/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
D | ShadowSensorManager.java | 3 import android.hardware.Sensor; 4 import android.hardware.SensorEvent; 5 import android.hardware.SensorEventListener; 6 import android.hardware.SensorManager;
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D | ShadowCameraSize.java | 3 import android.hardware.Camera;
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/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/ |
D | SensorManagerTest.java | 4 import android.hardware.Sensor; 5 import android.hardware.SensorEvent; 6 import android.hardware.SensorEventListener; 7 import android.hardware.SensorManager;
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/external/qemu/docs/ |
D | DISPLAY-STATE.TXT | 28 dpy_resize: the hardware decided to resize the framebuffer. 30 dpy_copy: the hardware performed a rectangular copy operation. 31 dpy_fill: the hardware performed a rectangular fill operation. 32 dpy_setdata: the hardware decided to change the framebuffer address. 33 dpy_text_cursor: the hardware placed the text cursor at a given (x,y). 57 hardware framebuffer emulator (e.g. hw/vga-pic.c) will call the 73 by the hardware framebuffer emulation, and will be called under various 163 First, the hardware machine is initialized. The hardware fraembuffer emulation 166 allocated through malloc(). In other words, the hardware emulation does not 194 to see if there are hardware framebuffer updates. [all …]
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D | AUDIO.TXT | 84 stereo buffer, not emulated hardware sound samples, which can have different 114 - a callback provided by the emulated hardware when the SWVoiceOut is created. 120 (AUD_write()) to to the mixing/volume-adjustment from emulated hardware sample 125 SWVoiceOut: emulated hardware sound buffers: 159 be sent to the hardware stereo buffer (before rate adjustment, i.e. not the number 160 of sound samples in the SWVoiceOut emulated hardware sound buffer).
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/external/mdnsresponder/mDNSPosix/ |
D | Identify.c | 69 static char hostname[MAX_ESCAPED_DOMAIN_NAME], hardware[256], software[256]; variable 150 strncpy(hardware, (char*)(p+1), p[0]); in InfoCallback() 151 hardware[p[0]] = 0; in InfoCallback() 304 hostname[0] = hardware[0] = software[0] = 0; in main() 350 if (hardware[0] || software[0]) in main() 352 printf("HINFO Hardware: %s\n", hardware); in main()
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/external/llvm/test/CodeGen/MBlaze/ |
D | mul64.ll | 2 ; multiplier unit is not available in the hardware and that function calls 3 ; are not used when the 64-bit multiplier unit is available in the hardware.
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D | mul.ll | 2 ; unit is not available in the hardware and that function calls are not used 3 ; when the multiplier unit is available in the hardware.
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D | fpu.ll | 2 ; FPU is not available in the hardware and that function calls are not used 3 ; when the FPU is available in the hardware.
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D | div.ll | 2 ; unit is not available in the hardware and that function calls are not used 3 ; when the multiplier unit is available in the hardware.
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D | shift.ll | 2 ; not available in the hardware and that loops are not used when the 3 ; barrel shifter unit is available in the hardware.
