/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips() 232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips() 235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips() 269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw() 272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw() 275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw() 279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw() 345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers() 356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers() [all …]
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D | GLErrorLogger.java | 708 public void glBindBuffer(int arg0, int arg1) { in glBindBuffer() method in GLErrorLogger.ErrorLoggingGL 709 ((GL11)mGL).glBindBuffer(arg0, arg1); in glBindBuffer()
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/external/chromium/webkit/glue/ |
D | gl_bindings_skia_cmd_buffer.cc | 23 glBindBuffer, in BindSkiaToCommandBufferGL()
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | OpenGLShims.h | 128 FUNCTION_TABLE_ENTRY(glBindBuffer); 225 #define glBindBuffer LOOKUP_GL_FUNCTION(glBindBuffer) macro
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D | OpenGLShims.cpp | 94 ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success); in initializeOpenGLShims()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 65 void glBindBuffer(GLenum, GLuint); 389 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in drawTexture() 642 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget() 652 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget()
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D | GraphicsContext3DOpenGL.cpp | 371 ::glBindBuffer(target, buffer); in bindBuffer()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 6 glBindBuffer @4
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D | libGLESv2.cpp | 149 void __stdcall glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() function
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 27 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
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/external/quake/quake/src/WinQuake/ |
D | glquake.h | 324 #define glBindBuffer(...) do { glBindBuffer(__VA_ARGS__); GLCHECK("glBindBuffer");} while(0) macro
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/external/skia/src/gpu/gl/iOS/ |
D | GrGLCreateNativeInterface_iOS.cpp | 24 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 426 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in initGLResources() 568 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in setupDrawing()
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/external/webkit/Source/WebCore/platform/graphics/android/ |
D | GLWebViewState.cpp | 388 glBindBuffer(GL_ARRAY_BUFFER, 0); in drawGL()
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/external/skia/src/gpu/gl/mac/ |
D | GrGLCreateNativeInterface_mac.cpp | 41 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 2116 GLES20.glBindBuffer(target, bufId); in updateBufferData() 2132 GLES20.glBindBuffer(target, bufId); in updateBufferData() 2386 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufId); in setVertexAttrib() 2463 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufId); in drawTriangleList()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 2010 glBindBuffer(target, bufId); in updateBufferData() 2019 glBindBuffer(target, bufId); in updateBufferData() 2188 glBindBuffer(GL_ARRAY_BUFFER, bufId); in setVertexAttrib() 2235 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId); in drawTriangleList()
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 335 bindBuffer = GET_PROC_ADDRESS(glBindBuffer); in GraphicsContext3DInternal()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_opengl.h | 3437 GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
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