Searched refs:m_textureUnits (Results 1 – 2 of 2) sorted by relevance
425 m_textureUnits.clear(); in initializeNewContext()426 m_textureUnits.resize(numCombinedTextureImageUnits); in initializeNewContext()623 if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { in activeTexture()751 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; in bindTexture()754 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; in bindTexture()1271 for (size_t i = 0; i < m_textureUnits.size(); ++i) { in deleteTexture()1272 if (texture == m_textureUnits[i].m_texture2DBinding) in deleteTexture()1273 m_textureUnits[i].m_texture2DBinding = 0; in deleteTexture()1274 if (texture == m_textureUnits[i].m_textureCubeMapBinding) in deleteTexture()1275 m_textureUnits[i].m_textureCubeMapBinding = 0; in deleteTexture()[all …]
416 Vector<TextureUnitState> m_textureUnits; variable