Searched refs:MAX_VERTEX_ATTRIBS (Results 1 – 13 of 13) sorted by relevance
31 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()47 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()110 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in prepareVertexData()116 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()140 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()152 for (int j = 0; j < MAX_VERTEX_ATTRIBS; j++) in prepareVertexData()174 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()191 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()512 D3DVERTEXELEMENT9 elements[MAX_VERTEX_ATTRIBS]; in setupAttributes()515 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in setupAttributes()
136 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];137 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
186 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];187 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];188 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
156 if (index < MAX_VERTEX_ATTRIBS) in bindAttributeLocation()158 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in bindAttributeLocation()171 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in getAttributeLocation()185 if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) in getSemanticIndex()1572 if (rows + location > MAX_VERTEX_ATTRIBS) in linkAttributes()1594 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); in linkAttributes()1596 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) in linkAttributes()1607 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) in linkAttributes()1623 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) in getAttributeBinding()2441 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in unlink()[all …]
58 MAX_VERTEX_ATTRIBS = 16, enumerator136 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];214 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
112 if (index >= gl::MAX_VERTEX_ATTRIBS) in glBindAttribLocation()1708 if (index >= gl::MAX_VERTEX_ATTRIBS) in glDisableVertexAttribArray()1828 if (index >= gl::MAX_VERTEX_ATTRIBS) in glEnableVertexAttribArray()3460 if (index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribfv()3513 if (index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribiv()3567 if (index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribPointerv()5400 if (index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib1f()5425 if (index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib1fv()5450 if (index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib2f()5475 if (index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib2fv()[all …]
41 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in Shader()
200 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()1183 … case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; in getIntegerv()1955 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in lookupAttributeMapping()1966 TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()3045 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()3207 ASSERT(index < gl::MAX_VERTEX_ATTRIBS); in setVertexAttrib()
102 getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.MaxVertexAttribs); in GraphicsContext3D()
205 getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.MaxVertexAttribs);
248 MAX_VERTEX_ATTRIBS = 0x8869, enumerator
248 const unsigned int MAX_VERTEX_ATTRIBS = 0x8869;
429 m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); in initializeNewContext()2113 case GraphicsContext3D::MAX_VERTEX_ATTRIBS: in getParameter()