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Searched refs:m_maxTextureLevel (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.h437 GC3Dint m_maxTextureLevel; variable
DWebGLRenderingContext.cpp434 m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); in initializeNewContext()
752 maxLevel = m_maxTextureLevel; in bindTexture()
4294 if (level > m_maxTextureLevel) { in validateTexFuncLevel()