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Searched refs:m_boundArrayBuffer (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.cpp405 m_boundArrayBuffer = 0; in initializeNewContext()
685 m_boundArrayBuffer = buffer; in bindBuffer()
1214 if (m_boundArrayBuffer == buffer) in deleteBuffer()
1215 m_boundArrayBuffer = 0; in deleteBuffer()
2041 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); in getParameter()
3826 if (!m_boundArrayBuffer) { in vertexAttribPointer()
3845 state.bufferBinding = m_boundArrayBuffer; in vertexAttribPointer()
4592 buffer = m_boundArrayBuffer.get(); in validateBufferDataParameters()
4782 m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get())); in restoreStatesAfterVertexAttrib0Simulation()
DWebGLRenderingContext.h371 RefPtr<WebGLBuffer> m_boundArrayBuffer; variable