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Searched refs:glBindBuffer (Results 1 – 20 of 20) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGrid.java229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips()
232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips()
235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips()
269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw()
272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw()
275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw()
279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw()
280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers()
356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers()
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DGLErrorLogger.java708 public void glBindBuffer(int arg0, int arg1) { in glBindBuffer() method in GLErrorLogger.ErrorLoggingGL
709 ((GL11)mGL).glBindBuffer(arg0, arg1); in glBindBuffer()
/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc23 glBindBuffer, in BindSkiaToCommandBufferGL()
/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h128 FUNCTION_TABLE_ENTRY(glBindBuffer);
225 #define glBindBuffer LOOKUP_GL_FUNCTION(glBindBuffer) macro
DOpenGLShims.cpp94 ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success); in initializeOpenGLShims()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp65 void glBindBuffer(GLenum, GLuint);
389 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in drawTexture()
642 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget()
652 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget()
DGraphicsContext3DOpenGL.cpp371 ::glBindBuffer(target, buffer); in bindBuffer()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def6 glBindBuffer @4
DlibGLESv2.cpp149 void __stdcall glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() function
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp27 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
/external/quake/quake/src/WinQuake/
Dglquake.h324 #define glBindBuffer(...) do { glBindBuffer(__VA_ARGS__); GLCHECK("glBindBuffer");} while(0) macro
/external/skia/src/gpu/gl/iOS/
DGrGLCreateNativeInterface_iOS.cpp24 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp426 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in initGLResources()
568 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in setupDrawing()
/external/webkit/Source/WebCore/platform/graphics/android/
DGLWebViewState.cpp388 glBindBuffer(GL_ARRAY_BUFFER, 0); in drawGL()
/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp41 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2116 GLES20.glBindBuffer(target, bufId); in updateBufferData()
2132 GLES20.glBindBuffer(target, bufId); in updateBufferData()
2386 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufId); in setVertexAttrib()
2463 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufId); in drawTriangleList()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java2010 glBindBuffer(target, bufId); in updateBufferData()
2019 glBindBuffer(target, bufId); in updateBufferData()
2188 glBindBuffer(GL_ARRAY_BUFFER, bufId); in setVertexAttrib()
2235 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId); in drawTriangleList()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp335 bindBuffer = GET_PROC_ADDRESS(glBindBuffer); in GraphicsContext3DInternal()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3437 GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);