Searched refs:mPointer (Results 1 – 3 of 3) sorted by relevance
85 input = static_cast<const char*>(attribute.mPointer); in writeAttributeData()120 if (translated[i].active && attribs[i].mArrayEnabled && (buffer || attribs[i].mPointer)) in prepareVertexData()178 if (translated[i].active && attribs[i].mArrayEnabled && (buffer || attribs[i].mPointer)) in prepareVertexData()199 if (!buffer && attribs[i].mPointer == NULL) in prepareVertexData()
91 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mAr… in VertexAttribute()126 const void *mPointer; member
756 mState.vertexAttribute[attribNum].mPointer = pointer; in setVertexAttribState()761 return mState.vertexAttribute[attribNum].mPointer; in getVertexAttribPointer()