Searched refs:ShaderType (Results 1 – 14 of 14) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 76 public static enum ShaderType { enum in Shader 99 ShaderType shaderType; 106 public ShaderSource(ShaderType type){ in ShaderSource() 135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); in read() 149 public ShaderType getType() { in getType() 293 public void addSource(ShaderType type, String name, String source, String defines){ in addSource() 304 public void addSource(ShaderType type, String source, String defines){ in addSource() 308 public void addSource(ShaderType type, String source){ in addSource()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.h | 39 enum ShaderType { enum 171 void initProgram(ShaderType type); 174 void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId, 179 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale); 236 ShaderType m_cachedProgramType;
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D | ShaderProgram.cpp | 260 void ShaderProgram::initProgram(ShaderType type) in initProgram() 596 ShaderType ShaderProgram::getTextureShaderType(GLenum textureTarget, in getTextureShaderType() 599 ShaderType type = UndefinedShader; in getTextureShaderType() 725 void ShaderProgram::drawQuadInternal(ShaderType type, const GLfloat* matrix, in drawQuadInternal() 836 ShaderType shaderType = UndefinedShader; in drawQuad()
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/external/llvm/lib/Target/R600/ |
D | SIMachineFunctionInfo.cpp | 22 ShaderType(0), in SIMachineFunctionInfo() 31 if (Str.getAsInteger(0, ShaderType)) in SIMachineFunctionInfo()
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D | SIMachineFunctionInfo.h | 29 unsigned ShaderType; variable
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D | AMDGPU.h | 40 namespace ShaderType {
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D | SIISelLowering.cpp | 103 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) { in LowerFormalArguments() 144 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) { in LowerFormalArguments()
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D | SILowerControlFlow.cpp | 300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType == in Kill() 301 ShaderType::PIXEL); in Kill()
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/external/skia/src/gpu/gl/ |
D | GrGLShaderBuilder.h | 75 enum ShaderType { enum 103 void emitFunction(ShaderType shader, 173 void getShader(ShaderType, SkString*) const; 194 void appendUniformDecls(ShaderType, SkString*) const;
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D | GrGLShaderBuilder.cpp | 300 void GrGLShaderBuilder::emitFunction(ShaderType shader, in emitFunction() 360 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const { in appendUniformDecls() 369 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const { in getShader()
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/external/llvm/test/CodeGen/R600/ |
D | llvm.SI.fs.interp.constant.ll | 6 … inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
D | DesktopAssetManager.java | 399 … s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled()); in loadShader() 400 … s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled()); in loadShader()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 51 import com.jme3.shader.Shader.ShaderType; 948 public int convertShaderType(ShaderType type) { in convertShaderType() 995 if (powerVr && source.getType() == ShaderType.Vertex) { in updateShaderSourceData()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 49 import com.jme3.shader.Shader.ShaderType; 913 public int convertShaderType(ShaderType type) { in convertShaderType()
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