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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED
12 
13 #include "SkShader.h"
14 #include "SkBitmapProcState.h"
15 
16 class SkBitmapProcShader : public SkShader {
17 public:
18     SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
19 
20     // overrides from SkShader
21     virtual bool isOpaque() const SK_OVERRIDE;
22     virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
23     virtual void endContext() SK_OVERRIDE;
getFlags()24     virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
25     virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
26     virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
27     virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
28     virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
29 
30     static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
31 
32     SK_DEVELOPER_TO_STRING()
33     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
34 
35 #if SK_SUPPORT_GPU
36     GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
37 #endif
38 
39 protected:
40     SkBitmapProcShader(SkFlattenableReadBuffer& );
41     virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
42 
43     SkBitmap          fRawBitmap;   // experimental for RLE encoding
44     SkBitmapProcState fState;
45     uint32_t          fFlags;
46 
47 private:
48     typedef SkShader INHERITED;
49 };
50 
51 #endif
52