Searched refs:kFragment_ShaderType (Results 1 – 16 of 16) sorted by relevance
/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 1118 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 1121 fSurfaceScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 1138 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 1151 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 1171 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 1243 fKDUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc() 1256 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc() 1317 fKSUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc() 1319 fShininessUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc() 1332 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc() [all …]
|
D | SkMagnifierImageFilter.cpp | 137 GrGLShaderBuilder::kFragment_ShaderType | in emitCode() 141 GrGLShaderBuilder::kFragment_ShaderType | in emitCode() 145 GrGLShaderBuilder::kFragment_ShaderType | in emitCode()
|
D | SkMatrixConvolutionImageFilter.cpp | 395 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 397 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 399 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 401 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 403 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
D | SkBicubicImageFilter.cpp | 225 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 227 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 244 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
D | SkColorMatrixFilter.cpp | 404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
D | SkDisplacementMapEffect.cpp | 401 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
D | SkMorphologyImageFilter.cpp | 324 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
/external/skia/src/gpu/gl/ |
D | GrGLShaderBuilder.cpp | 175 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType); in addUniformArray() 200 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) { in addUniformArray() 284 fRTHeightUniform = this->addUniform(kFragment_ShaderType, in fragmentPosition() 307 GrAssert(kFragment_ShaderType == shader); in emitFunction() 393 case kFragment_ShaderType: in getShader() 399 this->appendUniformDecls(kFragment_ShaderType, shaderStr); in getShader()
|
D | GrGLShaderBuilder.h | 58 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in init() 78 kFragment_ShaderType = 0x4, enumerator
|
D | GrGLProgram.cpp | 314 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in genInputColor() 332 fUniformHandles.fCoverageUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in genUniformCoverage() 491 builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader); in compileShaders() 652 GrGLShaderBuilder::kFragment_ShaderType, in genProgram()
|
D | GrGLUniformManager.cpp | 265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) { in getUniformLocations()
|
/external/skia/src/gpu/effects/ |
D | GrConvolutionEffect.cpp | 64 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode() 66 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
D | GrTextureDomainEffect.cpp | 58 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
/external/skia/src/effects/gradients/ |
D | SkTwoPointRadialGradient.cpp | 552 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
D | SkTwoPointConicalGradient.cpp | 492 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
|
D | SkGradientShader.cpp | 702 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitYCoordUniform()
|