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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
DShadowSensorManager.java3 import android.hardware.Sensor;
4 import android.hardware.SensorEvent;
5 import android.hardware.SensorEventListener;
6 import android.hardware.SensorManager;
DShadowCameraSize.java3 import android.hardware.Camera;
/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
DSensorManagerTest.java4 import android.hardware.Sensor;
5 import android.hardware.SensorEvent;
6 import android.hardware.SensorEventListener;
7 import android.hardware.SensorManager;
/external/qemu/docs/
DDISPLAY-STATE.TXT28 dpy_resize: the hardware decided to resize the framebuffer.
30 dpy_copy: the hardware performed a rectangular copy operation.
31 dpy_fill: the hardware performed a rectangular fill operation.
32 dpy_setdata: the hardware decided to change the framebuffer address.
33 dpy_text_cursor: the hardware placed the text cursor at a given (x,y).
57 hardware framebuffer emulator (e.g. hw/vga-pic.c) will call the
73 by the hardware framebuffer emulation, and will be called under various
163 First, the hardware machine is initialized. The hardware fraembuffer emulation
166 allocated through malloc(). In other words, the hardware emulation does not
194 to see if there are hardware framebuffer updates.
[all …]
DAUDIO.TXT84 stereo buffer, not emulated hardware sound samples, which can have different
114 - a callback provided by the emulated hardware when the SWVoiceOut is created.
120 (AUD_write()) to to the mixing/volume-adjustment from emulated hardware sample
125 SWVoiceOut: emulated hardware sound buffers:
159 be sent to the hardware stereo buffer (before rate adjustment, i.e. not the number
160 of sound samples in the SWVoiceOut emulated hardware sound buffer).
/external/mdnsresponder/mDNSPosix/
DIdentify.c69 static char hostname[MAX_ESCAPED_DOMAIN_NAME], hardware[256], software[256]; variable
150 strncpy(hardware, (char*)(p+1), p[0]); in InfoCallback()
151 hardware[p[0]] = 0; in InfoCallback()
304 hostname[0] = hardware[0] = software[0] = 0; in main()
350 if (hardware[0] || software[0]) in main()
352 printf("HINFO Hardware: %s\n", hardware); in main()
/external/llvm/test/CodeGen/MBlaze/
Dmul64.ll2 ; multiplier unit is not available in the hardware and that function calls
3 ; are not used when the 64-bit multiplier unit is available in the hardware.
Dmul.ll2 ; unit is not available in the hardware and that function calls are not used
3 ; when the multiplier unit is available in the hardware.
Dfpu.ll2 ; FPU is not available in the hardware and that function calls are not used
3 ; when the FPU is available in the hardware.
Ddiv.ll2 ; unit is not available in the hardware and that function calls are not used
3 ; when the multiplier unit is available in the hardware.
Dshift.ll2 ; not available in the hardware and that loops are not used when the
3 ; barrel shifter unit is available in the hardware.
/external/linux-tools-perf/
Ddesign.txt5 Performance counters are special hardware registers available on most modern
13 hardware capabilities. It provides per task and per CPU counters, counter
16 underlying hardware counters.
78 If 'raw_type' is 1, then the counter will count a hardware event
91 A counter of PERF_TYPE_HARDWARE will count the hardware event
100 * Common hardware events, generalized by the kernel:
127 * Special "software" counters provided by the kernel, even if the hardware
206 on the CPU if at all possible. It only applies to hardware counters
208 CPU (e.g. because there are not enough hardware counters or because of
218 not otherwise accessible and that might disrupt other hardware
[all …]
/external/quake/quake/src/WinQuake/kit/
DREADME.TXT14 texture objects extensions, but unless it is very powerfull hardware that
94 Multitextures support allows certain hardware to render the world in one
97 hardware, with a GL_SIGS_multitexture supported OpenGL implementation, this
98 can be done in one pass. On hardware that supports this, you will get a
100 (such as the Obsidian 2220) support this extension, but other hardware will
127 end hardware (intergraph intense 3D / realizm) supports it. Not that big of
132 some hardware run faster. If this is cleared, the 3dfx will back up a number
142 hardware platforms don't like it. If the status bar and console are flashing
/external/quake/quake/src/WinQuake/
Dglqnotes.txt14 texture objects extensions, but unless it is very powerfull hardware that
94 Multitextures support allows certain hardware to render the world in one
97 hardware, with a GL_SIGS_multitexture supported OpenGL implementation, this
98 can be done in one pass. On hardware that supports this, you will get a
100 (such as the Obsidian 2220) support this extension, but other hardware will
127 end hardware (intergraph intense 3D / realizm) supports it. Not that big of
132 some hardware run faster. If this is cleared, the 3dfx will back up a number
142 hardware platforms don't like it. If the status bar and console are flashing
/external/qemu/distrib/sdl-1.2.15/
DTODO15 * Add hardware accelerated scaled blit
16 * Add hardware accelerated alpha blits
DREADME.wscons10 support for hardware palettes.
45 for the Sharp Zaurus, since the display hardware is wired so that it
47 When using the Zaurus in "normal," or "keyboard" mode, the hardware
57 hardware frame buffer. This slows down performance a bit.
DREADME.NanoX10 access as well as dynamic hardware pixel type support, not
71 1. Create hardware surface
72 2. Create YUVOverlay on hardware
/external/quake/quake/src/WinQuake/docs/
DINSTALL.Quake5 different hardware and drivers.
11 This is a hardware renderer Quake that runs using hardware 3D
53 at this writing. In order to use 3DFX hardware, you must have 3DFX's
56 - For the glX version, an OpenGL implementation that includes hardware
109 you can have Mesa 3-D support 3DFX hardware under X11 by setting the
DINSTALL5 different hardware and drivers.
11 This is a hardware renderer Quake that runs using hardware 3D
53 at this writing. In order to use 3DFX hardware, you must have 3DFX's
56 - For the glX version, an OpenGL implementation that includes hardware
109 you can have Mesa 3-D support 3DFX hardware under X11 by setting the
Dreadme.glquake6 For 3DFX based hardware, you must download and install Linux GLIDE from
31 you can have Mesa 3-D support 3DFX hardware under X11 by setting the
118 end hardware (intergraph intense 3D / realizm) supports it. Not that big of
123 some hardware run faster. If this is cleared, the 3dfx will back up a number
133 hardware platforms don't like it. If the status bar and console are flashing
/external/llvm/lib/Target/MBlaze/
DMBlaze.td37 "Implements hardware divider">;
39 "Implements hardware multiplier">;
/external/quake/quake/src/QW/docs/
Dglqwcl-readme.txt14 texture objects extensions, but unless it is very powerfull hardware that
19 At this time (march '97), the only standard opengl hardware that can play
25 hardware.
98 end hardware (intergraph intense 3D / realizm) supports it. Not that big of
103 some hardware run faster. If this is cleared, the 3dfx will back up a number
113 hardware platforms don't like it. If the status bar and console are flashing
/external/linux-tools-perf/Documentation/
Dperf-list.txt71 . 'hw' or 'hardware' to list hardware events such as cache-misses, etc.
75 . 'cache' or 'hwcache' to list hardware cache events such as L1-dcache-loads, etc.
/external/llvm/lib/Target/R600/
DAMDILInstrInfo.td14 // Predicate that is set to true if the hardware supports double precision
20 // Predicate that is set to true if the hardware supports double, but not double
21 // precision divide in hardware
26 // Predicate that is set to true if the hardware support 24bit signed
/external/robolectric/src/main/java/android/hardware/
DTestSensorManager.java1 package android.hardware;

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