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Searched refs:m_textureUnits (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.cpp425 m_textureUnits.clear(); in initializeNewContext()
426 m_textureUnits.resize(numCombinedTextureImageUnits); in initializeNewContext()
623 if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { in activeTexture()
751 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; in bindTexture()
754 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; in bindTexture()
1271 for (size_t i = 0; i < m_textureUnits.size(); ++i) { in deleteTexture()
1272 if (texture == m_textureUnits[i].m_texture2DBinding) in deleteTexture()
1273 m_textureUnits[i].m_texture2DBinding = 0; in deleteTexture()
1274 if (texture == m_textureUnits[i].m_textureCubeMapBinding) in deleteTexture()
1275 m_textureUnits[i].m_textureCubeMapBinding = 0; in deleteTexture()
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DWebGLRenderingContext.h416 Vector<TextureUnitState> m_textureUnits; variable