Searched refs:TextureMode (Results 1 – 17 of 17) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
D | Sphere.java | 58 public enum TextureMode { enum in Sphere 82 protected TextureMode textureMode = TextureMode.Original; 135 public TextureMode getTextureMode() { in getTextureMode() 226 if (textureMode == TextureMode.Original) { in setGeometryData() 229 } else if (textureMode == TextureMode.Projected) { in setGeometryData() 233 } else if (textureMode == TextureMode.Polar) { in setGeometryData() 246 if (textureMode == TextureMode.Original) { in setGeometryData() 249 } else if (textureMode == TextureMode.Projected) { in setGeometryData() 253 } else if (textureMode == TextureMode.Polar) { in setGeometryData() 278 if (textureMode == TextureMode.Polar) { in setGeometryData() [all …]
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | TestCollisionListener.java | 43 import com.jme3.scene.shape.Sphere.TextureMode; 66 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
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D | TestCcd.java | 53 import com.jme3.scene.shape.Sphere.TextureMode; 85 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
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D | TestBrickWall.java | 54 import com.jme3.scene.shape.Sphere.TextureMode; 91 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
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D | PhysicsTestHelper.java | 25 import com.jme3.scene.shape.Sphere.TextureMode; 182 bullet.setTextureMode(TextureMode.Projected); in createBallShooter()
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D | TestBrickTower.java | 57 import com.jme3.scene.shape.Sphere.TextureMode; 100 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
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D | TestBoneRagdoll.java | 61 import com.jme3.scene.shape.Sphere.TextureMode; 97 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
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D | TestWalkingChar.java | 69 import com.jme3.scene.shape.Sphere.TextureMode; 198 bullet.setTextureMode(TextureMode.Projected); in prepareBullet()
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
D | HelloPhysics.java | 49 import com.jme3.scene.shape.Sphere.TextureMode; 88 sphere.setTextureMode(TextureMode.Projected);
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D | HelloMaterial.java | 93 rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres in simpleInitApp()
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
D | TestUnshadedModel.java | 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
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D | TestNormalMapping.java | 60 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
D | TestUnshadedModel.java | 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
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D | TestNormalMapping.java | 62 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
D | TestBatchNodeTower.java | 58 import com.jme3.scene.shape.Sphere.TextureMode; 108 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
D | TestTangentGen.java | 69 sphereMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
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/external/llvm/test/Transforms/InstCombine/ |
D | shufflemask-undef.ll | 50 …lygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct… 56 …%struct.TextureMode = type { %struct.IColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i1…
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