Searched refs:fRawBitmap (Results 1 – 4 of 4) sorted by relevance
28 fRawBitmap = src; in SkBitmapProcShader()36 fRawBitmap.unflatten(buffer); in SkBitmapProcShader()45 fRawBitmap.lockPixels(); in beginSession()49 fRawBitmap.unlockPixels(); in endSession()59 *texture = fRawBitmap; in asABitmap()74 fRawBitmap.flatten(buffer); in flatten()85 return fRawBitmap.isOpaque(); in isOpaque()96 fState.fOrigBitmap = fRawBitmap; in setContext()302 fRawBitmap.width(), fRawBitmap.height(), in toDumpString()303 fRawBitmap.bytesPerPixel()); in toDumpString()[all …]
46 SkBitmap fRawBitmap; // experimental for RLE encoding variable
29 fRawBitmap = src; in SkBitmapProcShader()37 buffer.readBitmap(&fRawBitmap); in SkBitmapProcShader()38 fRawBitmap.setImmutable(); in SkBitmapProcShader()48 *texture = fRawBitmap; in asABitmap()63 buffer.writeBitmap(fRawBitmap); in flatten()74 return fRawBitmap.isOpaque(); in isOpaque()85 fState.fOrigBitmap = fRawBitmap; in setContext()322 fRawBitmap.toString(str); in toString()340 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); in asNewEffect()356 GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, ¶ms); in asNewEffect()
43 SkBitmap fRawBitmap; // experimental for RLE encoding variable