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Searched refs:fBindFragDataLocationIndexed (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp270 interface->fBindFragDataLocationIndexed = glBindFragDataLocationIndexed; in GrGLCreateNativeInterface()
272 interface->fBindFragDataLocationIndexed = GET_PROC(BindFragDataLocationIndexed); in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/iOS/
DGrGLCreateNativeInterface_iOS.cpp136 interface->fBindFragDataLocationIndexed = NULL; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/
DGrGLInterface.cpp342 if (NULL == fBindFragDataLocationIndexed) { in validate()
DGrGLCreateNullInterface.cpp513 interface->fBindFragDataLocationIndexed = nullGLBindFragDataLocationIndexed; in GrGLCreateNullInterface()
/external/skia/include/gpu/gl/
DGrGLInterface.h145 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; member
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp1457 interface->fBindFragDataLocationIndexed = in SK_DEFINE_INST_COUNT()