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1 /*
2  * To change this template, choose Tools | Templates
3  * and open the template in the editor.
4  */
5 
6 package jme3test.bullet;
7 
8 /*
9  * Copyright (c) 2009-2010 jMonkeyEngine
10  * All rights reserved.
11  *
12  * Redistribution and use in source and binary forms, with or without
13  * modification, are permitted provided that the following conditions are
14  * met:
15  *
16  * * Redistributions of source code must retain the above copyright
17  *   notice, this list of conditions and the following disclaimer.
18  *
19  * * Redistributions in binary form must reproduce the above copyright
20  *   notice, this list of conditions and the following disclaimer in the
21  *   documentation and/or other materials provided with the distribution.
22  *
23  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
24  *   may be used to endorse or promote products derived from this software
25  *   without specific prior written permission.
26  *
27  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
29  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
30  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
31  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
32  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
33  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
34  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
35  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
36  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
37  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38  */
39 
40 import com.jme3.app.SimpleApplication;
41 import com.jme3.asset.TextureKey;
42 import com.jme3.bullet.BulletAppState;
43 import com.jme3.bullet.PhysicsSpace;
44 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
45 import com.jme3.bullet.control.RigidBodyControl;
46 import com.jme3.font.BitmapText;
47 import com.jme3.input.MouseInput;
48 import com.jme3.input.controls.ActionListener;
49 import com.jme3.input.controls.MouseButtonTrigger;
50 import com.jme3.material.Material;
51 import com.jme3.math.Vector2f;
52 import com.jme3.math.Vector3f;
53 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
54 import com.jme3.scene.Geometry;
55 import com.jme3.scene.shape.Box;
56 import com.jme3.scene.shape.Sphere;
57 import com.jme3.scene.shape.Sphere.TextureMode;
58 import com.jme3.shadow.PssmShadowRenderer;
59 import com.jme3.shadow.PssmShadowRenderer.CompareMode;
60 import com.jme3.shadow.PssmShadowRenderer.FilterMode;
61 import com.jme3.texture.Texture;
62 import com.jme3.texture.Texture.WrapMode;
63 
64 /**
65  *
66  * @author double1984 (tower mod by atom)
67  */
68 public class TestBrickTower extends SimpleApplication {
69 
70     int bricksPerLayer = 8;
71     int brickLayers = 30;
72 
73     static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f;
74     float radius = 3f;
75     float angle = 0;
76 
77 
78     Material mat;
79     Material mat2;
80     Material mat3;
81     PssmShadowRenderer bsr;
82     private Sphere bullet;
83     private Box brick;
84     private SphereCollisionShape bulletCollisionShape;
85 
86     private BulletAppState bulletAppState;
87 
main(String args[])88     public static void main(String args[]) {
89         TestBrickTower f = new TestBrickTower();
90         f.start();
91     }
92 
93     @Override
simpleInitApp()94     public void simpleInitApp() {
95         bulletAppState = new BulletAppState();
96         bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
97      //   bulletAppState.setEnabled(false);
98         stateManager.attach(bulletAppState);
99         bullet = new Sphere(32, 32, 0.4f, true, false);
100         bullet.setTextureMode(TextureMode.Projected);
101         bulletCollisionShape = new SphereCollisionShape(0.4f);
102 
103         brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
104         brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
105         //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
106         initMaterial();
107         initTower();
108         initFloor();
109         initCrossHairs();
110         this.cam.setLocation(new Vector3f(0, 25f, 8f));
111         cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
112         cam.setFrustumFar(80);
113         inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
114         inputManager.addListener(actionListener, "shoot");
115         rootNode.setShadowMode(ShadowMode.Off);
116         bsr = new PssmShadowRenderer(assetManager, 1024, 2);
117         bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
118         bsr.setLambda(0.55f);
119         bsr.setShadowIntensity(0.6f);
120         bsr.setCompareMode(CompareMode.Hardware);
121         bsr.setFilterMode(FilterMode.PCF4);
122         viewPort.addProcessor(bsr);
123     }
124 
