Searched refs:getUniform (Results 1 – 12 of 12) sorted by relevance
649 Uniform lightColor = shader.getUniform("g_LightColor"); in updateLightListUniforms()650 Uniform lightPos = shader.getUniform("g_LightPosition"); in updateLightListUniforms()651 Uniform lightDir = shader.getUniform("g_LightDirection"); in updateLightListUniforms()656 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in updateLightListUniforms()719 Uniform lightDir = shader.getUniform("g_LightDirection"); in renderMultipassLighting()720 Uniform lightColor = shader.getUniform("g_LightColor"); in renderMultipassLighting()721 Uniform lightPos = shader.getUniform("g_LightPosition"); in renderMultipassLighting()722 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in renderMultipassLighting()
141 Uniform u = shader.getUniform(paramName); in updateUniformParam()231 Uniform uniform = shader.getUniform("g_" + binding.name()); in loadShader()
321 public Uniform getUniform(String name){ in getUniform() method in Shader
353 JSValue JSWebGLRenderingContext::getUniform(ExecState* exec) in getUniform() function in WebCore::JSWebGLRenderingContext368 WebGLGetInfo info = context->getUniform(program, loc, ec); in getUniform()
163 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*, ExceptionCode&);
562 … // any getUniform(in WebGLProgram program, in WebGLUniformLocation location) raises(DOMException);563 [StrictTypeChecking, Custom] void getUniform();
2412 WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* u… in getUniform() function in WebCore::WebGLRenderingContext
435 WebGLGetInfo info = context->getUniform(program, location, ec); in getUniformCallback()
11114 getUniform should support SAMPLER_2D or SAMPLER_CUBE11118 (WebCore::WebGLRenderingContext::getUniform):17247 (WebCore::WebGLRenderingContext::getUniform):18062 (WebCore::WebGLRenderingContext::getUniform):27133 (WebCore::WebGLRenderingContext::getUniform):45411 (WebCore::WebGLRenderingContext::getUniform): Fix a bug where wrong error is generated.
18819 (WebCore::WebGLRenderingContext::getUniform):20254 Update getUniform for bvec[234] to return boolean[] rather than Uint8Array20258 (WebCore::WebGLRenderingContext::getUniform):75309 (WebCore::JSWebGLRenderingContext::getUniform):87013 (WebCore::WebGLRenderingContext::getUniform):87537 (WebCore::WebGLRenderingContext::getUniform):102969 (WebCore::WebGLRenderingContext::getUniform):102970 - Fixed crash when null WebGLUniform is passed to getUniform.113004 getUniform will not work for fetching uniform array elements113011 (WebCore::WebGLRenderingContext::getUniform): Dealing with array elements.[all …]
23081 (WebCore::WebGLRenderingContext::getUniform):23767 (WebCore::JSWebGLRenderingContext::getUniform):23785 (WebCore::WebGLRenderingContext::getUniform):28747 (WebCore::JSWebGLRenderingContext::getUniform):28808 (WebCore::WebGLRenderingContext::getUniform):
6620 (WebCore::WebGLRenderingContext::getUniform):24449 (WebCore::WebGLRenderingContext::getUniform):