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Searched refs:glShaderSource (Results 1 – 17 of 17) sorted by relevance

/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp73 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; in GrGLCreateNativeInterface()
75 interface->fShaderSource = glShaderSource; in GrGLCreateNativeInterface()
/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc75 glShaderSource, in BindSkiaToCommandBufferGL()
/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h183 FUNCTION_TABLE_ENTRY(glShaderSource);
281 #define glShaderSource LOOKUP_GL_FUNCTION(glShaderSource) macro
DOpenGLShims.cpp149 ASSIGN_FUNCTION_TABLE_ENTRY(glShaderSource, success); in initializeOpenGLShims()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp48 void glShaderSource(GLuint, GLsizei, const char**, const GLint*);
50 void glShaderSource(GLuint, GLsizei, const char**, const GLint*);
134 GL_CMD(glShaderSource(vertexShader, 1, &vertexShaderSource, 0)) in createShaderProgram()
135 GL_CMD(glShaderSource(fragmentShader, 1, &fragmentShaderSource, 0)) in createShaderProgram()
DGraphicsContext3DOpenGL.cpp529 ::glShaderSource(shader, 1, &translatedShaderPtr, &translatedShaderLength); in compileShader()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def101 glShaderSource @99
DlibGLESv2.cpp4198 void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* len… in glShaderSource() function
/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp114 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; in GrGLCreateNativeInterface()
116 interface->fShaderSource = glShaderSource; in GrGLCreateNativeInterface()
/external/eigen/unsupported/test/
Dopenglsupport.cpp79 glShaderSource(vtx_id, 1, &vtx, 0); in createShader()
87 glShaderSource(frg_id, 1, &frg, 0); in createShader()
/external/skia/src/gpu/gl/iOS/
DGrGLCreateNativeInterface_iOS.cpp72 interface->fShaderSource = glShaderSource; in GrGLCreateNativeInterface()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp194 glShaderSource(shader, 1, &pSource, 0); in loadShader()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** st…
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java998 GLES20.glShaderSource( in updateShaderSourceData()
1002 GLES20.glShaderSource( in updateShaderSourceData()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp388 shaderSource = GET_PROC_ADDRESS(glShaderSource); in GraphicsContext3DInternal()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java967 glShaderSource(id, codeBuf); in updateShaderSourceData()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3507 GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);