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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrTextureDomainEffect.h"
9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h"
11 #include "gl/GrGLEffect.h"
12 #include "gl/GrGLEffectMatrix.h"
13 #include "SkFloatingPoint.h"
14 
15 class GrGLTextureDomainEffect : public GrGLEffect {
16 public:
17     GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffectRef&);
18 
19     virtual void emitCode(GrGLShaderBuilder*,
20                           const GrEffectStage&,
21                           EffectKey,
22                           const char* vertexCoords,
23                           const char* outputColor,
24                           const char* inputColor,
25                           const TextureSamplerArray&) SK_OVERRIDE;
26 
27     virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
28 
29     static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&);
30 
31 private:
32     GrGLUniformManager::UniformHandle fNameUni;
33     GrGLEffectMatrix                  fEffectMatrix;
34     GrGLfloat                         fPrevDomain[4];
35 
36     typedef GrGLEffect INHERITED;
37 };
38 
GrGLTextureDomainEffect(const GrBackendEffectFactory & factory,const GrEffectRef &)39 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
40                                                  const GrEffectRef&)
41     : INHERITED(factory)
42     , fNameUni(GrGLUniformManager::kInvalidUniformHandle) {
43     fPrevDomain[0] = SK_FloatNaN;
44 }
45 
emitCode(GrGLShaderBuilder * builder,const GrEffectStage & stage,EffectKey key,const char * vertexCoords,const char * outputColor,const char * inputColor,const TextureSamplerArray & samplers)46 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
47                                        const GrEffectStage& stage,
48                                        EffectKey key,
49                                        const char* vertexCoords,
50                                        const char* outputColor,
51                                        const char* inputColor,
52                                        const TextureSamplerArray& samplers) {
53     const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage);
54 
55     const char* coords;
56     fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords);
57     const char* domain;
58     fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
59                                     kVec4f_GrSLType, "TexDom", &domain);
60     if (GrTextureDomainEffect::kClamp_WrapMode == effect.wrapMode()) {
61 
62         builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
63                                coords, domain, domain);
64 
65         builder->fFSCode.appendf("\t%s = ", outputColor);
66         builder->appendTextureLookupAndModulate(&builder->fFSCode,
67                                                 inputColor,
68                                                 samplers[0],
69                                                 "clampCoord");
70         builder->fFSCode.append(";\n");
71     } else {
72         GrAssert(GrTextureDomainEffect::kDecal_WrapMode == effect.wrapMode());
73         builder->fFSCode.append("\tbvec4 outside;\n");
74         builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain);
75         builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain);
76         builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
77         builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords);
78         builder->fFSCode.append(";\n");
79     }
80 }
81 
setData(const GrGLUniformManager & uman,const GrEffectStage & stage)82 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
83     const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage);
84     const GrRect& domain = effect.domain();
85 
86     float values[4] = {
87         SkScalarToFloat(domain.left()),
88         SkScalarToFloat(domain.top()),
89         SkScalarToFloat(domain.right()),
90         SkScalarToFloat(domain.bottom())
91     };
92     // vertical flip if necessary
93     if (kBottomLeft_GrSurfaceOrigin == effect.texture(0)->origin()) {
94         values[1] = 1.0f - values[1];
95         values[3] = 1.0f - values[3];
96         // The top and bottom were just flipped, so correct the ordering
97         // of elements so that values = (l, t, r, b).
98         SkTSwap(values[1], values[3]);
99     }
100     if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
101         uman.set4fv(fNameUni, 0, 1, values);
102     }
103     fEffectMatrix.setData(uman,
104                           effect.getMatrix(),
105                           stage.getCoordChangeMatrix(),
106                           effect.texture(0));
107 }
108 
GenKey(const GrEffectStage & stage,const GrGLCaps &)109 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
110     const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage);
111     EffectKey key = effect.wrapMode();
112     key <<= GrGLEffectMatrix::kKeyBits;
113     EffectKey matrixKey = GrGLEffectMatrix::GenKey(effect.getMatrix(),
114                                                    stage.getCoordChangeMatrix(),
115                                                    effect.texture(0));
116     return key | matrixKey;
117 }
118 
119 
120 ///////////////////////////////////////////////////////////////////////////////
121 
Create(GrTexture * texture,const SkMatrix & matrix,const GrRect & domain,WrapMode wrapMode,bool bilerp)122 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
123                                            const SkMatrix& matrix,
124                                            const GrRect& domain,
125                                            WrapMode wrapMode,
126                                            bool bilerp) {
127     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
128     if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
129         return GrSimpleTextureEffect::Create(texture, matrix, bilerp);
130     } else {
131         SkRect clippedDomain;
132         // We don't currently handle domains that are empty or don't intersect the texture.
133         // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
134         // handle rects that do not intersect the [0..1]x[0..1] rect.
135         GrAssert(domain.fLeft <= domain.fRight);
136         GrAssert(domain.fTop <= domain.fBottom);
137         clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
138         clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
139         clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
140         clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
141         GrAssert(clippedDomain.fLeft <= clippedDomain.fRight);
142         GrAssert(clippedDomain.fTop <= clippedDomain.fBottom);
143 
144         AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
145                                                                   matrix,
146                                                                   clippedDomain,
147                                                                   wrapMode,
148                                                                   bilerp)));
149         return CreateEffectRef(effect);
150 
151     }
152 }
153 
GrTextureDomainEffect(GrTexture * texture,const SkMatrix & matrix,const GrRect & domain,WrapMode wrapMode,bool bilerp)154 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
155                                              const SkMatrix& matrix,
156                                              const GrRect& domain,
157                                              WrapMode wrapMode,
158                                              bool bilerp)
159     : GrSingleTextureEffect(texture, matrix, bilerp)
160     , fWrapMode(wrapMode)
161     , fTextureDomain(domain) {
162 }
163 
~GrTextureDomainEffect()164 GrTextureDomainEffect::~GrTextureDomainEffect() {
165 
166 }
167 
getFactory() const168 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
169     return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
170 }
171 
onIsEqual(const GrEffect & sBase) const172 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
173     const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
174     return this->hasSameTextureParamsAndMatrix(s) && this->fTextureDomain == s.fTextureDomain;
175 }
176 
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const177 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
178     if (kDecal_WrapMode == fWrapMode) {
179         *validFlags = 0;
180     } else {
181         this->updateConstantColorComponentsForModulation(color, validFlags);
182     }
183 }
184 
185 ///////////////////////////////////////////////////////////////////////////////
186 
187 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
188 
TestCreate(SkRandom * random,GrContext * context,GrTexture * textures[])189 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
190                                                GrContext* context,
191                                                GrTexture* textures[]) {
192     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
193                                       GrEffectUnitTest::kAlphaTextureIdx;
194     GrRect domain;
195     domain.fLeft = random->nextUScalar1();
196     domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
197     domain.fTop = random->nextUScalar1();
198     domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
199     WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
200     const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
201     return GrTextureDomainEffect::Create(textures[texIdx], matrix, domain, wrapMode);
202 }
203