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/external/linux-tools-perf/ |
D | design.txt | 5 Performance counters are special hardware registers available on most modern 13 hardware capabilities. It provides per task and per CPU counters, counter 16 underlying hardware counters. 78 If 'raw_type' is 1, then the counter will count a hardware event 91 A counter of PERF_TYPE_HARDWARE will count the hardware event 100 * Common hardware events, generalized by the kernel: 127 * Special "software" counters provided by the kernel, even if the hardware 206 on the CPU if at all possible. It only applies to hardware counters 208 CPU (e.g. because there are not enough hardware counters or because of 218 not otherwise accessible and that might disrupt other hardware [all …]
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/external/quake/quake/src/WinQuake/kit/ |
D | README.TXT | 14 texture objects extensions, but unless it is very powerfull hardware that 94 Multitextures support allows certain hardware to render the world in one 97 hardware, with a GL_SIGS_multitexture supported OpenGL implementation, this 98 can be done in one pass. On hardware that supports this, you will get a 100 (such as the Obsidian 2220) support this extension, but other hardware will 127 end hardware (intergraph intense 3D / realizm) supports it. Not that big of 132 some hardware run faster. If this is cleared, the 3dfx will back up a number 142 hardware platforms don't like it. If the status bar and console are flashing
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/external/quake/quake/src/WinQuake/ |
D | glqnotes.txt | 14 texture objects extensions, but unless it is very powerfull hardware that 94 Multitextures support allows certain hardware to render the world in one 97 hardware, with a GL_SIGS_multitexture supported OpenGL implementation, this 98 can be done in one pass. On hardware that supports this, you will get a 100 (such as the Obsidian 2220) support this extension, but other hardware will 127 end hardware (intergraph intense 3D / realizm) supports it. Not that big of 132 some hardware run faster. If this is cleared, the 3dfx will back up a number 142 hardware platforms don't like it. If the status bar and console are flashing
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/external/qemu/distrib/sdl-1.2.15/ |
D | TODO | 15 * Add hardware accelerated scaled blit 16 * Add hardware accelerated alpha blits
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D | README.wscons | 10 support for hardware palettes. 45 for the Sharp Zaurus, since the display hardware is wired so that it 47 When using the Zaurus in "normal," or "keyboard" mode, the hardware 57 hardware frame buffer. This slows down performance a bit.
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D | README.NanoX | 10 access as well as dynamic hardware pixel type support, not 71 1. Create hardware surface 72 2. Create YUVOverlay on hardware
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/external/quake/quake/src/WinQuake/docs/ |
D | INSTALL.Quake | 5 different hardware and drivers. 11 This is a hardware renderer Quake that runs using hardware 3D 53 at this writing. In order to use 3DFX hardware, you must have 3DFX's 56 - For the glX version, an OpenGL implementation that includes hardware 109 you can have Mesa 3-D support 3DFX hardware under X11 by setting the
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D | INSTALL | 5 different hardware and drivers. 11 This is a hardware renderer Quake that runs using hardware 3D 53 at this writing. In order to use 3DFX hardware, you must have 3DFX's 56 - For the glX version, an OpenGL implementation that includes hardware 109 you can have Mesa 3-D support 3DFX hardware under X11 by setting the
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D | readme.glquake | 6 For 3DFX based hardware, you must download and install Linux GLIDE from 31 you can have Mesa 3-D support 3DFX hardware under X11 by setting the 118 end hardware (intergraph intense 3D / realizm) supports it. Not that big of 123 some hardware run faster. If this is cleared, the 3dfx will back up a number 133 hardware platforms don't like it. If the status bar and console are flashing
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/external/llvm/lib/Target/MBlaze/ |
D | MBlaze.td | 37 "Implements hardware divider">; 39 "Implements hardware multiplier">;
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/external/quake/quake/src/QW/docs/ |
D | glqwcl-readme.txt | 14 texture objects extensions, but unless it is very powerfull hardware that 19 At this time (march '97), the only standard opengl hardware that can play 25 hardware. 98 end hardware (intergraph intense 3D / realizm) supports it. Not that big of 103 some hardware run faster. If this is cleared, the 3dfx will back up a number 113 hardware platforms don't like it. If the status bar and console are flashing
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/external/linux-tools-perf/Documentation/ |
D | perf-list.txt | 71 . 'hw' or 'hardware' to list hardware events such as cache-misses, etc. 75 . 'cache' or 'hwcache' to list hardware cache events such as L1-dcache-loads, etc.
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/external/llvm/lib/Target/R600/ |
D | AMDILInstrInfo.td | 14 // Predicate that is set to true if the hardware supports double precision 20 // Predicate that is set to true if the hardware supports double, but not double 21 // precision divide in hardware 26 // Predicate that is set to true if the hardware support 24bit signed
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/external/robolectric/src/main/java/android/hardware/ |
D | TestSensorManager.java | 1 package android.hardware;
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