Searched refs:m_maxCubeMapTextureSize (Results 1 – 2 of 2) sorted by relevance
435 m_maxCubeMapTextureSize = 0; in initializeNewContext()436 m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); in initializeNewContext()437 …beMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSi… in initializeNewContext()4345 if (width != height || width > m_maxCubeMapTextureSize) { in validateTexFuncParameters()
436 GC3Dint m_maxCubeMapTextureSize; variable