Searched refs:kVec4f_GrSLType (Results 1 – 10 of 10) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 230 builder->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName); in genEdgeCoverage() 231 builder->fVSAttrs.push_back().set(kVec4f_GrSLType, in genEdgeCoverage() 304 builder->fVSAttrs.push_back().set(kVec4f_GrSLType, in genInputColor() 308 builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); in genInputColor() 315 kVec4f_GrSLType, "Color", &name); in genInputColor() 333 kVec4f_GrSLType, "Coverage", &covUniName); in genUniformCoverage() 346 segments->fVSAttrs.push_back().set(kVec4f_GrSLType, in gen_attribute_coverage() 350 segments->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); in gen_attribute_coverage() 653 kVec4f_GrSLType, "FilterColor", in genProgram() 743 builder.fFSOutputs.push_back().set(kVec4f_GrSLType, in genProgram()
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D | GrGLSL.cpp | 68 var->set(kVec4f_GrSLType, in GrGLSLSetupFSColorOuput() 78 GR_STATIC_ASSERT(kVec4f_GrSLType == 4); in GrSLFloatVectorType()
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D | GrGLSL.h | 47 kVec4f_GrSLType, enumerator
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D | GrGLUniformManager.cpp | 143 GrAssert(uni.fType == kVec4f_GrSLType); in set4f() 159 GrAssert(uni.fType == kVec4f_GrSLType); in set4fv()
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D | GrGLShaderVar.h | 297 case kVec4f_GrSLType: in TypeString()
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D | GrGLShaderBuilder.cpp | 266 fFSInputs.push_back().set(kVec4f_GrSLType, in fragmentPosition()
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/external/skia/src/effects/ |
D | SkBicubicImageFilter.cpp | 239 GrGLShaderVar("c0", kVec4f_GrSLType), in emitCode() 240 GrGLShaderVar("c1", kVec4f_GrSLType), in emitCode() 241 GrGLShaderVar("c2", kVec4f_GrSLType), in emitCode() 242 GrGLShaderVar("c3", kVec4f_GrSLType), in emitCode() 245 kVec4f_GrSLType, in emitCode()
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D | SkColorMatrixFilter.cpp | 408 kVec4f_GrSLType, in emitCode()
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D | SkLightingImageFilter.cpp | 1257 kVec4f_GrSLType, in emitLightFunc() 1333 kVec4f_GrSLType, in emitLightFunc()
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/external/skia/src/gpu/effects/ |
D | GrTextureDomainEffect.cpp | 59 kVec4f_GrSLType, "TexDom", &domain); in emitCode()
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