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Searched refs:fShaderSource (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp73 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; in GrGLCreateNativeInterface()
75 interface->fShaderSource = glShaderSource; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp114 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; in GrGLCreateNativeInterface()
116 interface->fShaderSource = glShaderSource; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/iOS/
DGrGLCreateNativeInterface_iOS.cpp72 interface->fShaderSource = glShaderSource; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/
DGrGLInterface.cpp86 NULL == fShaderSource || in validate()
DGrGLCreateNullInterface.cpp461 interface->fShaderSource = nullGLShaderSource; in GrGLCreateNullInterface()
/external/skia/include/gpu/gl/
DGrGLInterface.h220 GLPtr<GrGLShaderSourceProc> fShaderSource; member
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp1402 interface->fShaderSource = debugGLShaderSource; in SK_DEFINE_INST_COUNT()