Searched refs:fPrevDomain (Results 1 – 1 of 1) sorted by relevance
34 GrGLfloat fPrevDomain[4]; member in GrGLTextureDomainEffect43 fPrevDomain[0] = SK_FloatNaN; in GrGLTextureDomainEffect()100 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { in setData()