/external/eigen/doc/snippets/ |
D | HouseholderSequence_HouseholderSequence.cpp | 5 Vector3d v0(1, v(1,0), v(2,0)); 7 Vector3d v1(0, 1, v(2,1)); 9 Vector3d v2(0, 0, 1); 12 Vector3d h = Vector3d::Random(); 27 HouseholderSequence<Matrix3d, Vector3d> hhSeq(v, h);
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D | MatrixBase_isOrthogonal.cpp | 1 Vector3d v(1,0,0); 2 Vector3d w(1e-4,0,1);
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D | MatrixBase_cwiseSqrt.cpp | 1 Vector3d v(1,2,4);
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D | MatrixBase_cwiseMax.cpp | 1 Vector3d v(2,3,4), w(4,2,3);
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D | MatrixBase_cwiseMin.cpp | 1 Vector3d v(2,3,4), w(4,2,3);
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D | MatrixBase_cwiseQuotient.cpp | 1 Vector3d v(2,3,4), w(4,2,3);
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D | MatrixBase_array.cpp | 1 Vector3d v(1,2,3);
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D | MatrixBase_row.cpp | 2 m.row(1) = Vector3d(4,5,6);
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D | MatrixBase_col.cpp | 2 m.col(1) = Vector3d(4,5,6);
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D | MatrixBase_array_const.cpp | 1 Vector3d v(-1,2,-3);
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D | Tridiagonalization_householderCoefficients.cpp | 5 Vector3d hc = triOfA.householderCoefficients();
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D | HessenbergDecomposition_packedMatrix.cpp | 8 Vector3d hc = hessOfA.householderCoefficients();
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 148 Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random())); in test_openglsupport() 183 Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 0; in test_openglsupport() 188 Vector3d vd3; vd3.setRandom(); in test_openglsupport() 202 Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 1; in test_openglsupport() 207 Vector3d vd3; vd3.setRandom(); in test_openglsupport() 322 typedef Vector3d Vector3d; in test_openglsupport() typedef 326 VERIFY_UNIFORM(dv,v3d, Vector3d); in test_openglsupport()
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D | splines.cpp | 124 Vector3d pt = spline(u(i)); in eval_spline3d() 152 Vector3d pt = spline(u(i)); in eval_spline3d_onbrks()
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/external/eigen/doc/examples/ |
D | tut_arithmetic_dot_cross.cpp | 8 Vector3d v(1,2,3); in main() 9 Vector3d w(0,1,2); in main()
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D | tut_arithmetic_add_sub.cpp | 19 Vector3d v(1,2,3); in main() 20 Vector3d w(1,0,0); in main()
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D | tut_arithmetic_scalar_mul_div.cpp | 11 Vector3d v(1,2,3); in main()
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/external/eigen/test/eigen2/ |
D | eigen2_commainitializer.cpp | 30 Vector3d vec[3]; in test_eigen2_commainitializer()
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D | eigen2_linearstructure.cpp | 77 CALL_SUBTEST_3( linearStructure(Vector3d()) ); in test_eigen2_linearstructure()
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/external/eigen/test/ |
D | commainitializer.cpp | 30 Vector3d vec[3]; in test_commainitializer()
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D | unalignedassert.cpp | 91 construct_at_boundary<Vector3d>(4); in unalignedassert()
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D | array_replicate.cpp | 65 CALL_SUBTEST_3( replicate(Vector3d()) ); in test_array_replicate()
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D | nullary.cpp | 118 CALL_SUBTEST_6( testVectorType(Vector3d()) ); in test_nullary()
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D | linearstructure.cpp | 75 CALL_SUBTEST_3( linearStructure(Vector3d()) ); in test_linearstructure()
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/external/eigen/doc/ |
D | C00_QuickStartGuide.dox | 83 …. Similarly, we have \c VectorXd on the left (arbitrary size) versus \c Vector3d on the right (fix… 85 …mplain if you try to multiply a \c Matrix4d (a 4-by-4 matrix) with a \c Vector3d (a vector of size…
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