 GrGLuint fPathID;
DGrGLIndexBuffer.cpp19 GrGLuint id, in GrGLIndexBuffer()
51 GrGLuint GrGLIndexBuffer::bufferID() const { in bufferID()
DGrGLVertexBuffer.cpp19 GrGLuint id, in GrGLVertexBuffer()
50 GrGLuint GrGLVertexBuffer::bufferID() const { in bufferID()
DGrGpuGL.cpp17 static const GrGLuint GR_MAX_GLUINT = ~0U;
125 GrGLuint testFBO; in fbo_test()
128 GrGLuint testRTTex; in fbo_test()
506 glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); in onWrapBackendTexture()
539 glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle); in onWrapBackendRenderTarget()
832 GrGLuint texID, in createRenderTargetObjects()
1050 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
1053 GrGLuint rb, in get_stencil_rb_sizes()
1084 GrGLuint sbID; in createStencilBufferForRenderTarget()
1142 GrGLuint fbo = glrt->renderFBOID(); in attachStencilBufferToRenderTarget()
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DGrGLUniformManager.h66 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
DGrGpuGL.h250 GrGLuint texID,
270 GrGLuint fHWProgramID;
DGrGLShaderBuilder.h188 void finished(GrGLuint programID);
DGrGLProgram.cpp414 GrGLuint compile_shader(const GrGLContextInfo& gl, in compile_shader()
422 GrGLuint shader; in compile_shader()
455 GrGLuint compile_shader(const GrGLContextInfo& gl, GrGLenum type, const SkString& shader) { in compile_shader()
DGrGLCaps.cpp291 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
DGrGLShaderBuilder.cpp412 void GrGLShaderBuilder::finished(GrGLuint programID) { in finished()
DGrGLUniformManager.cpp252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniform… in getUniformLocations()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp46 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader()
47 GrGLuint shaderID) { in debugGLAttachShader()
61 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { in debugGLBeginQuery()
64 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, in debugGLBindAttribLocation()
65 GrGLuint index, in debugGLBindAttribLocation()
71 GrGLuint textureID) { in debugGLBindTexture()
90 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, in debugGLBindFragDataLocation()
91 GrGLuint colorNumber, in debugGLBindFragDataLocation()
155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) { in debugGLCompileShader()
177 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) { in debugGLDisableVertexAttribArray()
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DGrDebugGL.h47 GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type);
49 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; } in getMaxTextureUnits()
51 void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; } in setCurTextureUnit()
52 GrGLuint getCurTextureUnit() const { return fCurTextureUnit; } in getCurTextureUnit()
120 GrGLuint fMaxTextureUnits;
121 GrGLuint fCurTextureUnit;
DGrFakeRefObj.h57 GrGLuint getID() const { return fID; } in getID()
74 GrGLuint fID; // globally unique ID
DGrDebugGL.cpp75 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) { in findObject()