Searched refs:mTexture (Results 1 – 6 of 6) sorted by relevance
27 private Texture mTexture; field in FadeDrawableComponent47 mTexture = null; in reset()108 if (mTexture != null) { in update()115 bitmap.resize((int)mTexture.width, (int)mTexture.height); in update()120 bitmap.setTexture(mTexture); in update()150 mTexture = texture; in setTexture()
27 private Texture mTexture; field in DrawableBitmap37 mTexture = texture; in DrawableBitmap()48 mTexture = null; in reset()102 final Texture texture = mTexture; in draw()207 mTexture = texture; in setTexture()212 return mTexture; in getTexture()
32 private Texture mTexture; field in ScrollerComponent66 mTexture = null; in reset()85 mTexture = texture; in setUseTexture()99 background.setTexture(mTexture); in update()
30 private Texture mTexture; field in TiledVertexGrid46 mTexture = texture; in TiledVertexGrid()64 final Texture texture = mTexture; in generateGrid()133 if (!mGenerated && world != null && gl != null && mTexture != null) { in draw()159 final Texture texture = mTexture; in draw()
1185 mTexture = NULL; in Texture2D()1192 if (mTexture) in ~Texture2D()1194 mTexture->Release(); in ~Texture2D()1195 mTexture = NULL; in ~Texture2D()1247 if (mTexture != NULL) in redefineTexture()1249 mTexture->Release(); in redefineTexture()1250 mTexture = NULL; in redefineTexture()1284 HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); in commitRect()1349 pushTexture(mTexture, true); in copyImage()1365 HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); in copyImage()[all …]
99 Texture *mTexture;249 IDirect3DTexture9 *mTexture; variable309 IDirect3DCubeTexture9 *mTexture; variable