Searched refs:kKeyBits (Results 1 – 11 of 11) sorted by relevance
29 kKeyBits = 2, enumerator30 kKeyMask = (1 << kKeyBits) - 1,
22 kKeyBits = 3 // Max value is 4, so 3 bits are required at most enumerator
511 colorKey <<= GrGLEffectMatrix::kKeyBits; in GenKey()512 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits); in GenKey()513 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits + in GenKey()514 SkDisplacementMapEffect::kKeyBits); in GenKey()
329 bgKey <<= GrGLEffectMatrix::kKeyBits; in GenKey()330 EffectKey modeKey = blend.mode() << (2 * GrGLEffectMatrix::kKeyBits); in GenKey()
360 key <<= GrGLEffectMatrix::kKeyBits; in GenKey()
461 key <<= GrGLEffectMatrix::kKeyBits; in GenKey()
1211 key <<= GrGLEffectMatrix::kKeyBits; in GenKey()
292 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
116 key <<= GrGLEffectMatrix::kKeyBits; in GenKey()
112 key <<= GrGLEffectMatrix::kKeyBits; in GenKey()
82 key <<= GrGLEffectMatrix::kKeyBits; in GenKey()