getPhysicsSpace()125     private PhysicsSpace getPhysicsSpace() {
126         return bulletAppState.getPhysicsSpace();
127     }
128     private ActionListener actionListener = new ActionListener() {
129 
130         public void onAction(String name, boolean keyPressed, float tpf) {
131             if (name.equals("shoot") && !keyPressed) {
132                 Geometry bulletg = new Geometry("bullet", bullet);
133                 bulletg.setMaterial(mat2);
134                 bulletg.setShadowMode(ShadowMode.CastAndReceive);
135                 bulletg.setLocalTranslation(cam.getLocation());
136                 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
137 //                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
138                 bulletNode.setLinearVelocity(cam.getDirection().mult(25));
139                 bulletg.addControl(bulletNode);
140                 rootNode.attachChild(bulletg);
141                 getPhysicsSpace().add(bulletNode);
142             }
143         }
144     };
145 
initTower()146     public void initTower() {
147         double tempX = 0;
148         double tempY = 0;
149         double tempZ = 0;
150         angle = 0f;
151         for (int i = 0; i < brickLayers; i++){
152             // Increment rows
153             if(i!=0)
154                 tempY+=brickHeight*2;
155             else
156                 tempY=brickHeight;
157             // Alternate brick seams
158             angle = 360.0f / bricksPerLayer * i/2f;
159             for (int j = 0; j < bricksPerLayer; j++){
160               tempZ = Math.cos(Math.toRadians(angle))*radius;
161               tempX = Math.sin(Math.toRadians(angle))*radius;
162               System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ));
163               Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ));
164               // Add crenelation
165               if (i==brickLayers-1){
166                 if (j%2 == 0){
167                     addBrick(vt);
168                 }
169               }
170               // Create main tower
171               else {
172                 addBrick(vt);
173               }
174               angle += 360.0/bricksPerLayer;
175             }
176           }
177 
178     }
179 
initFloor()180     public void initFloor() {
181         Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
182         floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
183 
184         Geometry floor = new Geometry("floor", floorBox);
185         floor.setMaterial(mat3);
186         floor.setShadowMode(ShadowMode.Receive);
187         floor.setLocalTranslation(0, 0, 0);
188         floor.addControl(new RigidBodyControl(0));
189         this.rootNode.attachChild(floor);
190         this.getPhysicsSpace().add(floor);
191     }
192 
initMaterial()193     public void initMaterial() {
194         mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
195         TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
196         key.setGenerateMips(true);
197         Texture tex = assetManager.loadTexture(key);
198         mat.setTexture("ColorMap", tex);
199 
200         mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
201         TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
202         key2.setGenerateMips(true);
203         Texture tex2 = assetManager.loadTexture(key2);
204         mat2.setTexture("ColorMap", tex2);
205 
206         mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
207         TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
208         key3.setGenerateMips(true);
209         Texture tex3 = assetManager.loadTexture(key3);
210         tex3.setWrap(WrapMode.Repeat);
211         mat3.setTexture("ColorMap", tex3);
212     }
213 
addBrick(Vector3f ori)214     public void addBrick(Vector3f ori) {
215         Geometry reBoxg = new Geometry("brick", brick);
216         reBoxg.setMaterial(mat);
217         reBoxg.setLocalTranslation(ori);
218         reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
219         reBoxg.addControl(new RigidBodyControl(1.5f));
220         reBoxg.setShadowMode(ShadowMode.CastAndReceive);
221         reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
222         this.rootNode.attachChild(reBoxg);
223         this.getPhysicsSpace().add(reBoxg);
224     }
225 
initCrossHairs()226     protected void initCrossHairs() {
227         guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
228         BitmapText ch = new BitmapText(guiFont, false);
229         ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
230         ch.setText("+"); // crosshairs
231         ch.setLocalTranslation( // center
232                 settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
233                 settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
234         guiNode.attachChild(ch);
235     }
236 }