/external/skia/src/gpu/gl/ |
D | GrGLUniformManager.h | 25 typedef int UniformHandle; typedef 26 static const UniformHandle kInvalidUniformHandle = 0; 30 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray); 35 void setSampler(UniformHandle, GrGLint texUnit) const; 36 void set1f(UniformHandle, GrGLfloat v0) const; 37 void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; 38 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; 39 void set2fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; 40 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; 41 void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; [all …]
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D | GrGLProgram.h | 153 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 175 typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray; 178 UniformHandle fViewMatrixUni; 179 UniformHandle fColorUni; 180 UniformHandle fCoverageUni; 181 UniformHandle fColorFilterUni; 184 UniformHandle fRTHeightUni;
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D | GrGLShaderBuilder.h | 67 GrGLUniformManager::UniformHandle fSamplerUniform; 128 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility, 134 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility, 140 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle) const; 145 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const { in getUniformCStr() 185 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles); 186 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; } in getRTHeightUniform() 227 GrGLUniformManager::UniformHandle fRTHeightUniform;
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D | GrGLUniformManager.cpp | 17 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { in appendUniform() 28 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { in setSampler() 44 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { in set1f() 57 void GrGLUniformManager::set1fv(UniformHandle u, in set1fv() 77 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const { in set2f() 90 void GrGLUniformManager::set2fv(UniformHandle u, in set2fv() 107 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const { in set3f() 120 void GrGLUniformManager::set3fv(UniformHandle u, in set3fv() 137 void GrGLUniformManager::set4f(UniformHandle u, in set4f() 154 void GrGLUniformManager::set4fv(UniformHandle u, in set4fv() [all …]
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D | GrGLUniformHandle.h | 12 inline int handle_to_index(GrGLUniformManager::UniformHandle h) { return ~h; } in handle_to_index() 13 inline GrGLUniformManager::UniformHandle index_to_handle(int i) { return ~i; } in index_to_handle()
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D | GrGLShaderBuilder.cpp | 22 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 169 GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility, in addUniformArray() 180 UniformHandle h = index_to_handle(fUniforms.count() - 1); in addUniformArray() 181 GR_DEBUGCODE(UniformHandle h2 =) in addUniformArray() 212 const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const { in getUniformVariable() 422 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) { in createAndEmitGLEffect() argument
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D | GrGLEffectMatrix.h | 92 GrGLUniformManager::UniformHandle fUni;
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D | GrGpuGL_program.cpp | 14 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 15 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 202 UniformHandle filterColorUni = fCurrentProgram->fUniformHandles.fColorFilterUni; in flushColor()
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D | GrGLProgram.cpp | 887 UniformHandle handle = fUniformHandles.fSamplerUnis[s][u]; in initSamplerUniforms() 915 UniformHandle handle = fUniformHandles.fSamplerUnis[s][u]; in setData()
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/external/skia/src/gpu/effects/ |
D | GrConvolutionEffect.cpp | 16 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 17 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 39 UniformHandle fKernelUni; 40 UniformHandle fImageIncrementUni;
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D | GrTextureDomainEffect.cpp | 32 GrGLUniformManager::UniformHandle fNameUni;
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/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 27 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 28 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 39 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { in setUniformPoint3() 44 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { in setUniformNormal3() 430 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni() 433 UniformHandle fColorUni; 447 UniformHandle fDirectionUni; 460 UniformHandle fLocationUni; 475 UniformHandle fLocationUni; 476 UniformHandle fExponentUni; [all …]
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D | SkMagnifierImageFilter.cpp | 91 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 111 UniformHandle fOffsetVar; 112 UniformHandle fZoomVar; 113 UniformHandle fInsetVar;
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D | SkMatrixConvolutionImageFilter.cpp | 333 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef in GrGLMatrixConvolutionEffect 339 UniformHandle fKernelUni; 340 UniformHandle fImageIncrementUni; 341 UniformHandle fTargetUni; 342 UniformHandle fGainUni; 343 UniformHandle fBiasUni;
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D | SkBicubicImageFilter.cpp | 199 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef in GrGLBicubicEffect 201 UniformHandle fCoefficientsUni; 202 UniformHandle fImageIncrementUni;
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D | SkDisplacementMapEffect.cpp | 224 GrGLUniformManager::UniformHandle fScaleUni; 225 GrGLUniformManager::UniformHandle fYSignColor; 226 GrGLUniformManager::UniformHandle fYSignDispl;
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D | SkColorMatrixFilter.cpp | 446 GrGLUniformManager::UniformHandle fMatrixHandle; 447 GrGLUniformManager::UniformHandle fVectorHandle;
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D | SkMorphologyImageFilter.cpp | 300 GrGLUniformManager::UniformHandle fImageIncrementUni;
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/external/skia/src/effects/gradients/ |
D | SkTwoPointRadialGradient.cpp | 380 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 381 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 403 UniformHandle fVSParamUni; 404 UniformHandle fFSParamUni;
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D | SkTwoPointConicalGradient.cpp | 321 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 322 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 344 UniformHandle fVSParamUni; 345 UniformHandle fFSParamUni;
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D | SkGradientShaderPriv.h | 332 GrGLUniformManager::UniformHandle fFSYUni;
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