Searched refs:m_maxTextureLevel (Results 1 – 2 of 2) sorted by relevance
437 GC3Dint m_maxTextureLevel; variable
434 m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); in initializeNewContext()752 maxLevel = m_maxTextureLevel; in bindTexture()4294 if (level > m_maxTextureLevel) { in validateTexFuncLevel()