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Searched refs:glDeleteShader (Results 1 – 16 of 16) sorted by relevance

/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc43 glDeleteShader, in BindSkiaToCommandBufferGL()
/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h146 FUNCTION_TABLE_ENTRY(glDeleteShader);
243 #define glDeleteShader LOOKUP_GL_FUNCTION(glDeleteShader) macro
DOpenGLShims.cpp112 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteShader, success); in initializeOpenGLShims()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def35 glDeleteShader @34
DlibGLESv2.cpp1479 void __stdcall glDeleteShader(GLuint shader) in glDeleteShader() function
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp44 interface->fDeleteShader = glDeleteShader; in GrGLCreateNativeInterface()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp208 glDeleteShader(shader); in loadShader()
289 glDeleteShader(m_resources[i].vertexShader); in cleanupGLResources()
290 glDeleteShader(m_resources[i].fragmentShader); in cleanupGLResources()
/external/skia/src/gpu/gl/iOS/
DGrGLCreateNativeInterface_iOS.cpp41 interface->fDeleteShader = glDeleteShader; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp73 interface->fDeleteShader = glDeleteShader; in GrGLCreateNativeInterface()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp52 void glDeleteShader(GLuint);
DGraphicsContext3DOpenGL.cpp1489 glDeleteShader(shader); in deleteShader()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1070 GLES20.glDeleteShader(id); in updateShaderSourceData()
1271 GLES20.glDeleteShader(source.getId()); in deleteShaderSource()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1014 glDeleteShader(id); in updateShaderSourceData()
1146 glDeleteShader(source.getId()); in deleteShaderSource()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp352 deleteShader = GET_PROC_ADDRESS(glDeleteShader); in GraphicsContext3DInternal()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3484 GLAPI void APIENTRY glDeleteShader (GLuint);