Searched refs:m_boundArrayBuffer (Results 1 – 2 of 2) sorted by relevance
405 m_boundArrayBuffer = 0; in initializeNewContext()685 m_boundArrayBuffer = buffer; in bindBuffer()1214 if (m_boundArrayBuffer == buffer) in deleteBuffer()1215 m_boundArrayBuffer = 0; in deleteBuffer()2041 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); in getParameter()3826 if (!m_boundArrayBuffer) { in vertexAttribPointer()3845 state.bufferBinding = m_boundArrayBuffer; in vertexAttribPointer()4592 buffer = m_boundArrayBuffer.get(); in validateBufferDataParameters()4782 m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get())); in restoreStatesAfterVertexAttrib0Simulation()
371 RefPtr<WebGLBuffer> m_boundArrayBuffer; variable