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Searched refs:ShaderType (Results 1 – 14 of 14) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java76 public static enum ShaderType { enum in Shader
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){ in ShaderSource()
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); in read()
149 public ShaderType getType() { in getType()
293 public void addSource(ShaderType type, String name, String source, String defines){ in addSource()
304 public void addSource(ShaderType type, String source, String defines){ in addSource()
308 public void addSource(ShaderType type, String source){ in addSource()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.h39 enum ShaderType { enum
171 void initProgram(ShaderType type);
174 void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId,
179 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale);
236 ShaderType m_cachedProgramType;
DShaderProgram.cpp260 void ShaderProgram::initProgram(ShaderType type) in initProgram()
596 ShaderType ShaderProgram::getTextureShaderType(GLenum textureTarget, in getTextureShaderType()
599 ShaderType type = UndefinedShader; in getTextureShaderType()
725 void ShaderProgram::drawQuadInternal(ShaderType type, const GLfloat* matrix, in drawQuadInternal()
836 ShaderType shaderType = UndefinedShader; in drawQuad()
/external/llvm/lib/Target/R600/
DSIMachineFunctionInfo.cpp22 ShaderType(0), in SIMachineFunctionInfo()
31 if (Str.getAsInteger(0, ShaderType)) in SIMachineFunctionInfo()
DSIMachineFunctionInfo.h29 unsigned ShaderType; variable
DAMDGPU.h40 namespace ShaderType {
DSIISelLowering.cpp103 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) { in LowerFormalArguments()
144 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) { in LowerFormalArguments()
DSILowerControlFlow.cpp300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType == in Kill()
301 ShaderType::PIXEL); in Kill()
/external/skia/src/gpu/gl/
DGrGLShaderBuilder.h75 enum ShaderType { enum
103 void emitFunction(ShaderType shader,
173 void getShader(ShaderType, SkString*) const;
194 void appendUniformDecls(ShaderType, SkString*) const;
DGrGLShaderBuilder.cpp300 void GrGLShaderBuilder::emitFunction(ShaderType shader, in emitFunction()
360 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const { in appendUniformDecls()
369 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const { in getShader()
/external/llvm/test/CodeGen/R600/
Dllvm.SI.fs.interp.constant.ll6 … inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
DDesktopAssetManager.java399 … s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled()); in loadShader()
400 … s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled()); in loadShader()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java51 import com.jme3.shader.Shader.ShaderType;
948 public int convertShaderType(ShaderType type) { in convertShaderType()
995 if (powerVr && source.getType() == ShaderType.Vertex) { in updateShaderSourceData()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java49 import com.jme3.shader.Shader.ShaderType;
913 public int convertShaderType(ShaderType type) { in convertShaderType()