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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "gl/GrGLInterface.h"
11 
12 #import <OpenGLES/ES2/gl.h>
13 #import <OpenGLES/ES2/glext.h>
14 
GrGLCreateNativeInterface()15 const GrGLInterface* GrGLCreateNativeInterface() {
16     static SkAutoTUnref<GrGLInterface> glInterface;
17     if (!glInterface.get()) {
18         GrGLInterface* interface = SkNEW(GrGLInterface);
19         glInterface.reset(interface);
20 
21         interface->fActiveTexture = glActiveTexture;
22         interface->fAttachShader = glAttachShader;
23         interface->fBindAttribLocation = glBindAttribLocation;
24         interface->fBindBuffer = glBindBuffer;
25         interface->fBindTexture = glBindTexture;
26         interface->fBlendColor = glBlendColor;
27         interface->fBlendFunc = glBlendFunc;
28         interface->fBufferData = (GrGLBufferDataProc)glBufferData;
29         interface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
30         interface->fClear = glClear;
31         interface->fClearColor = glClearColor;
32         interface->fClearStencil = glClearStencil;
33         interface->fColorMask = glColorMask;
34         interface->fCompileShader = glCompileShader;
35         interface->fCompressedTexImage2D = glCompressedTexImage2D;
36         interface->fCreateProgram = glCreateProgram;
37         interface->fCreateShader = glCreateShader;
38         interface->fCullFace = glCullFace;
39         interface->fDeleteBuffers = glDeleteBuffers;
40         interface->fDeleteProgram = glDeleteProgram;
41         interface->fDeleteShader = glDeleteShader;
42         interface->fDeleteTextures = glDeleteTextures;
43         interface->fDepthMask = glDepthMask;
44         interface->fDisable = glDisable;
45         interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
46         interface->fDrawArrays = glDrawArrays;
47         interface->fDrawBuffer = NULL;
48         interface->fDrawBuffers = NULL;
49         interface->fDrawElements = glDrawElements;
50         interface->fEnable = glEnable;
51         interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
52         interface->fFinish = glFinish;
53         interface->fFlush = glFlush;
54         interface->fFrontFace = glFrontFace;
55         interface->fGenBuffers = glGenBuffers;
56         interface->fGetBufferParameteriv = glGetBufferParameteriv;
57         interface->fGetError = glGetError;
58         interface->fGetIntegerv = glGetIntegerv;
59         interface->fGetProgramInfoLog = glGetProgramInfoLog;
60         interface->fGetProgramiv = glGetProgramiv;
61         interface->fGetShaderInfoLog = glGetShaderInfoLog;
62         interface->fGetShaderiv = glGetShaderiv;
63         interface->fGetString = glGetString;
64         interface->fGenTextures = glGenTextures;
65         interface->fGetUniformLocation = glGetUniformLocation;
66         interface->fLineWidth = glLineWidth;
67         interface->fLinkProgram = glLinkProgram;
68         interface->fPixelStorei = glPixelStorei;
69         interface->fReadBuffer = NULL;
70         interface->fReadPixels = glReadPixels;
71         interface->fScissor = glScissor;
72         interface->fShaderSource = glShaderSource;
73         interface->fStencilFunc = glStencilFunc;
74         interface->fStencilFuncSeparate = glStencilFuncSeparate;
75         interface->fStencilMask = glStencilMask;
76         interface->fStencilMaskSeparate = glStencilMaskSeparate;
77         interface->fStencilOp = glStencilOp;
78         interface->fStencilOpSeparate = glStencilOpSeparate;
79         // mac uses GLenum for internalFormat param (non-standard)
80         // amounts to int vs. uint.
81         interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
82     #if GL_ARB_texture_storage
83         interface->fTexStorage2D = glTexStorage2D;
84     #elif GL_EXT_texture_storage
85         interface->fTexStorage2D = glTexStorage2DEXT;
86     #endif
87         interface->fTexParameteri = glTexParameteri;
88         interface->fTexParameteriv = glTexParameteriv;
89         interface->fTexSubImage2D = glTexSubImage2D;
90         interface->fUniform1f = glUniform1f;
91         interface->fUniform1i = glUniform1i;
92         interface->fUniform1fv = glUniform1fv;
93         interface->fUniform1iv = glUniform1iv;
94         interface->fUniform2f = glUniform2f;
95         interface->fUniform2i = glUniform2i;
96         interface->fUniform2fv = glUniform2fv;
97         interface->fUniform2iv = glUniform2iv;
98         interface->fUniform3f = glUniform3f;
99         interface->fUniform3i = glUniform3i;
100         interface->fUniform3fv = glUniform3fv;
101         interface->fUniform3iv = glUniform3iv;
102         interface->fUniform4f = glUniform4f;
103         interface->fUniform4i = glUniform4i;
104         interface->fUniform4fv = glUniform4fv;
105         interface->fUniform4iv = glUniform4iv;
106         interface->fUniform4fv = glUniform4fv;
107         interface->fUniformMatrix2fv = glUniformMatrix2fv;
108         interface->fUniformMatrix3fv = glUniformMatrix3fv;
109         interface->fUniformMatrix4fv = glUniformMatrix4fv;
110         interface->fUseProgram = glUseProgram;
111         interface->fVertexAttrib4fv = glVertexAttrib4fv;
112         interface->fVertexAttribPointer = glVertexAttribPointer;
113         interface->fViewport = glViewport;
114         interface->fGenFramebuffers = glGenFramebuffers;
115         interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
116         interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
117         interface->fBindFramebuffer = glBindFramebuffer;
118         interface->fFramebufferTexture2D = glFramebufferTexture2D;
119         interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
120         interface->fDeleteFramebuffers = glDeleteFramebuffers;
121         interface->fRenderbufferStorage = glRenderbufferStorage;
122         interface->fGenRenderbuffers = glGenRenderbuffers;
123         interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
124         interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
125         interface->fBindRenderbuffer = glBindRenderbuffer;
126 
127     #if GL_OES_mapbuffer
128         interface->fMapBuffer = glMapBufferOES;
129         interface->fUnmapBuffer = glUnmapBufferOES;
130     #endif
131 
132     #if GL_APPLE_framebuffer_multisample
133         interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
134         interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
135     #endif
136         interface->fBindFragDataLocationIndexed = NULL;
137 
138         interface->fBindingsExported = kES2_GrGLBinding;
139     }
140     glInterface.get()->ref();
141     return glInterface.get();
142 }
143