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Searched refs:TextureMode (Results 1 – 17 of 17) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
DSphere.java58 public enum TextureMode { enum in Sphere
82 protected TextureMode textureMode = TextureMode.Original;
135 public TextureMode getTextureMode() { in getTextureMode()
226 if (textureMode == TextureMode.Original) { in setGeometryData()
229 } else if (textureMode == TextureMode.Projected) { in setGeometryData()
233 } else if (textureMode == TextureMode.Polar) { in setGeometryData()
246 if (textureMode == TextureMode.Original) { in setGeometryData()
249 } else if (textureMode == TextureMode.Projected) { in setGeometryData()
253 } else if (textureMode == TextureMode.Polar) { in setGeometryData()
278 if (textureMode == TextureMode.Polar) { in setGeometryData()
[all …]
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestCollisionListener.java43 import com.jme3.scene.shape.Sphere.TextureMode;
66 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
DTestCcd.java53 import com.jme3.scene.shape.Sphere.TextureMode;
85 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
DTestBrickWall.java54 import com.jme3.scene.shape.Sphere.TextureMode;
91 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
DPhysicsTestHelper.java25 import com.jme3.scene.shape.Sphere.TextureMode;
182 bullet.setTextureMode(TextureMode.Projected); in createBallShooter()
DTestBrickTower.java57 import com.jme3.scene.shape.Sphere.TextureMode;
100 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
DTestBoneRagdoll.java61 import com.jme3.scene.shape.Sphere.TextureMode;
97 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
DTestWalkingChar.java69 import com.jme3.scene.shape.Sphere.TextureMode;
198 bullet.setTextureMode(TextureMode.Projected); in prepareBullet()
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
DHelloPhysics.java49 import com.jme3.scene.shape.Sphere.TextureMode;
88 sphere.setTextureMode(TextureMode.Projected);
DHelloMaterial.java93 rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres in simpleInitApp()
/external/jmonkeyengine/engine/src/test/jme3test/material/
DTestUnshadedModel.java23 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
DTestNormalMapping.java60 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
/external/jmonkeyengine/engine/src/android/jme3test/android/
DTestUnshadedModel.java23 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
DTestNormalMapping.java62 sphMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
/external/jmonkeyengine/engine/src/test/jme3test/batching/
DTestBatchNodeTower.java58 import com.jme3.scene.shape.Sphere.TextureMode;
108 bullet.setTextureMode(TextureMode.Projected); in simpleInitApp()
/external/jmonkeyengine/engine/src/test/jme3test/light/
DTestTangentGen.java69 sphereMesh.setTextureMode(Sphere.TextureMode.Projected); in simpleInitApp()
/external/llvm/test/Transforms/InstCombine/
Dshufflemask-undef.ll50 …lygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct…
56 …%struct.TextureMode = type { %struct.IColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i1…