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Searched refs:kFragment_ShaderType (Results 1 – 16 of 16) sorted by relevance

/external/skia/src/effects/
DSkLightingImageFilter.cpp1118 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
1121 fSurfaceScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
1138 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
1151 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
1171 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
1243 fKDUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc()
1256 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc()
1317 fKSUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc()
1319 fShininessUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc()
1332 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitLightFunc()
[all …]
DSkMagnifierImageFilter.cpp137 GrGLShaderBuilder::kFragment_ShaderType | in emitCode()
141 GrGLShaderBuilder::kFragment_ShaderType | in emitCode()
145 GrGLShaderBuilder::kFragment_ShaderType | in emitCode()
DSkMatrixConvolutionImageFilter.cpp395 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
397 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
399 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
401 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
403 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
DSkBicubicImageFilter.cpp225 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
227 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
244 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
DSkColorMatrixFilter.cpp404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
DSkDisplacementMapEffect.cpp401 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
DSkMorphologyImageFilter.cpp324 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
/external/skia/src/gpu/gl/
DGrGLShaderBuilder.cpp175 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType); in addUniformArray()
200 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) { in addUniformArray()
284 fRTHeightUniform = this->addUniform(kFragment_ShaderType, in fragmentPosition()
307 GrAssert(kFragment_ShaderType == shader); in emitFunction()
393 case kFragment_ShaderType: in getShader()
399 this->appendUniformDecls(kFragment_ShaderType, shaderStr); in getShader()
DGrGLShaderBuilder.h58 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in init()
78 kFragment_ShaderType = 0x4, enumerator
DGrGLProgram.cpp314 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in genInputColor()
332 fUniformHandles.fCoverageUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in genUniformCoverage()
491 builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader); in compileShaders()
652 GrGLShaderBuilder::kFragment_ShaderType, in genProgram()
DGrGLUniformManager.cpp265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) { in getUniformLocations()
/external/skia/src/gpu/effects/
DGrConvolutionEffect.cpp64 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
66 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
DGrTextureDomainEffect.cpp58 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
/external/skia/src/effects/gradients/
DSkTwoPointRadialGradient.cpp552 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
DSkTwoPointConicalGradient.cpp492 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, in emitCode()
DSkGradientShader.cpp702 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitYCoordUniform()